Like just about any main on-line sport, Call of Duty: WWII’s launch didn’t go 100% easily. There had been loads of connection points on day one, however Sledgehammer have rolled out some adjustments over the weekend aimed to ease the early server load. They’ve disabled a few tertiary options alongside these fixes, however certainly one of them you in all probability gained’t miss an excessive amount of.
Find out how Call of Duty: WWII runs with our PC performance guide.
Headquarters mode, the sport’s shared social foyer, is presently not public, that means you gained’t see fellow gamers opening their loot boxes for a short while longer. (But you may nonetheless invite your mates for a non-public loot occasion.) Leaderboard updates have additionally been quickly disabled to assist decrease the server pressure – however the info remains to be being tracked, so it’ll be correct when the rankings return.
Sledgehammer also say they’ve “pushed a change enabling higher capacity load balancers, resulting in improved live connectivity,” and it appears all these adjustments collectively have largely mounted the connectivity points gamers had been having throughout all platforms.
One of the extra important points to come back about on account of the server issues has been misplaced progress, however Sledgehammer say that most often gamers had misplaced lower than 5 ranges, and the mandatory repair was made Sunday morning. They do say they “are committed to making it up to the affected players,” however the particular type such a make-good would possibly take is as but unclear.
Perhaps all these server issues come from the sport’s renewed success. After all, it did promote significantly more than Infinite Warfare did at launch.
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