There was as soon as a dream of a fully-interconnected universe for Eve Online, spanning a number of video games. Unfortunately, with the dearth of curiosity in planet-based shooter Dust 514, it died. Now CCP need to convey it again with Eve Valkyrie, because it transitions to being playable without VR headsets. At the second that is lore-focused, and CCP are nonetheless discussing how the 2 video games ought to have an effect on each other.
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“The two maps which we’re bringing online with Warzone are strongly part of the Eve universe and are part of the storylines that are going on in Eve Online,” says Andrew Willans, lead sport designer. “It’s something we’re very conscious of and we’re looking at in the future on ways to tie it in, in more meaningful ways.”
The precise gameplay angle – preventing a battle in Valkyrie to present your company extra management in Eve, for instance – appears to be principally hitting the wayside. “In terms of narrative – do events in Valkyrie affect things in Eve Online and vice versa? Hopefully when we have the next big Eve meeting, Eve Vegas, we’ll bring some of those conversations to the Eve community.”
They see the elimination of the VR requirement as an enormous step to getting extra gamers concerned, notably the typical Eve participant who desires to make use of mouse and keyboard on a traditional monitor. Presumably, the last word driver of how a lot Valkyrie can have an effect on Eve would be the variety of individuals enjoying.
“It’ll be really interesting, as we have a lot of Eve Online fans who haven’t adopted VR and are looking forward to mouse and keyboard on PC, so it’ll be interesting. It’s something we definitely want to do more of.”