BioWare have now formally and deliberately improved loot drop charges in sure Anthem actions, following weeks of griping from gamers that the looter-shooter is simply too stingy with the goodies. BioWare had beforehand unintentionally buffed loot charges twice, at which factors gamers appeared so much happier grinding for gear, then each instances BioWare stepped in to say “Oh whoops that was a bug, sorry, we’ve fixed it now.” Third time’s a attraction, although the weekend’s modifications didn’t go far sufficient so BioWare do plan extra enhancements for the longer term.
Friday’s server-side replace (no obtain required) introduced, BioWare explained, enhancements to loot drop charges “in specific scenarios.” This was not a game-wide change, and may not even be that massive a change.
“Masterwork & Legendary drop rates have been increased for Grandmaster 2 and Grandmaster 3 difficulty levels,” BioWare stated. “Masterwork & Legendary drop rates have been increased for harder enemies at all difficulty levels. This includes: Legendary Ancient Ash Titan, Elite Ancient Ash Titan, Legendary Fury, Legendary Ursix, and Legendary Luminary.”
So, like, higher probabilities for some stuff in some locations. Not in some locations many had hoped.
“No, the changes made today do not affect bosses at the end of Strongholds,” group supervisor Jesse Anderson said in response to questions after the modifications went reside. “Is this a problem? Definitely. Are we going to be changing this? Yes!”
That’s a part of BioWare’s plan for wider loot modifications.
“In the next few months, we’re expecting to make significant changes, but we’re starting with some incremental ones so we can better navigate that evolution,” Chad Robertson, BioWare’s head of reside service, tweeted earlier in March.
A looter-shooter launching with dangerous lootering is pret-ty dangerous. A ‘live’ game can come again from this (Destiny 2 has massively improved since launch) however that’s little consolation when it’s simply kinda bleh within the meantime.
“I want to want to spend more time with it, because there are bits of it I really enjoy,” Alice Bee stated in our Anthem review. “But it needs more than the world map to change a bit, or have seasons, or better social interaction. It needs changes to how it actually works, which is a lot to ask. But the biggest fight I’ve had with Anthem so far is against Anthem.”
For the report, I got here up with the evaluation’s ha-ha-hilarious “Anthem? I hardly knew ’em!” tagline and I nonetheless can’t imagine that’s not the go-to joke.