Why Rainbow Six Siege Shifting Tides’ Kali gained’t be a return to the “dark days of Glaz”

Shifting Tides' Cali in a hallway aiming her rifle

With Operation Shifting Tides, Ubisoft is including Rainbow Six Siege’s first correct sniper since launch. Sniping has been a little bit of an issue for Siege, closely centered as it’s on teamplay and not standing on a rooftop tons of of metres from the target.

It’s this philosophy that has seen current sniper Glaz taking part in lone wolf, current miles from any precise relevance within the meta as his playstyle clashes with a number of core facets of the game. And his weapons-grade irrelevancy is an effective cause to be skeptical in regards to the introduction of Kali, along with her ridiculous OTT rifle.

Concerned on the potential balancing points such an arrival would possibly throw up, we sat down to speak with Rainbow Six Siege game designer Emilien Lemet on the Pro League Finals in Japan. We mentioned how Ubisoft Montreal can get across the the ‘lone wolf’ gameplay that snipers are finest identified for, and the way Kali matches in with Siege’s heavy teamwork. He says an awesome deal that ought to get gamers enthusiastic about Kali, and in addition hints at a future rework of Glaz.

SE7EN|titleonly: How do you make snipers work in a game like Siege?

Emilien Lemet: This was the primary battle for us through the previous 9 months, and primarily our resolution is 2 fold. One: we attempt to make it possible for [Kali is] enjoyable to play, and never irritating to play towards. And two, we strive to ensure it’s Siege-team oriented.

The team-oriented elements, we remedy this by having her LV Explosive Lance gadget being a Thatcher various, Thatcher is without doubt one of the most team-oriented characters now we have within the game, so Kali has versatility however we aren’t forcing our gamers to do something. It’s going to encourage this participant to be a part of a five-person squad and push collectively to at least one goal – not keep outdoors without end, which is one thing we wish to keep away from.

But how do you make sure that it isn’t irritating?

The first half is a variety of thought on learn how to make it pleasurable – the texture of capturing and having energy once you’re holding an angle, ensuring you really feel such as you’re in a robust place. But additionally, proscribing your potential to only enter the target and kill everybody. You’re not taking part in an entry fragger… it’s not the darkish age of Glaz. We don’t need that once more. So, a variety of thought went into how we will prohibit that. That’s why the gun has a somewhat gradual scoping in time – we don’t need you to fast scope everybody.

And the massive zoom for the rifle.

The huge zoom is attention-grabbing, as a result of it’s a technique to prohibit you whereas supplying you with a bonus. So, you develop into stronger at constructing a protracted line of sight, which is nice. That’s what we wish. But, you develop into horrible at moving into the target, as a result of when you’ve got this huge zoom, your subject of view is so minimal that you just can’t simply cross the door and hope to get kills in every single place within the room. It’s a restriction to ensure the participant is dealing with this like a sniper, somewhat than a fragger. If you wish to enter with the weapon in hand, you’re going to want to scope inside the target, which is a nasty time. So you place these two issues collectively, instantly you possibly can’t simply enter and frag and that’s good. That’s what we wish.

Kali aiming through a hole in the wall

Which offers the benefit to the defenders once you stand up shut.

Exactly. If you’re the one one left alive, you’re higher off together with your sidearm, and that’s fully the steadiness we wish to go together with. If you’re holding an angle and also you’re protecting your rotation, or a particular space, you’re going to win when you shoot straight. But when you act rashly or attempt to play like an entry fragger, it’s not going to occur – you’re going to be placing your self in a weak place.

Which is nice as a result of entry fraggers nonetheless have a spot.

My level is that Kali might be one of many worst to maneuver onto the bomb web site and that’s intentional. She’s nice at different issues. If you choose Kali, and I hope you do, you realize you’re signing up for a really particular position on the squad. You must depend on your teammates to cowl your weaknesses, whilst you’re going to have the ability to maintain your personal on areas they’re weaker in.

She works nicely – holding a decent angle over a protracted hall, the place she feels unbeatable.

People are going to be taught to play towards that. So for the primary few weeks, Kali goes to be a monster. But I’m satisfied that with time, it’s going to settle in. They’re going to be taught to recognise that very huge sound and the tracer that comes which every shot, and whilst you’re secure sufficient standing outdoors, that’s not going to win you the spherical, proper?

Rainbow Six Siege Kali Operator

It feels like Kali is a good counter to peeking, which is a irritating half of the present meta.

Yeah, precisely. She’s going to have the ability to counter peeks, however she’s additionally good to take out rotating pesky roamers. She’s going to catch them and cope with them. And in that sense, she’s bringing this to the desk for the attacking staff, as a result of it’s a task which was sort of wanted.

But her power right here can also be why she will’t have every part. So, she doesn’t have this opening entry fragger functionality, and most defenders will win fights along with her up shut.

Where does this go away Glaz? He’s been in a weak spot lately, and Kali seems like she does a variety of issues he can do, however higher.

Glaz is at present going by means of some adjustments.We’re going to attempt to see the place we will match him. It’s attention-grabbing, as a result of lots of people talked about that Kali is the second sniper within the game. But we don’t see Glaz within the position in any respect. Glaz has by no means actually been a sniper as a result of he’s received a semi-automatic rifle. To us, Kali is the primary along with her precise, bolt-action sniper rifle.

Well, I imply it’s truthful to say she’s the second clearly, nevertheless it’s value mentioning that Buck’s DMR is nearer to Glaz’s weapon than Kali’s is to Glaz. The solely actual distinction is that Glaz can’t choose something however a semi-automatic rifle, which makes an enormous distinction to how he performs in comparison with these with an computerized weapon.

The actuality is that Kali is a step additional in the direction of that sniper gameplay than even Glaz, in order that they’re very totally different roles, and we’re hoping that with the latest tweak to Glaz’s fireplace charge, we’ll be capable of begin determining a spot for Glaz the place he’s comfy – as a result of we all know he’s not in the most effective place proper now.

Artwork of Kali aiming rifle in Siege Shifting Tides

He seems like an issue operator, seeing as he’s already had a considerable rework after which turned outstanding within the meta for all of the incorrect causes.

He’s all the time been problematic for us. But you’ll discover that Glaz, in comparison with Kali, doesn’t match as properly in a staff, and his gadget is concentrated on his weapon. This was a mistake, as we noticed with the Glaz darkish days, it meant that he turned an awesome fragger however wasn’t nice in a stack in your staff.

Luckily, the errors that we made with Glaz have allowed us to get it proper with Kali. Now we simply need to iterate on Glaz to discover a spot for him that’s attention-grabbing. That’s not tied to Kali, he’s in his personal spot, however we’re undoubtedly not achieved with tweaking him.

How huge might this rework go? If you don’t contemplate him a full sniper, will his weapon change?

That’s a broad query and I can’t actually offer you a particular reply. I don’t suppose we will fully change the weapon to one thing else, as a result of I believe it’s actually a part of his id. So, now we have to work inside the constraints now we have. We can’t make model new weapons as a result of we wish the Glaz to stay Glaz, however we actually wish to discover him a task that’s extra attention-grabbing than what he has now.

We don’t need him to be again to being the oppressive pressure that you just had earlier than, however we wish him to be a legitimate tactical selection, and I’m undecided if that’s true proper now.

 
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