As introduced within the newest patch notes, the newest replace for Siege is meant to make Blitz quicker – however not this a lot quicker. Since hitting take a look at servers, gamers have famous that the operator has been transferring at blazing speeds, and Ubisoft have confirmed that the change wasn’t imagined to be so excessive.
Check out the Operation Chimera’s new operators and more.
Community developer Justin Kruger says on Reddit that following participant reviews they “have found a data error that made him faster than initially intended. There is a mobility modifier for all shields that reduces the operator speed, and this was not active for Blitz at the launch of the Test Server. This will be fixed.”
In concrete phrases, this implies the rise to Blitz’s velocity shall be diminished by “almost half.” His base quickness will stay rated at two velocity, which is able to then be diminished by his defend. The correction is about to make the take a look at server quickly, with the staff concentrating on tomorrow. All ought to be nicely, in fact, by the point Operation Chimera hits the dwell recreation.
That’s not the one adjustment in line for Blitz, both. “Regarding the reports where Blitz can fire his pistol before the sprint animation is over, this is only viewable from first person and cannot be exploited. When in 3rd person Blitz will be exposed as normal when hip-firing his weapon, but the animation is more present due to the hand repositioning. We are working on a solution for a later patch to make the gameplay match the visual better.”
Other facets of Blitz are additionally into consideration for additional modifications primarily based on neighborhood suggestions, however the staff is taking extra time to research stats earlier than deciding methods to proceed with these.
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