Story-collectathon Where The Water Tastes Like Wine now has a free companion game, Fireside Chats, which falls someplace between growth and demo. The new launch contains sixteen contemporary tales, every instructed by one of many essential characters that returning gamers will recognise, in addition to the present first chapter, so new gamers can get a really feel for what to anticipate in the event that they go on to buy the principle game.
If you probably did already play Where The Water Tastes Like Wine, Fireside Chats will really feel acquainted, like catching up with an outdated buddy (or sixteen) after a while aside. The tales they inform are the identical type as they ever had been; shining a lightweight on completely different, typically ignored corners of American historical past. They cowl every part from a person stumbling by a mud storm searching for whiskey to a wily cathedral builder who tricked the Devil himself.
For new gamers, it’s a sensible method to package deal the expertise, specializing in the attractive storytelling you may anticipate and reducing out all of the journey time that separates them within the unique launch. That strolling was one of many issues that Adam didn’t take pleasure in again when he wrote our Where The Water Tastes Like Wine review, although it’s been tweaked multiple times since, so those that do determine to buy the game for the primary time after having fun with Fireside Chats might discover it much less arduous.
Having stated that, the strolling time felt to me like an area for reflecting on every story, which is misplaced when you may click on by all of them instantly. You might velocity learn your method by this new set in about 30 minutes, but it surely’d be a lot nicer to savour them over a cuppa, particularly of a night now that the nights are drawing in.
Where The Water Tastes Like Wine: Fireside Chats is accessible to obtain at no cost from Steam or for pay what you need with no minimal on itch.io.
[Disclosure: former RPS columnists Leigh Alexander, Cara Ellison, and Emily Short were part of the game’s writing team.]