XCOM Chimera Squad agent builds: each squad member’s function defined

XCOM Chimera Squad agent builds

XCOM Chimera Squad has you’re taking command of 11 specialised models. Each one has a dramatically completely different function that you should utilize to your benefit in battles, and skills you could unlock as you employ them in missions. Some brokers work very properly with others, permitting for combos to rapidly take out enemies.

XCOM Chimera Squad agent construct information

Our XCOM Chimera Squad agent information will clarify all 11 brokers obtainable to you within the game, their roles in your squad, and what builds work for them the very best. Feel free to go again to our predominant XCOM Chimera Squad guide hub for extra suggestions and methods.

New brokers will periodically be obtainable to you as you progress via the marketing campaign. You’ll get a collection of three at a time to select from and there are a complete of 11 within the game. You will start the game with Godmother, Cherub, Terminal, and Verge already on the squad. We are nonetheless constructing the total listing of skills and figuring out the very best builds for every character, however within the sections beneath, one can find extra details about every agent.



Godmother

  • Species: Human
  • Class: Ranger
  • Specialities: Offence, stealth, and ambush
  • Starting weapon: Shotgun

Base stats

Health Mobility Aim Will Dodge Crit
8 12 65 0 0 0

Abilities

  • Scattershot: Godmother fires the shotgun in a short-range cone, damaging a number of targets. Costs two ammo.
  • Alpha Strike: Godmother fires the shotgun through the breach and can take her flip earlier on the timeline. Godmother additionally beneficial properties one bonus motion on her first flip. One use per mission. (Unlock at Deputy Agent rank)
  • Last Stand: If Godmother is unimpaired and takes sufficient harm to start Bleeding out, she is as an alternative lowered to at least one HP and is given a flip instantly after the present flip. One use per mission. (Unlock alternative at Field Agent rank)
  • Flush: Godmother takes a shot at an enemy, forcing them to reposition. The shot does no harm. One flip cooldown. (Unlock alternative at Field Agent rank)
  • Ventilate: Godmother fires a shotgun blast that’s assured to hit and destroy the goal’s cowl. Costs three ammo. Three flip cooldown. (Unlock at Special Agent rank)

Tips

  • Godmother is a rush-and-gun sort of unit initially, however is surprisingly adaptable. You can use her to maneuver round enemy flanks and blast a number of foes together with her Scattershot capacity.
  • If you unlock the Flush capacity, she will be able to have any unit that has overwatch enabled fireplace on the enemy as they transfer to new cowl.

Cherub

  • Species: Hybrid
  • Class: Warden
  • Specialities: Shields, defending allies, and tank
  • Starting weapon: Pistol

Base stats

Health Mobility Aim Will Dodge Crit
8 10 65 0 0 0

Abilities

  • Kinetic Shield: Cherub locations an vitality defend on self or ally to forestall all harm of the subsequent assault. Cherub beneficial properties one cost when the vitality defend is destroyed. Does not mechanically finish the flip.
  • Kinetic Shield Charge: Cherub can acquire as much as two prices by defending allies with Kinetic Shield. Having cost grants bonuses to a number of skills.
  • Charged Bash: Cherub bashes an enemy with the vitality defend consuming all cost. If cost is consumed, deal harm in a cone behind the enemy. Damage will increase with cost. Replaces subdue.
  • Phalanx: Enemies focus their fireplace on Cherub, ignoring all different XCOM models at this breach level. Block all harm and acquire one cost level for every assault. One use per mission. (Unlocks at Deputy Agent rank)
  • Generator: Cherub beneficial properties one cost on the finish of every encounter. (Unlock alternative at Field Agent rank)
  • Guard: At the tip of the flip acquire +1 armor, acquire half-cover bonus even when flanked, and turn out to be half-cover for friendlies. Guard breaks after being attacked. (Unlock alternative at Field Agent rank)
  • Overload: Cherub can now retailer three prices and beneficial properties bonus mobility when charged. (Unlocks at Special Agent rank)

Tips

  • Cherub serves two functions. He can use his common defend to bash enemies for a non-lethal takedown, thus capturing a weakened enemy. His Kinetic Shield capacity when it’s broken will even cost the common defend’s energy, making it deal much more harm.
  • It’s often greatest to make Cherub both go first to knock out an enemy, or within the slot the place a unit is unable to fireplace their gun. Since he makes use of a pistol, it’s not as highly effective as a few of the different early game weapons.
  • He’s additionally a little bit of a tank, permitting him to take hits to guard weaker enemies. This works properly with Blueblood and Claymore who can hit a number of targets he can lure in together with his Phalanx capacity.


Terminal

  • Species: Human
  • Class: Medic
  • Specialities: Healing and assist
  • Starting weapon: Submachine Gun

Base stats

Health Mobility Aim Will Dodge Crit
9 10 65 0 0 0

Abilities

  • Safeguard: Terminal sends the “Gremlin” to an ally to revive 4 HP, cleanse burning, acid, and poison results, and grant 20 defence. Terminal can goal herself with Safeguard. Does not mechanically finish the flip.
  • Hack Door: Hack open a door in the beginning of a breach.
  • Gremlin Stabilize: Stops an agent from bleeding out.
  • Refresh: Heals all allies at her breach level for 2 HP. One use per mission. (Unlocks at Deputy Agent rank)
  • Sustain: If Terminal takes sufficient harm to start bleeding out, she is as an alternative lowered to at least one HP and instantly enters stasis for one flip. One use per mission. (Unlock alternative at Field Agent rank)
  • Pin Down: Terminal shoots non-damaging suppressive fireplace at a goal to push their flip down the timeline. Two flip cooldown. (Unlock alternative at Field Agent rank)
  • Cooperation: Terminal coordinates with a close-by unimpared ally to grant them an instantaneous bonus motion. Cooperation has a 3 flip cooldown. (Unlock at Special Agent rank)

Tips

  • Only assault with Terminal if she doesn’t have some therapeutic that she must do, or if she may simply kill off an enemy that’s about to behave. Remember to test first for the harm that you’d deal and see if it’s definitely worth the threat.
  • She can buff both allies who’re defensive tanks like Cherub or Axiom, or assist Blueblood deal tons of harm.


Verge

  • Species: Sectoid
  • Class: Envoy
  • Specialities: Psionics and vitality manipulation
  • Starting weapon: Assault rifle

Base stats

Health Mobility Aim Will Dodge Crit Psi
7 10 65 0 0 0 50

Abilities

  • Neural Network: Verge beneficial properties +10 intention for every enemy within the Neural Network. Certain skills will add models to the Neural Network.
  • Stupor: Verge psionically stuns a goal for one to 2 actions and provides them to the Neural Network. Cannot goal enemies within the Neural Network.
  • Battle Madness: Verge psionically assaults an enemy’s thoughts making them go berserk and assault a close-by goal. Adds them to the Neural Network. Cannot goal enemies within the Neural Network.
  • Levitation: Verge lifts an enemy into the air eradicating their cowl bonuses through the breach. Levitation cancels all Alert or Aggressive enemy behaviours. (Unlock at Deputy Agent rank)
  • Crowdsource: Verge beneficial properties +5 intention and +10 crucial probability for every enemy within the Neural Network. (Unlock alternative at Field Agent rank)
  • Collar: Enemies within the Neural Network that will be killed are rendered unconscious as an alternative. (Unlock alternative at Field Agent rank)
  • Mindflay: Verge lashes out together with his thoughts, dealing psychological harm to all enemies on the Neural Network. Damage from Mindflay will render enemies unconscious as an alternative of killing them. (Unlock at Special Agent rank)

Tips

  • If a bunch of enemies are shut collectively, use Battle Madness on an enemy vulnerable to thoughts management. It could make it so to hit these which might be more durable to hit.
  • You can solely add an enemy to the Neural Network as soon as and as soon as they’re lifeless, they’re gone from the community.
  • Verge is a little bit of a glass cannon, so be certain he’s properly protected. Cherub is an efficient companion for Verge as he can use his Kinetic Shield capacity to guard him.


Shelter

  • Species: Human
  • Class: Psion
  • Specialities: Psionics, ally buffs, and psychological assaults.
  • Starting weapon: ?

Base stats

Health Mobility Aim Will Dodge Crit Psi
7 10 65 50 0 0 50

Abilities

  • Relocate: Shelter psionically swaps positions with the focused enemy or ally. Does not mechanically finish the flip.
  • Dazzle: Shelter launches a Psionic Blast that disorientates all enemies close to the breach level. Targeted enemy is disorientated for an additional flip. One use per mission. (Unlock at Deputy Agent rank)

Tips

  • Shelter makes use of his psionic skills to help the squad, relatively than deal harm to enemies.
  • Swapping with allies and enemies lets you get harm allies out of bother and nearer to Terminal to heal, or carry enemies out of hiding.
  • Zephyr is a superb companion possibility for Shelter as he can use his skills to carry enemies to her whereas she’s in overwatch, so she will be able to forcibly introduce her boot to their faces.


Patchwork

  • Species: Human
  • Class: Operator
  • Specialities: Utility, and digital disruption
  • Starting weapon: Assault rifle

Base stats

Health Mobility Aim Will Dodge Crit
8 10 65 40 0 0

  • Chaining Jolt: Patchwork sends the “Gremlin” to an enemy to jolt them. Attack chains to close by enemies. Damage is elevated towards robotic enemies.
  • Hack Door: Hack open a door in the beginning of a breach.
  • Combat Scanners: The “Gremlin” scans the room, making use of holo concentrating on to all enemies. Increase the squad’s intention by +15% towards marked enemies. One use per mission. (Unlock at Deputy Agent rank)
  • Voltaic Arc: The “Gremlin” shocks enemies in the event that they transfer too near Patchwork or if Patchwork strikes too near them. This assault chains to close by enemies. (Unlock alternative at Field Agent rank)
  • Threat Recognition: Upgrades Combat Scanners to have one extra use per mission and grant +25 crit to all allies on the breach level. (Unlock alternative at Field Agent rank)
  • Reprogram: Patchwork sends the “Gremlin” to reprogram a robotic enemy and take management of them. Effect lasts for 3 turns. Four flip cooldown if the reprogram succeeds. One flip cooldown if the reprogram fails.
  • Stasis Field: Patchwork sends the “Gremlin” to position goal uinit into stasis for one flip. The unit can not assault however is proof against all harm. Can be used on allies and enemies. Stasis Field has a two flip cooldown. (Unlock at Special Agent rank)

Tips

  • Chaining Jolt is incredible towards clumps of enemies, weaker foes which might be more durable to hit, and robots. Make certain you employ it when you’ll be able to.
  • Her Combat Scanners capacity is a superb pairing for enemies that want elevated intention. Blueblood particularly advantages from having this ability used on him because it negates the penalty for his Deadeye capacity.


Blueblood

  • Species: Human
  • Class: Gunslinger
  • Specialities: Precision capturing and a number of photographs
  • Starting weapon: ?

Base stats

Health Mobility Aim Will Dodge Crit
7 11 75 40 0 10

Abilities

  • Deadeye: Blueblood takes a shot with -15% intention penalty for a +50% harm enhance. Does not finish the flip if used as first motion.
  • Desperado: Standard pistol fireplace and Deadeye value an motion and don’t mechanically finish the flip if Agent has actions remaining.
  • Lancer Shot: Agent fires his Lancer Pistol at a goal, ignoring cowl bonuses. (Locked)

Tips

  • Combine him with allies that may buff his assault and intention, since he can fireplace highly effective photographs at a number of targets. Terminal and Cherub are good choices right here.


Claymore

  • Species: Human
  • Class: Demo Expert
  • Specialities: Explosives, AOE harm, and breaching
  • Starting weapon: ?

Base stats

Health Mobility Aim Will Dodge Crit
9 9 65 40 0 0

Abilities

  • Shrapnel Bomb: Claymore throws an explosive that detonates after a number of turns. The explosive doesn’t deal harm via cowl and could be focused to detonate it early. Does not finish the flip if used as first motion.
  • Concussive Charge: Claymore detonates a strong cost, rupturing all enemies close to the breach level. Usable on wall breach factors. One use per mission. (Unlock at Deputy Agent rank)

Tips

  • Claymore is the demolitions skilled of the group. There are Claymore particular breach factors, so preserve an eye fixed out for these whereas in setup.
  • Since explosives have AOE harm, pairing him with allies like Verge and Shelter could be very efficient since they displace enemies and bunch them collectively.
  • Explosives take away cowl and deal harm to allies, so watch out when utilizing them.


Axiom

  • Species: Muton
  • Class: Breaker
  • Specialities: High harm
  • Starting weapon: ?

Base stats

Health Mobility Aim Will Dodge Crit
9 12 65 40 0 0

Abilities

  • Smash: Axiom prices to a goal and smashes down with each fists. Chance to disorientate, stun, or render unconscious. Higher rage improves the possibility to use a disabling impact.
  • Rage: Higher rage raises the possibility of making use of disabling results with melee assaults, but in addition will increase the chance of going berserk. Rage could be elevated manually or by taking harm.
  • Battering Ram: Burst via a door breach level with an opportunity to panic close by enemies. Panic probability will increase with rage.

Tips

  • If enemies like to cover behind cowl lots, Axiom can break it down, leaving foes weak to the remainder of your squad.

Torque

  • Species: Inquisitor
  • Class: Viper
  • Specialities: Enemy/ally repositioning, poison
  • Starting weapon: Submachine gun

Base stats

Health Mobility Aim Will Dodge Crit
8 11 65 40 20 0

Abilities

  • Bind: Torque wraps up an enemy, dealing harm and stopping them from performing on their flip. Bound enemies can’t be focused by XCOM for threat of damaging Torque. Free motion.
  • Tongue Pull: Agent shoots out their tongue to seize a unit and pull them into melee vary. Can be used on enemies and allies. Some outsized targets can’t be pulled.
  • Poison Immunity: Torque is of course proof against the consequences of poison.
  • Adaptable: Torque can naturally enter via vent breach factors.
  • Toxic Greeting: Torque spits a blast of poison at a goal. The enemy will stay poisoned for 2 turns. (Unlock at Deputy Agent rank)
  • Tight Squeeze: Upgrades Bind to deal extra harm. (Unlock alternative at Field Agent rank)
  • Hard Target: Torque beneficial properties further mobility on the primary flip of each encounter and a everlasting bonus to dodge. (Unlock alternative at Field Agent rank)

Tips

  • Since she’s a snake, she will be able to slither into the vents, supplying you with a singular entry level. Take her on missions the place vents are a breach level.
  • Use her skills to immobilise an enemy and poison them. She may drag them out of canopy.
  • Her skills synchronise properly with the likes of Shelter as locking enemies in place makes her venomous assaults all of the extra devastating.

Zephyr

  • Species: Hybrid
  • Class: Hellion
  • Specialities: Melee solely, shut quarters, excessive mobility
  • Starting weapon: ?

Base stats

Stats presently unknown.

Abilities

Abilities presently unknown.

Tips

  • She can solely assault at melee vary, however in the event you can set off her overwatch capacity, it does extremely excessive harm. Pair her with Torque, Verge, or Shelter to reap the benefits of this.

XCOM Chimera Squad agent builds

XCOM Chimera Squad information sequence

Thanks for studying our XCOM Chimera Squad agent information. You ought to now know just a little extra about your teammates and the way greatest to make use of them in missions. Have a take a look at the remainder of our guides to uncover extra stuff in regards to the amenities on provide.


Source

2k games, Feature, firaxis games, guides, XCOM: Chimera Squad

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