Futuremark are introducing a brand new 3DMark real-time raytracing benchmark later this yr to check Microsoft’s DirectX Raytracing API in your graphics card. And it’s going to give your current-gen {hardware} a critical kicking.
Check out our choose of the best graphics cards you should buy proper now.
The huge tech information popping out of the Game Developers Conference this week has been across the creation of real-time raytracing for games. Nvidia and Microsoft have teamed as much as result in this lengthy sought-after function, with the massive M launching the DirectX Raytracing commonplace and Nvidia doing their basic, GeForce-only, proprietary factor with RTX acceleration for the Nvidia Volta GPU structure solely.
Futuremark have additionally been working with Microsoft to indicate the facility of their DXR API, even with out the {hardware} acceleration of Nvidia’s RTX or AMD’s personal Radeon Rays tech. Their real-time raytracing tech demo simply makes use of the DirectX 12-based DXR function, they usually have acknowledged that it’s been run in real-time utilizing present GPU {hardware}.
That stated, the entire real-time raytracing demos we’ve seen this week have been run on present GPU {hardware}, it’s simply that GPU {hardware} has been a $3,000 Volta-based Titan V.
Futuremark have reiterated that the DirectX Raytracing options are prone to solely be used for results equivalent to correct reflections and enhanced shadows to start with, and conventional rasterization rendering will proceed to dominate. But they do level out that trendy GPUs at the moment are able to nonetheless finishing up the rasterization workloads whereas working small quantities of raytracing on the aspect.
Current GPUs will be capable to run the DirectX 12 compute workloads that make up the majority of the DirectX Raytracing duties, however how effectively they’ll proceed to render continues to be up for debate. But we’ll know by the top of the yr as Futuremark need to embody a DXR-based benchmark in an upcoming 3DMark replace.
At the start I count on most graphics playing cards will critically battle with the elevated calls for of raytracing, and it should be fascinating watching the know-how and the {hardware} develop in the direction of the day when real-time raytracing is the de facto commonplace in recreation rendering.
But even when your present DX12 graphics card can’t deal with doing each the raytracing and the rasterization of a recreation, it might nonetheless be price protecting it round once you improve your GPU. Future gaming rigs may have outdated graphics playing cards sitting subsequent to new ones, performing purely as AI and compute co-processors.
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