17 annoying issues in video games that have to die

Video games are good, it’s true. I wouldn’t dedicate 45 hours every week writing about them if I believed they had been crap, however there are some days I want I had chosen a unique career. I sometimes marvel if I ought to have been a mattress tester as a substitute, or whether or not I ought to harvest off all of my organs and promote them on the black market.

We’re clearly spoiled by the standard of recent games, however there are some infuriating issues on this trade that simply refuse to die. Humour me for a couple of minutes as we wallow collectively in despair and rely down a few of the worst offenders.

Long and boring lore dumps

17 annoying issues in video games that have to die

It was a time of battle. Assfart was below siege from the Helgar within the Boundless War – a battle that had raged for hundreds of years. Flanked by their enemies, the Knights of Assfart made a sacred vow to battle to the final man, defending King Herbert Derbert in opposition to the invading forces. The Amulet of Oomba Loomba have to be protected in any respect prices, or the Blight of Sorrows will taint the sacred land of Umby Pumby as soon as extra.

This is what your lore dump seems like. You can’t make somebody care about your world by simply saying phrases at them – it’s a must to make individuals care by way of discovery, as they piece collectively the universe by themselves. Starting a game with a lore dump is extra of a turn-off than your important different consuming a pack of pork scratchings mid-coitus.

Joking about boring mechanics and including them in anyway

See how I simply highlighted one thing unhealthy by doing one thing unhealthy? I can get away with it as a result of this isn’t a video game, however don’t make a game the place you’re like “fetch quests are bad, hur, hur, now fetch me ten lemons”. The joke about it being unhealthy solely lets us know that you understand it’s unhealthy and you probably did it anyway.

Out of bounds warnings in open world games

It pops up on a regular basis in video game advertising. “We have the biggest map we’ve ever created. It’s fifty Skyrims. You see that mountain over there? You can shag it.” But what’s the level in all these huge, open worlds if missions limit our motion?

There’s nothing worse in an open world game than discovering what appears to be a intelligent, scenic path to your goal – maybe a stealthy infiltration level – just for the game to inform you that you should flip again. If you don’t exit this zone quick sufficient, you’re booted again to the final checkpoint. Mission failed. If you need the participant to deal with issues a sure approach, simply make a linear game. Cheers.

Guys in armour and bullet sponges

This design determination crops up on a regular basis in shooters: rotund dudes who can take extra punishment on account of their additional heft, individuals carrying welding masks so you may’t headshot them, and big zombies who throw yellow bile at you whereas absorbing all your ammo.

We’ve seen it. It’s been finished. It’s unhealthy. Stop doing it. I do know it’s simpler stated than finished, however issue in shooters will be tweaked with stage design, enemy skills, and good AI. It doesn’t all the time have to only be an enemy with an even bigger well being bar.

Instant-fail stealth sections in non-stealth games

Some of my favorite games are stealth games. I really like hiding within the shadows, listening to NPCs chatter, dangling from pipes, stalking throughout rooftops, and crouching behind waist-high cowl. But I really like doing this in stealth games – games constructed with these mechanics at their core.

If you attempt to add stealth mechanics for a single part of a non-stealth game, it’s simply going to fall quick. Plus, most good stealth games mean you can improvise if you’re noticed, they don’t make you begin the whole part once more. Stealth sections in non stealth games have to make like a sneaky protagonist and deposit themselves right into a bin.

Actual people

Not all the pieces that’s unhealthy in video games is the fault of the individuals who make the games themselves. No. Every on-line game ever made suffers from a horrible illness: people. Whether it’s individuals voting to kick you from a game of Rainbow Six Siege since you had the audacity to be the final group member standing, or some bellend taking part in music down their headset, on-line gaming is a hellscape.

The worst offenders on this area are kids. These tiny people are all over the place, distinguishable by their squeaky voices, their terrible language, and the very fact they scream to their mum mid-game to say they don’t need dinner. Stop shopping for your children 18-rated games. If you’re a child studying this, by no means ever use your individual voice in a game once more.

People who harass game builders

While we’re with reference to horrible people, let’s speak for a minute about individuals who act as unhealthy exterior of video games as they do inside. If a developer exists on social media, it doesn’t provide the proper to do their heads in as a result of your favorite character acquired nerfed. Developers have lives exterior of games themselves so give them a little bit of area and direct your ire to a customer support account or a help discussion board. Be well mannered. Don’t be a dick. It’s not laborious.

Also, for god’s sake, cease calling builders lazy. It’s wonderful to criticise games, however no person decides in triple-A game improvement out of laziness. Games are huge, advanced issues and the individuals engaged on them dedicate years of their existence to creating them nearly as good as they are often, typically working ungodly hours to hit deadlines. Developers are individuals.

Early Access triple-A

“We want to shape this game with community feedback and mould it to suit our players.” Just a few massive names are taking this strategy to game improvement currently, spurred on by the success of some Early Access hits on Steam and a group that thinks co-development is a pro-consumer transfer. It’s not.

Remember within the PlayStation days when games had been simply launched and there was no such factor as a patch? We nonetheless acquired huge, 40-hour RPGs, however the games had been completed. I’m not in opposition to games being improved, however after we’re getting full-priced games like open world racer The Crew 2, which gained’t have correct multiplayer till months after launch, it’s getting foolish.

Choosing a personality construct earlier than you’ve performed

Do you wish to be a strong mage or an armour-clad knight? When this alternative is obtainable earlier than I’ve had likelihood to experiment with the totally different playstyles it makes me wish to have somewhat cry. Don’t make me begin a game with one character solely to have me stop out hours later as a result of I really feel like I might have chosen a greater construct.

Fluid courses are the best way ahead, and that’s why I used to be so pleased when CD Projekt Red announced Cyberpunk 2077 would let you pick and choose skills from each discipline. If a game allows you to seize abilities from totally different courses, it additionally encourages experimentation, giving the participant extra company and including in additional selection within the moment-to-moment play.

Battle royale

Honestly, that’s sufficient now.

Hitting us within the face with the butt of a rifle

I’ve misplaced observe of what number of occasions I’ve walked by way of a door in a game, triggered a cutscene, and been smacked upside the top with the arse-end of a rifle. I get that you just wish to have your villain speak to us for a bit, however please discover a totally different approach to do that. Oh, and cease stripping us of our weapons and talents when you’re at it. It’s been finished to loss of life.

Trying to be apolitical

Games are made by numerous teams of individuals and formed by their views. Even if it’s not finished consciously, games have political undertones. It is inescapable. It’s not simply the French firm, however Ubisoft all the time says its games are apolitical. The developer even stated it about The Division, a game by which a virus is unfold on banknotes through the busy Christmas season in New York. A virus! Spread through capitalism! Not political in any respect. Neither is the truth that the one factor that may save America is the First Amendment.

I get that the individuals in command of advertising games don’t wish to alienate potential consumers, however don’t insult our intelligence by saying games are apolitical – they’re not.

Autosaving earlier than unskippable cutscenes

I care in regards to the story in games, and many different gamers do. But we don’t care that a lot that we wish to watch the identical cutscene 20 occasions. If you should have unhealthy checkpoints, not less than make the cutscenes skippable so we don’t have to sit down by way of them each time we wish one other shot at that annoying boss. It additionally places us off replaying your wonderful shooter.

Rubber banding in racers

The Crew 2

We’ve all been there. You’re main the pack for the whole race, you’re miles forward, the wind is in your hair, the solar is in your face, a tree is in your bonnet. Balls. The end line was proper there. Luckily, I had this huge lea… Oh, the opposite automobiles flew previous me and over the end line.

Rubber banding in any racing game that isn’t Mario Kart is unhealthy and it’s best to really feel unhealthy for even fascinated about including it into your game.

Over-encumbrance

Inventory administration is necessary in some games. Survival horror titles use restricted area to good impact, forcing you to make selections. In huge RPGs, nevertheless, it simply provides an inconvenient roadblock that will get in the best way of the great things. A game is a sequence of attention-grabbing selections, the saying goes. Is it actually an attention-grabbing determination to must clear your backpack of a great deal of cutlery so you may decide up a brand new sword? I don’t assume so.

Minigames for obligatory duties

Hacking and lockpicking minigames are wonderful the primary few occasions you do them, however doing them over the size of a 100 hour RPG is taking the piss. Make minigames optionally available and don’t tie them into your fundamental mechanics, please.

Announcing games too early

Oh wow, a remake of Final Fantasy VII? Colour me excited. Oh, it’s been three years and there’s nonetheless no phrase on something about it. Oh, I’m now a pensioner. Oh, I’m useless.

Bonus entry: List options on games web sites

Hey, everybody!

What grinds your gaming gears? Is it annoying characters in combating games, or maybe games journalists who don’t know the distinction between Nero and Dante? Let us know within the feedback.

 
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