Ancel says Beyond Good & Evil 2’s delay attributable to tech points with “space travel, cites”

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Michael Ancel has posted a little bit of fascinating data pertaining to Beyond Good & Evil 2 via his Instagram account.

beyond_good_and_evil_character_art

Showing off some character fashions created in 2008, Ancel said the hold up since 2003 primarily got here right down to technical points. Because of this, the workforce was unable to convey their imaginative and prescient for the sport to life.

“The game was playable with many prototypes, all videos where realtime, but we had too [many] technical issues” he mentioned. “We wished planet exploration, area journey and cities [which were] all presupposed to be in BGE 1.

“Instead of not doing the sport of our desires, we determined to return to 2D, have enjoyable with Rayman and return at work for Beyond Good and Evil 2.”

Ancel has been teasing the mission since late September with the primary Beyond Good & Evil-related image earlier than following issues up with a second Beyond Good & Evil teaser image and then, lo and behold, a third teaser image was released with affirmation it was in pre-production.

Despite all of this, not a lot – if something – is definitely recognized concerning the recreation. There have been rumors stating it’s a Nintendo NX-exclusive slated for a 2018 launch, and that it’s a reboot as an alternative of a full-on sequel.

We’ll simply have to attend till Ubisoft or Ancel are prepared to really discuss it as an alternative of tease us to loss of life.


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