In an additional reply, Pilestedt discussed Arrowhead’s neighborhood monitoring method: “This is not the intention from the studio perspective. But since I am a heavy subscriber of a communicative studio it means that I encourage developers to engage with the community. However this also exposes us to risks of miscommunication or heated arguments and it’s something that we actively discuss internally at the studio to improve on. While I understand that it reflects on the studio as a whole, it is not our intention that this should be the behavior from us. We want to ensure that you all have the best time possible in this game and in this community.”
The chief executive officer additionally dealt with the upgrade that sparked this entire firestorm: “As for the balance patch and the opinions surrounding it, we actively read as much as we possibly can and take what is said into consideration when we discuss things internally. Right now, the hot topic is your guys’ feedback and response to the balance adjustments and the feeling of the game experience at large.”
Arrowhead is plainly knowledgeable about the blowback pertaining to the state of high-difficulty procedures and exactly how this equilibrium spot impacted that experience. How the dev reacts to the game’s most significant comments tidal wave yet stays to be seen.
Helldivers 2 chief executive officer jokes that the only factor the game would certainly ever before obtain “giant microtransactions” would certainly be to money his Warhammer routine.
Source: gamesradar.com