Call of Duty: WW2 multiplayer servers are having a tough time dealing with a few million gamers. Nobody’s shocked, proper?
Call of Duty: WW2 soft-launched at the moment, rolling out in New Zealand and Australia earlier than unlocking in Europe and the UK and eventually touchdown on the US nearly an hour in the past.
The Call of Duty: WW2 multiplayer servers are reside, actually – however they went down virtually as quickly because the Americans got here on the scene. Activision Support’s official phrase is that there are connectivity points, and it’s investigating.
The downside appears to have an effect on all platforms and even different Call of Duty video games, so it seems to be like the problem is one thing on Activision’s finish somewhat than a platform holder or Sledgehammer Games.
We are conscious of connectivity points with WWII and are engaged on an answer now, we recognize your endurance.
— Activision Support (@ATVIAssist) November 3, 2017
We are conscious of connectivity points with Call of Duty titles and are engaged on an answer now, we recognize your endurance.
— Activision Support (@ATVIAssist) November 3, 2017
Given the timing, we naturally suspect the issue is participant quantity – everybody within the US who stayed up until midnight ET to begin enjoying, together with all of the Europeans waking up and beginning their day with it. Call of Duty often shifts about 30 million copies every year, which is 5 instances what most bestselling titles can count on, and a big variety of these gamers pre-order and dive in as quickly as the sport unlocks.
Since hype has been fairly rattling excessive (Call of Duty: WW2 reviews are looking great), we anticipated just a few teething troubles. Let’s hold our fingers crossed issues calm down and Activision and Sledgehammer Games can kind out Call of Duty: WW2’s points earlier than its group managers resign in despair over the flood of indignant tweets and messages.
We’ll hold you up to date if we hear something farther from Activision.
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