Troubled looter-shooter Anthem has rolled out its first main post-release replace as we speak. Despite including a brand new post-story Stronghold mission to finish, the centrepiece of this replace is undoubtedly a quality-of-life repair: Players now not must return to base to vary tools. Improvements like this appear to be order of the day for patch 1.1.0, as BioWare plug up the worst of the injuries after the game’s critically skewered launch. You can see the full patch notes here, or a abstract under, together with our authentic video evaluate to check and distinction towards.
The new stronghold – The Sunken Cell – does seem like a moderately good surroundings to go beat up some Dominion troops in, culminating in a really spectacular ultimate enviornment. It’s a pity that the boss within the centre of the swirling ocean vortex is little greater than an particularly massive (and one-armed) Dominion Brute. It’s a little bit extra taking pictures to do, but it surely’s successfully only one extra dungeon bolted onto the tip of the story. The essential focus of this replace is simply making the method of going out, taking pictures, looting and returning much less painful, they usually’ve made some main enhancements on that entrance.
Players can now decide new contracts from the Expedition display screen, as an alternative of getting to hoof it round Fort Tarsis, poking every contract board for brand spanking new issues to do. That saves a little bit time. An even bigger time-save is the flexibility to launch missions from the end-of-expedition display screen, as an alternative of requiring a return to base. Players ought to now be capable to bounce between missions within the subject, saving on a variety of tedious back-and-forth, and quite a bit much less time on loading screens. All this, mixed with the choice to vary your loadout within the subject ought to make the game stream significantly better. Too a lot of Anthem was simply sitting round doing nothing.
This goes a protracted strategy to deal with a number of the most frequent complaints concerning the game, though different features like underwhelming number of loot and repetitive encounter design are hopefully on the playing cards too. There’s a slew of steadiness tweaks made, together with some large buffs to Masterwork weaponry and kit. I don’t assume there’s any nerfs, suggesting they’re attempting to make fight extra satisfying all spherical. It’s additionally now potential to shoot by way of teammates. Your Colossus final will now not splash towards a passing pal, ruining your second.
You can see the full patch notes here, additionally containing many minor (and a few less-minor) bug-fixes. I’ve nonetheless received my fingers crossed that Anthem can flip it round. I bored with it after round ten hours, however beloved the texture of its large stompy robo-suits. Here’s hoping they’ll carry all the things else as much as that degree, given time.