Obsidian Entertainment has nice information for the psychopaths amongst you, with the information that there aren’t any important NPCs in The Outer Worlds.
The devs demonstrated the lengths to which you’ll be able to go to kill anybody that takes your fancy throughout an alpha gameplay demo at PAX East.
The panel featured The Outer Worlds’ co-directors, Tim Cain and Leonard Boyarsky, lead designer Charles Staples, and senior narrative director Megan Starks, whereas Mikey Dowling, Obsidian’s director of communications, moderated.
“During the game, if you’re on a regular playthrough, you’re unlikely to be fighting in [Byzantium], although you can kill everybody and anybody if you want,” they said, earlier than strolling out into the city to mow down corporate troopers and civilians alike.
The demo additionally demonstrated The Outer Worlds’ model of Fallout’s VATs, known as tactical time dilation. We have a extra detailed breakdown of The Outer Worlds combat and how it works, so make sure to take a gander if you happen to’re .
Starks has beforehand commented on the power to kill all NPCs in an interview with RPG Site.
“As a designer, I’m always tempted to just have it made so that you can’t kill this person or that person!” she replied, when requested if there are any characters or quest-specific NPCs that gamers aren’t allowed to kill.
“But we have a philosophy where we feel like it makes for a better gameplay experience to allow the player to do these sorts of things,” she added.
The Outer Worlds is launching later this 12 months on PC, PS4, and Xbox One, but when a leaked date on the title’s Steam Store page is something to go by, we may even see it launch as quickly as August 6, 2019.
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