Bethesda nonetheless needs to help Fallout 76 mods, however the server change has difficult issues

When Fallout 76 launched Bethesda said it wanted to support mods, however it wasn’t a precedence at launch. Fast ahead a 12 months and we’re no nearer to full mod help.

According to improvement director Chris Mayer, that is partly due to the engine change to a client-server mannequin.

“It mandated that we changed everything from the scripting engine to how the systems work, because now you have round trip from the client to the server to get it validated by the server and back to the client for most of our systems,” Mayer stated as I nodded and pretended I knew what he was speaking about.

Bethesda nonetheless needs to help Fallout 76 mods, however the server change has difficult issues

The gist of it’s: permitting mods would imply Bethesda first wants to present gamers a technique to run their very own servers, which is one other job in itself.

“However, I will say that we know that modding is an extremely big part of the Bethesda community, it’s something that people love about all of these Bethesda games, like going back as far as Morrowind,” Mayer continued.

“So it’s on our roadmap. I think once we start doing some cool things with private servers, you’re going to start seeing us then allow players to change more. It’ll be a step-by-step process as we lay it out. It’s something we definitely want to do.”

Fallout 76 is currently in triage, with Bethesda prioritising new options and probably the most egregious bugs. Don’t anticipate mod help any time quickly.


 
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