Bastion, Transistor developer Supergiant is placing a versus multiplayer mode in its newest RPG, Pyre

Supergiant is certainly making a bid to keep away from typecasting with Pyre.

Pyre is the next game from Supergiant, the crew which introduced us Bastion and Transistor.

We already knew it’d be a bit completely different from Supergiant’s first two video games, however the indie used PlayStation Experience to showcase Pyre’s two participant versus multiplayer mode, which is kind of the departure.

The goal of Pyre multiplayer is to extinguish your opponent’s flame with an object referred to as the celestial orb. Each participant has three characters (“Exiles”) on display and may swap between them immediately at any time. Exiles can dash and sprint to bypass opponents, carry or throw the celestial orb, and hearth off their defensive shields as a projectile assault.

Each of Pyre’s Exile additionally has their very own attributes and particular talents, and there are a selection of arenas with completely different options that may doubtlessly form play.

Interestingly, proper now the versus mode is native solely. On the PlayStation Blog, Supergiant stated it isn’t positive if the small crew can implement on-line multiplayer earlier than Pyre’s launch in 2017 together with all the opposite options, and doesn’t appear eager on doubtlessly cocking up a web-based mode. There shall be a versus AI mode should you can’t get a buddy over, although.

Pyre’s multiplayer mode is a bonus, and won’t distract the crew’s focus from the single-player marketing campaign, which is meant as the first recreation. It was playable on the PSX present flooring this weekend.


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