Who wants Konami if you’ve bought studios like JoyMasher prepared to select up the slack? Blazing Chrome is undeniably a tribute to the basic Contra sequence of run-and-gun platform shooters – amongst my favourites. Big weapons and larger bosses, one hit deaths and the occasional stage made out of meat and stuffed with Giger-knockoff monsters. It’s not all Contra although – there’s somewhat little bit of Metal Slug in there too, some unlockable ninjas and (in fact) native co-op play. Below, a launch trailer that includes some endearingly goofy live-action and stop-motion animated antics.
More than something, Blazing Chrome seems to be impressed by the almost peerless Contra Hardcorps, a game that may be good in the event that they hadn’t eliminated well being bars from the US model. While the inspirations are apparent within the chunky sprite-segments of bosses and the weapon power-up system, there’s extra delicate nods too, just like the very Mega Drive-inspired color palette. Being a Contra-style shooter means you’re a brief however boss-heavy game, however with a number of problem ranges and a pair of (harder and technical, apparently) ninja characters to unlock.
While 95% Contra, there’s a little bit of Metal Slug inspiration in a couple of driveable automobiles (with their very own well being bars) and a close-combat melee assault. Otherwise, it doesn’t seem to shake up the formulation an excessive amount of. I reckon that JoyMasher (principally Danilo Dias) is an outfit to regulate. While their earliest games like Oniken had some tough edges, this one looks as if a elegant, shiny manufacturing that wouldn’t look misplaced on an costly SNES cartridge. Keep an eye fixed open for the following game, the Shinobi-inspired Moonrider. I’ve a sense that one’s going to be a bit particular.
Blazing Chrome is out now on Steam, GOG and Humble for £13.49/€16.99/$16.99. It’s printed by The Arcade Crew.