Best of 2018: “That goat can really program!”: How CD Projekt and Mike Pondsmith got here collectively for Cyberpunk 2077

It’s been a wild 12 months for VG247, so to rejoice we’re going to be republishing a few of our favorite work printed in 2018 – opinion items, options, and interviews, that we’ve loved writing and studying, and which we consider showcase a few of our greatest work. Enjoy!

“That goat can really program!”: How CD Projekt and Mike Pondsmith got here collectively for Cyberpunk 2077 was first printed on September 7, 2018.

Cyberpunk 2077 has been one of many hottest reveals of the 12 months, stealing all of the thunder at E3 in June when it was first proven to the press and business behind closed doorways, earlier than developer CD Projekt Red decided to unleash that same demo to the masses weeks later.

As with any video game, it’s been a piece in progress venture for a while, and just like the all one of the best it’s been a collaboration between a number of passionate and artistic abilities.

Speaking at PAX West this week, Mike Pondsmith, who created Cyberpunk 2020, the tabletop RPG on which Cyberpunk 2077 relies, detailed how he started working with Poland’s most interesting video game improvement group.

“Jump back to the 90s and we’d written Cyberpunk. We’d licensed it to a lot of companies and this one company wants to license Cyberpunk in Polish,” stated Pondsmith.

“Remember, the iron curtain continues to be up, that is Solidarity starting to get widespread. I bear in mind trying over at my enterprise supervisor who’s additionally my spouse, saying ‘it’ll promote about 5 copies’. I feel we offered these 5 copies to guys who’re a part of CD Projekt Red. They had been youngsters and school guys and as one among them informed me years later, ‘we had communism and we had Cyberpunk’.

Best of 2018: “That goat can really program!”: How CD Projekt and Mike Pondsmith got here collectively for Cyberpunk 2077

“I’m going to Poland and wow, these guys have a studio higher than those I’ve labored with at Microsoft. I’m going, ‘these guys have their shit collectively’” – Mike Pondsmith

After acclaimed essential and industrial success with The Witcher 1 and a couple of, CD Projekt received in contact with Pondsmith to ask if they might work collectively on making a Cyberpunk videogame. At the time Pondsmith was working for Microsoft, the place a part of his job concerned visiting improvement firms in ex-Soviet Union nations. He was used to travelling to locations that had been a part of the Eastern Bloc, with expertise that was far behind extra prosperous nations.

“I imagined ten guys crammed in a room with antiquated computers and a goat. I’d actually gone to studios like that. And then they sent us a copy of The Witcher 2 and we said, ‘well, this is really good. That goat can really program!’”

“So I go to Poland and wow, these guys have a studio better than the ones I’ve worked with at Microsoft. I’m going, ‘these guys have their shit together’.”

“I said, wow, we’ve lucked out. I walked in on my first day in the studio and they know more about this than I probably remember. They knew it, they loved it. They had the capability,” he added.

Pondsmith got here away impressed with CD Projekt’s expertise and imaginative and prescient, particularly an early have a look at pre-release procedurally generated local weather modifications in The Witcher 3.

He agreed to not solely license the game, but additionally get entangled with its improvement, having earlier expertise in video game manufacturing. Although Cyberpunk had been optioned for videogames up to now, Pondsmith stated that almost all firms simply weren’t as much as the duty.

“Cyberpunk has been an choice for the reason that 1990s to be a video game that [developers] both technically couldn’t do or in a few instances had stated ‘we’ll simply reskin this factor and we’ll name it Cyberpunk’. And my response was at all times, ‘oh yeah, that’s not gonna work.’

“We felt extremely fortunate [to work with CD Projekt Red] and I labored for them on high of that, and so they didn’t know I’d. I flip up and I do know framerate… I’ve been doing this for the previous 15 years,” he stated.

“It’s been great because I can actually give them useful inputs, I’m not just the guy who came up with it. Things like ‘this could work but this might be done differently. This might work on paper but if I had to translate this to an actually video game format it would be a real pain.’ I’m definitely involved in the decision making,” he added.

Pondsmith stated he’s excited by the reception to the primary displaying of Cyberpunk 2077, and that he’s had a a lot nearer go searching Night City in-game than was proven in the course of the prolonged demo.

“It’s amazing and kind of weird. When we had the behind closed doors stuff at E3 I’d only seen it two weeks earlier. The environment now that you’ve seen with gameplay, I got to explore that,” he stated. “That’s why the [first person] immersion thing is so important. I received to be extra immersed than most individuals.

“Loads of you’ll by no means know the quantity of labor I can see, simply in six weeks, they’ve carried out some unbelievable issues.”

Cyberpunk 2077 doesn’t but have a launch date, and Pondsmith wouldn’t be drawn on one, however improvement appears to be rolling alongside properly.

For these questioning, there will be a tabletop RPG based on Cyberpunk 2077 someday sooner or later. If you need extra Cyberpunk 2077, we’ve pulled together everything we know about it in one chunky article.

 
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