Bethesda’s Creation Club is forcing gamers to auto-download unpurchased mod recordsdata

Bethesda’s Creation Club is forcing gamers to auto-download unpurchased mod recordsdata

Bethesda’s Creation Club has had a bumpy start, and now gamers are complaining that the beta is forcing gamers to stealth-download recordsdata for each mod out there on Creation Club with out permission. 

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“Thank you for the bug fixes (whatever they may have been), but no thanks to crap files we don’t need auto downloading,” writes alt3rn1ty. “Community mod managers are going to have to be careful not to accidentally sweep this stuff away as well, so every CC file that comes out will have to go on a whitelist? Thanks for that idea. Not.”

“You just used MY bandwidth, and MY system and storage for something you are trying to SELL me. All without asking/telling me,” provides BlueBeer.

Cartogriffi, a Bethesda group supervisor, has responded to the grievance and confirmed the problem’s been added to CC’s Known Issues list.

“Hi everyone, we’re working on solutions that would not require Creation Club archives be part of the game’s patch,” says Cartogriffi. “We are certainly listening to everything people are saying, and appreciate the constructive feedback, both positive and negative.”

Unfortunately, that’s not all. While it stays to be seen fairly how in depth the issue is, some gamers are additionally reporting that their Creation Club mods, akin to Pipboy Skins, are fatally conflicting with their free ones. The auto-alphabetising of file names, too, has prompted issues, interferring with the sport’s mod load order.

While we’re with regards to Bethesda mods, have you ever seen that Fallout: New Vegas’ Project Brazil is now New California?

 
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