Get able to spend a couple of minutes studying by way of the total change log of this large Battlefield 1 patch.
DICE has been step by step pushing the Battlefield 1 fall/November patch out to PC, PS4, and only a few minutes in the past to Xbox One. The replace is round 1.9GB, relying in your platform, and it’s filled with adjustments and fixes.
Most of the adjustments apply to all variations, exterior of some platform-limited fixes. Operations mode has seen a lot of main adjustments as effectively.
These embrace a rise in attackers’ tickets in each 40 and 64-player variants, decreasing the time it takes to seize some extent, and growing the minimal tickets regained within the 64-player model from 30 to 50. The tickets regained after killing retreating defenders have additionally been elevated.
Without additional ado, see under for the total notes.
Operations adjustments
-64 participant
- Increase attacker most tickets from 150 to 250
- Increased the quantity of tickets regained from killing retreating defenders after capturing a sector from 2 to three.
- Increased the quantity of minimal ticket regained when capturing a sector in 64p Operations from 30 to 50.
- Slightly decreased the time it takes to seize flags.
-40 participant
- Increase attacker most tickets to 200 from 150
- Increased the quantity of tickets regained from killing retreating defenders after capturing a sector from 2 to three.
- Slightly decreased the time it takes to seize flags.
Conquest adjustments
- Added two extra flags on the Suez map, giving it a complete of 5 flags.
- Added 1 armoured automotive for both workforce to spawn of their HQ.
- Reduced the scale of the seize volumes on the flags situated within the villages, previous A & B flag. This is to cut back the quantity of constructing interiors situated inside the seize space. The change ought to outcome within the flags being simpler to seize.
General
- You can customise your soldier from inside the UI by deciding on both the icon on Home or on Soldier
- If the squad chief ignores requests for orders the management is transferred to a different member of the squad.
- When a squad member requests an order (and there’s no energetic squad order), the requesting participant is added to the want-to-be-leader queue for that squad and a 60 seconds timer begins (the timer is just not reset if there are different squad members ready within the queue already).
- When the 60 seconds go, the primary member within the squad queue (the one who requested order earliest) is promoted as a squad chief. If there are different members within the queue after him, the timer is robotically reset to 60 seconds and if the brand new chief doesn’t give orders over that interval both, then the subsequent ready in line is promoted and so forth.
- If the present squad chief points an order, then the queue for the squad is cleared.
- Equal climate in Rush. Now makes use of similar climate sequence and set off circumstances for each rounds in a match
- Changed default participant depend of operations to 64 from 40
- Made the pigeon seen from an extended distance within the War Pigeon sport mode
- You can buy Battlepacks within the Get Battlepacks menu
- Two new tabs have been added to the shop: RSP and Battlepacks
- You can hire a server through the RSP tab
- You can purchase Battlepacks within the Store – COMING SOON!
- You can be part of Custom Games from Multiplayer
- The Quit button is now obtainable at any given time when within the End of Round
- Added tutorial movies describing every gamemode that may be rewatched in Quickmatch
- Squad XP increase has been added, it’s possible you’ll obtain this merchandise when opening a Battlepack
- Prone troopers can now not be pushed by different pleasant troopers
- Fix so each groups have the right bikes in Conquest on Sinai Desert
- Added minimal decision scale when dynamically scaling
- Fix for some environments inflicting unsmooth killcam expertise
- Fix for elite class canine tag not being unlocked appropriately
- Fix for graphical challenge whereas ADS with numerous weapons on multi monitor setup
- Fixed respawning points on auto-spawning automobiles in Operations. E.g. lacking defender torpedo boat on Empire’s Edge
- Fixed any challenge with the material popping when ragdoll settles
- Repair instruments can now harm the Fortress Gun
- No longer enjoying foot plant VFX when susceptible
- Fixed a problem on Amiens the place a participant may fall by way of the extent if exiting a light-weight tank subsequent to the Mark 5 wreck.
- Scout recognizing flares didn’t work if the participant died and airplane recognizing flares didn’t work if the participant exited the car, this has now been mounted.
- Added floor collision on seize flags
- Fixed so soldier collision doesn’t block pigeon launch
- Improved TAA on PS4 and Xbox One
- Fix for troopers working on terrain with the unsuitable angle.
- Fix for a problem the place a participant could possibly be catapulted if transferring whereas proning between two constructions
- You will now not get factors for destroying your workforce’s Behemoth
- Fix for battle abstract logic being damaged if the participant died proper earlier than the operation ends.
- Fixed a problem the place a horse may die in mid sector transition if it didn’t have a rider and was out of bounds
- Fix for a problem that might trigger incorrect aiming whereas on the horse
- Fixed so writing message sound is just not began when choosing up a pigeon with totally written message
- Fix for black bar on the facet of the display when equipping gasoline masks
- Fixed seize level flags not matching the precise state of the seize level for late joiner
- Fix for excessive climate desync between gamers after rejoining server
- Fix for lacking rating when attacking a Behemoth
- Fix for fireplace harm being canceled if the participant received broken by barbed-wire fence
- Fix for incorrect variety of automobiles for every workforce at first of a Conquest spherical
- Several localization fixes
- Removed invisible collision behind the horse
- The syringe’s harm now scales with how lengthy the participant has held down the button
- Players can now not change groups close to finish of spherical
- Several CPU optimizations
- Several DX12 optimizations
- Weapon reloading is now aborted when climbing ladders
- Fixed 3p animations for the horse
- Fixed a problem the place a participant could possibly be thrown up within the air when approaching the highest of a ladder
- Fixed so troopers in stationary weapons might be street killed
- Fixes for a number of DX12 crashes
- Fixes for a number of shopper crashes
- Fixed flame thrower visible artifacts when utilizing flame thrower in tunnels and below terrain
- Critical gameplay hints will now present three instances in Multiplayer after which by no means once more
- Fix for a number of video crashes associated to window measurement, detection, and a number of displays.
- Fix for squad orders not being reset between rounds in Operations
- Fixed challenge with toggle ADS setting together with toggle dash setting. If a sprinting soldier triggered ADS it might instantly exit each dash and ADS after beginning the ADS animation
- Fixed a problem the place the scroll wheel would rotate the view after disabling uncooked mouse enter
- Fixed a problem the place the horse wouldn’t take harm from gasoline grenades, incendiary grenades and particles.
- Fix for finish of spherical transition not all the time triggering appropriately when useless
- Artillery shell stacks now deal harm similar to their FX radius
- Slightly lowered the loading instances between maps
- Fix for a problem the place the participant may spawn in with the unsuitable equipment. E.g. tanker equipment when spawning in an airplane
- Fixed a problem in Operations the place a participant becoming a member of their get together chief to a distinct map would find yourself with a black display after opening the in-game menu
- General efficiency enhancements associated to edge fashions
- Fix for gamers generally skipping ranges in school rank development
- Fixed so all automobiles can be found throughout pre-round prepared part
- Fixed a problem the place destroyed buildings would severely have an effect on CPU efficiency leading to low body charges
- Fixed a defective 3p soldier animation associated to getting into and exiting a car
- Fixed and challenge the place the tip of operation screens could possibly be displayed over the deploy display if the participant died proper earlier than the operation ended.
- Fixed a problem the place the participant may lose management over automobiles after opening Origin overlay two instances
- Fix challenge with emblems having the ability to shade your complete character
- Fix for gamers not having the ability to change workforce in TDM
- Fixed an issue the place a participant on a horse may get caught within the particles after the mountain bridge on Sinai Desert collapses
- Fixed a problem the place underwater VFX would set off when taking harm above water
- Squads are now not auto locked if lower than three gamers be part of a server as a celebration.
- Fix for a problem the place if a participant accepted a pal’s invitation to a full server the participant could be caught within the foyer with “reserving slot” message
- Fixed a problem the place the sport would freeze when getting into sure elements of the UI
- Fixed a problem the place your in-game rank and the one within the UI weren’t the identical
- Fixed a few points associated to the unsuitable objects being highlighted within the UI
- Fixed a problem the place you may not scrap puzzle items
- Fixed a problem the place the car stats wouldn’t replace
- Fixed a problem when attempting to “Quickmatch” for the second time
- Fixed a problem the place you may not open the pause menu after becoming a member of one other spherical
- PC: Fixed a problem the place you may not see all of the get together members
- PC: Fixed a problem the place you’ll get a number of dialogs when deleting a filter
- PC: Players can now disable purpose help for controllers
- PS4: Fixed a problem the place becoming a member of on a pal that’s already in the identical get together and on the identical server would outcome within the participant being caught in a cling state
- PS4: Fix for “Decorated” trophy not being awarded appropriately
- Xbox One: Fixed a problem the place a foul rep participant is just not taken into get together and the gamercard disappears type Com Center after accepting a celebration invite
- Xbox One: Fix for dangerous status customers having the ability to talk with non-friend customers when in the identical squad in on-line modes
- Xbox One: Fix for a crash to the Xbox Home display after trying to hitch a sport session through the Xbox One Guide while the title is suspended on the principle menu
- Xbox One: Fixed a problem the place customers may get caught in an infinite loading loop when trying to return to the principle menu from the Campaign display following an Xbox profile sign-in change throughout suspended state.
Maps
- Fixed terrain destruction depth points on Monte Grappa and Empire’s Edge.
- Several fixes for floating props on all maps.
- Tweaked fight areas on Empire’s Edge and Monte Grappa, gamers can now not entry backdrop property.
- Fixed a number of spawn level points for War Pigeon.
- Tweaked the spawn factors for planes on Empire’s Edge, Operations to be much less weak to the Behemoth.
- Fixes for artefacts within the water materials on Suez.
- Adjusted the terrain on a number of maps to keep away from terrain gaps.
- Fixed a number of misguided collision volumes on all maps (“invisible walls”).
- Fixed graphical artefacts on Ballroom Blitz pond water.
- Reduced solar flare depth on Suez and Ballroom Blitz.
- Removed seam in sky texture on Ballroom Blitz.
- Fixed a number of objects inflicting vaulting issues.
- Fires on the bottom on Amiens now offers harm to gamers.
- Removed Heavy Machine Gun close to flag G (conquest) on Empire’s Edge.
- Fix for shopper/server desync downside permitting gamers to be shot by way of the bunker double doorways on Monte Grappa.
- Several minor graphical fixes.
UI
- No longer drawing automobiles or horses with zero well being on the minimap.
- Minimap measurement possibility now resets appropriately when deciding on Reset.
- Changed title in minimap choices from HUD to minimap.
- Fixed interplay immediate buttons not displaying appropriately for all car kits.
- Nametag of native participant in squad choice display is now appropriately orange.
- Fixed a number of spelling errors.
- Fixed a number of overlapping texts.
- Fix for poor efficiency within the calibration display.
- Train Behemoth icon now have the right purple shade for the enemy workforce.
- Updated weapon photos proven in Battlepacks.
- Updated the be part of/go away in squad display.
- Fixed a problem the place the unsuitable weapon and pores and skin could possibly be displayed within the squad display.
- Fixed pre-round timer generally displaying two timers above one another.
- Fixed a bug the place “Under fire” would present up within the deploy display for non-highlighted squad members.
- Fix for rating log displaying incorrect icons.
- Fixed tooltips for car features not displaying for some automobiles.
- Fix for flag seize visible aspect not displaying correctly in all instances.
- Fixed misguided kill bonus rating for incendiary grenade.
- Fix for displaying the unsuitable quantity of collected awards on the finish of an Operation.
- Added hints for each groups in Operations on what to do when a sector falls.
- Fix for a problem the place the HUD could possibly be seen on display whereas transitioning to globe.
- Removed order UI in deploy display and changed it with an order marker on the target.
- Fix for squad and workforce revive colours being switched.
- Fixed demise icon jitters on the deploy display and minimap.
- No longer reveals the soldier crouch/susceptible icon when in car.
- Fix for incorrect ammunition quantity displayed in weapon customization for the Lawrence of Arabia SMLE.
- Fixed so weapon pores and skin possibility is seen in weapon customization display even when the participant hasn’t unlocked any skins.
- Added seen stats for the Villar Perosa.
- Solved downside with overlapping display when finish of spherical is triggered when the gamers is watching intro film.
- Added lacking entrance line visuals on globe for Operation Kaiserschlacht, Conquer Hell and Iron Walls.
- Adding an choice to filter the kill log within the HUD. You can now select to indicate all, squad, self or close by.
- HUD – Attack/Defend Order Complete is now appropriately inexperienced.
- Fix for unsuitable squad being chosen within the squad display.
- Fixed a problem the place the background would flip black when within the pause menu.
- Fixed a problem the place your tracked medal wouldn’t present up appropriately within the pause menu.
- PS4: Fix for lacking spotlight in Options sub-menu.
- Xbox One: Fix for distorted fonts.
Weapon steadiness
- Light Machine Guns have been much less enticing than different weapon courses, we now have given them numerous types of changes to make them extra viable mid-range weapons.
- Increased LMG and SLR bullet suppression at medium vary.
- Increased aimed accuracy of help machine weapons.
- Decreased Lewis first shot recoil multiplier.
- Decreased Huot first shot recoil multiplier.
- Increased BAR M1918 horizontal recoil.
- Low Weight machine weapons now additionally acquire accuracy quicker throughout fireplace.
- Added bipods to Low Weight LMGs.
- Reduced impact of recoil path barely and made it scale appropriately with recoil modifiers like bipods.
- Adjusted accuracy values of SMGs and LMGs in customise to raised characterize variations.
- Hellriegel now overheats a little bit bit slower and has elevated horizontal recoil.
- Slightly decreased Mle 1903 reload time.
- Reduced deploy time of Mle 1903 and Repetierpistole M1912 and sped up the deploy animation for a better power feeling.
- Slightly decreased the speed of fireside of the Russian 1895 Infantry and Sniper and made the time when you possibly can fireplace once more extra readable.
- Changed harm multipliers for buckshot to be extra constant. This will eradicate some unintentionally excessive and unintentionally low harm hits.
Gadget steadiness
- Limpet Mines are actually indestructible till they detonate. This prevents different gamers from “stealing” the Limpet Mine with explosives. The Limpet Mine is meant to be timed detonation solely.
- Increased variety of magazines for gasoline and incendiary Tripwire Bombs to 2 to make them extra enticing over HE Tripwire Bombs.
- Mortars have had a steadiness go. Players now have to choose extra clearly between gradual, correct fireplace, and fast, inaccurate fireplace.
- Mortars now require a time after deploy earlier than they’re totally correct.
- Increased the inaccuracy penalty for firing a number of mortar rounds shortly.
- Reduced the max harm radius of Support Airburst mortars. Mortars might want to land nearer to do their full 65 harm.
- The minimap focusing on operate of Mortars now reveals the present accuracy stage of the strike. The purple dot solely seems when the strike is at most accuracy
- Both Support Mortars can now fireplace 2 smoke rounds along with their default spherical. A Hint has been added to elucidate the function.
- The HE Mortar now appropriately has the identical vary because the Airburst Mortar.
- Rifle grenades have a delay after firing.
-Frag
- Decreased time till explosion after collision from 1.1 s to zero.7 s
- Added minimal time of 1.zero s earlier than it might explode after firing
- Reduced collision velocity multiplier from zero.15 to zero.12 to make it bounce a bit much less
-HE
- Reduced blast radius from 7 m to six m
- Increased minimal time earlier than explosion after firing from zero.three s to zero.75 s
Weapon bug fixes
- Removed the delay earlier than having the ability to fireplace major or secondary once more after deploying a gadget or throwing a grenade.
- Changed Madsen shell eject VFX to the underside, which is the right place.
- Fixed too excessive reload threshold on the Lewis MG which result in unintentionally cancelling reloads.
- Reduced reload instances of Autoloading eight Extended to raised match the animation.
- Fixed left recoil path not engaged on BAR 1918 Telescopic.
- Fixed challenge the Hellfighter Trench Gun having no seen iron sights in ADS.
- Fixed the reload animation for Autoloading eight.25.
- Fixed chevron reticle not displaying up on Gewehr 98 Marksman.
- Selbstlader 1906 Factory, Autoloading eight .35 Factory and Marksman now resupply 10 bullets at a time.
Gadget bug fixes
- Improved habits when switching between major weapons and rifle grenades when going ADS.
- Fix for pickaxe clipping by way of the hand.
- The distance scale within the Trench Periscope is now seen once more.
- Corrected velocities of Rifle Grenades when utilizing the Autoloading eight Marksman.
- Fixed so solely the participant who positioned the mortar can use it.
- Fixed the Mortar generally deploying inside objects.
- Made the Mortar and Trench Shield simpler to deploy.
- Fixed challenge the place gamers utilizing Toggle Zoom may get caught when utilizing the AT Rocket Gun or Tankgewehr.
- Increased the time required to attract and preserve out your melee weapon after an assault. This avoids gamers unintentionally ending up with an energetic melee weapon throughout heated shut quarter combating.
Feature updates
- Tracers that ricochet off armored automobiles are actually extra simply seen
- Added hit indicator sound for glancing hit on automobiles.
- Added trace prompts to troopers that designate the explosion harm discount in susceptible.
- Many necessary hints will now present as much as three instances earlier than by no means displaying once more.
- Added extra hints for some car devices that gamers have been having a tough time understanding.
- Scoring for Behemoth harm now not comes solely in 20 level chunks. Smaller harm quantities will register some extent worth. The complete harm level worth of a Behemoth has not modified.
- Fix for participant sometimes being teleported when exiting the sphere gun throughout reload animation
- Added non-gamepad Joystick help.
- Reduced the harm a Cavalry soldier takes from headshots.
- Increased the vary that AT grenades might be thrown from horseback.
- Increased the harm hand grenades do vs transport automobiles.
- The Armored Artillery Truck now does barely extra harm up shut, and fewer harm at lengthy vary. The bullet drop has additionally been decreased to allow gamers to hit at longer ranges.
- Vehicle deployed mines can now have as much as 6 mines alive on this planet at one time (was three).
- The Train on Suez now has a Heavy Mortar on the entrance turret as a substitute of the 57mm AT gun. This provides it extra affect on the flags.
Vehicle steadiness
- Fortress Gun does better harm in opposition to automobiles and has a much bigger deadly space in opposition to infantry.
-AA
- Decreased harm of AA cannons in opposition to planes and airplane elements.
- Reduced AA Truck vary to raised align with stationary AA and stop HQ tenting.
- Fixed badly aligned shell eject VFX of the stationary AA.
-Planes
- Increased blast harm and radius of Ranken darts.
- Reduced harm of Scout rifles in opposition to airplane elements.
- Increased harm of Okay Bullets in opposition to assault planes.
- 50 kg bombs can now deal a little bit harm to planes and tanks when touchdown a direct hit.
- Increased Bomber Killer bullet velocity to enhance this sample’s dogfighting.
- Improved Bomber Torpedoes vs land targets, making it helpful as a heavy bomb even on maps with out boats.
Bug fixes
- Fixed a problem the place the soldier would enter the AA gun from the unsuitable path.
- Fix for explosion fireplace being current for too lengthy after an airplane crash.
- Fixed a problem the place the participant may cover in a broken armoured automotive turret.
- The tank hunter assault airplane now reloads robotically when idle, similar to tanks.
- Fixed gamers spawning into the Armoured Train when spawning must be unavailable.
- Fixed Rumpler Attack Plane to correctly acquire well being when utilizing the Wing Repair capability.
- Fixed collision issues with wrecked Mark 5.
- Fixed so torpedo boats are immortal when spawned till participant has entered them to stop an exploit.
- Fixed some car tooltips showing even after the participant has left the car.
- Behemoth overview HUD now shows damaged weapons and turrets on all Behemoths. When in a Behemoth seat that’s damaged, you’ll now see an indicator for the restore progress.
- Fixed so all airplanes can deploy Emergency Repair for any harm quantity.
- Fixed some plane having the ability to activate Emergency Repair regardless of not having it geared up.
- Reduced quantity of blur impact when utilizing artillery weapons
- Aligned digicam on beckers weapons higher with the ironsights.
- Added help to decouple passenger aiming from being affected by turning the car.
- Improved visuals for zoom scope and bomb scope views in automobiles.
- Bomb sight and artillery aiming now makes use of the water floor to show vary as a substitute of the ocean flooring.
Audio
- ix for an issue the place ragdoll screams on velocity can begin stuttering if a sequence of ragdoll impacts occur in succession.
- Fixed a number of VO timings.
- Fixed a bug the place the gasoline alert VO would set off in defective conditions and was heard too far and lengthy.
- Fix for a VO challenge the place EoR may double-trigger when altering workforce after the primary try.
- Fix for a crash associated to switching from Atmos to non-Atmos too shortly.
- Adjusted engine sound habits over terrain on bikes.
- Removed shell eject sounds for pieper carbine.
- Tweaked timings on BAR M1918 fireplace sound.
- Fixed phasing sound for the Fortress Gun.
- Changed incoming sound for armored prepare artillery shell.
- Fixed points the place the Operations introduction music would begin enjoying late on PS4 or Xbox One.
- Fixed a case the place the music wouldn’t loop after ending the final spherical in an Operation.
- Adjusted a number of subtitle timings.
- Added diagonal raycasts and tweaked calculations to enhance indoor/out of doors detection.
- Fixed points with first individual Foley sounds enjoying when transferring the digicam in third individual view in some car.
- Fixed a problem the place the loading music would stick with it into the sport and by no means cease.
- Fixed a problem the place quitting to menu after which beginning a stage wouldn’t cease the menu music.
- Turned off doppler impact on horses.
- Fixed points with the underwater sound state getting caught till participant dies.
- Fixed timing on the deploy sound for Pieper M1893 and BAR M1918.
- PS4: Fixed a problem the place the audio may stutter for top price fireplace weapons.
- PS4: Fixed a problem the place deciding on reset audio wouldn’t reset the audio language.
Server
- Improved server efficiency and bandwidth utilization for airplanes.
- Improved dealing with of community jitter, packet loss and packets arriving within the unsuitable order.
- Improve server efficiency of barbed wire objects within the ranges.
- Added grenades to the excessive frequency updates to keep away from issues with gamers taking harm from explosives earlier than they visually detonated.
- Improved hit registration for airplanes, particularly in shut proximity dogfighting.
- Improved message if disconnected from server.
- Fixed match making challenge for servers with no spherical time restrict.
- Balance gamers primarily based on their ability within the present sport mode as a substitute of world ability.
- Several server efficiency enhancements.
- Improve server metrics for detecting networking issues of particular gamers.
- Fixed challenge the place gamers weren’t being positioned in the identical squad when becoming a member of on pal that’s in a full squad or not in a squad in any respect.
- Several fixes for widespread and unusual server crashes.
Campaign
- Horses now not take harm from collisions with troopers.
- Fixed the bullet tracer glow on stationary turrets in Fog of War.
- Fixed a problem the place the airplane may get caught in terrain.
- Updated a number of subtitles.
- Fixed a problem on Young Men’s Work the place AI deployed from armored automobiles may see the participant by way of terrain and preserve firing.
- Several minor graphical fixes on all ranges.
- Fixed a number of misguided collision volumes on all maps (“invisible walls”).
- Fixed a number of floating objects on all ranges.
- Fixed a number of typos.
- Fixed a problem in The Runner the place AI would disappear when reaching the target “Defend the Frontline.”
- Fix for lacking water in Carry your Friend.
- Several minor VO fixes.
- Removed delay on major weapon after throwing a lure.
- Fixed AI strolling by way of sure gates in Breakdown and Steel on Steel and opening them within the unsuitable path.
- Removed the proceed enjoying button when a chapter is accomplished.
- Fixed Wilson dangling in your face if you happen to restarted the checkpoint through the discovering the airplane lower scene in Fall from Grace.
- Fixed alarms not getting deactivated when the audio system get destroyed.
- Objective in starting of Fall from Grace now solely present as soon as if the participant load from checkpoint.
- Player is now not allowed to again monitor after getting into the ditch space in Fall from Grace.
- Heavy Machine Gun on prime of prepare cart in Hidden in Plain Sight now spawns correctly.
- Fixed no goal showing if loading into the final checkpoint in Steel on Steel, and stuck the participant not getting an goal replace in the event that they entered Bess earlier than the Return to tank goal.
- Fixed a problem during which leaping may break the enter AA gun animation in Friends in High Places.
- Fixed a problem the place sport targets would present up with delay in pause menu.
- Fixed a efficiency downside associated to AI on Steel on Steel at Hill Top.
- Fixed crosshair would generally disappear when taking harm within the FT Tank.
- Fix for participant being unable to get on a horse if it’s blocked by a wall.
- Adjusted barbwire materials to permit AI see-through/shoot-through habits.
- Fixed points the place dialogue from contained in the tank performed on the participant’s place whereas being exterior the tank in Steel on Steel.
- Fixed hit indicator being within the incorrect place when in scope view whereas flying airplanes.
- Fix for AI going out of fight in the event that they don’t see the participant for some time even when the participant is damaging them.
- Fix for uncommon instances of the AI not seeing the participant if the participant is on a horse.
- Fix for a crash that might happen if enjoying SP for a very long time.
- Fix for no visible impact when taking pictures after the participant interrupts tank restore.
- Fixed occasional glitch with ammo show when choosing up a weapon from an AI on Hidden in Plain Sight.
- Fixed a problem the place AI tanks wouldn’t have interaction the participant in Steel on Steel.
- Fixed a problem the place AI troopers in Fog of War’s artillery base would fall by way of the picket tower.
- Xbox One: Fixed crash that might happen when driving the tank.
Source