Eve devs CCP took an enormous guess on digital actuality, with Eve: Valkyrie being one of many platform’s early flagships. That modified within the final yr with the closure of their key VR studios in Atlanta and Newcastle, and CEO Hilmar Veigar Pétursson has now addressed that call.
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Speaking at Fanfest, CCP’s annual group occasion, Pétursson says:
“Last yr we went actually huge into VR; we made some landmark merchandise throughout the board. Despite our groundbreaking success in VR by VR requirements [the multiplayer market] simply is not there. So we determined to pursue actions nearer to our personal DNA with Eve, and among the issues we will be speaking about right here.”
If you are a fan of CCP’s VR video games, Pétursson says they are going to “proceed to assist and keep” them, “in addition to proceed to analyze alternatives to herald wider audiences. I’m very happy with the merchandise we launched and particularly the groups that made them.”
But it is clear that Pétursson’s ardour for VR is undimmed. “VR is basically a model new medium,” he says. “It’s in its very early levels, however we nonetheless consider that sooner or later it’ll develop into a brand new pc/human interface, result in our on-line world, and eventualy pod know-how.”
The information is a blow for VR followers, as CCP have invested closely within the medium and given it a few of its few recognisable franchise video games. CCP Newcastle was picked up by Sumo Digital, a number one UK indie studio. They at the moment are collaborating with CCP on Project Nova, a multiplayer FPS that can finally tie in to Eve Online.
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