Changes to Gunslinger, Harrier, and Wraith make up the primary LawBreakers patch

Changes to Gunslinger, Harrier, and Wraith make up the primary LawBreakers patch

LawBreakers has had its first replace because it got here out earlier this month. Patch 1.1 pushes by means of a number of stability adjustments that didn’t make it into the sport’s full launch, and likewise fixes a number of bugs.

If you’re nonetheless attending to grips with LawBreakers, take a look at our LawBreakers class guide.

The largest adjustments on this patch have been made to Gunslinger. According to the patch notes, Gunslinger is dominant in fight, however loads of their motion across the map when merely going from level A to B is sluggish. To fight this, the patch has “bumped up the impulse gained from using Warp to better help him ramp up to speed.”

On the opposite hand, to assist stability the impression of Gunslinger whereas in fight, the builders have “nudged down his fully charged Omega damage and reduced the headshot multiplier on the TAC-knife so that it no longer one-shots squishy enemies.” To counter the nerf, they’ve transferred the facility, so touchdown a totally charged Omega headshot will now refresh Gunslinger’s warp potential cost.

The different stability adjustments are being made to Harrier, who’s getting the harm on their Convergence potential scaled down, and Wraith, whose Wasp Stab is getting a precision ingredient utilized to it, very like the current adjustments to Assassin. The base harm on the assault is being decreased to 75 from 125, however precision assaults will deal the identical quantity of injury as earlier than.

There are additionally a number of bug fixes, largely impacting gameplay, however match-filling logic has additionally been improved, and Korean has been added as a supported language. You can take a look at the complete patch notes here.

 
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