“We were working on Alan Wake 2 years ago and it just didn’t pan out” – Remedy

Fans of Alan Wake could also be ready some time for Alan Wake 2, if it occurs in any respect.

During PAX East, we acquired an opportunity to speak with Thomas Puha, director of communications at Remedy Games, and we requested about the opportunity of a sequel to the psychological horror collection.

“We were working on Alan Wake 2 years ago and it just didn’t pan out, so there’s nothing – we’re just booked solid for the next couple of years, really,” Puha defined. “We do own the Alan Wake IP, but it’s never quite as simple as that, but yeah, we do own it.”

Right now, the staff is concentrated on ending up Control, a supernatural shooter in which you’ll be able to telekinetically manipulate the surroundings to crush enemies with particles. Over the final 12 months, Puha says a variety of work has gone into sharpening and refining the story which leans into the ‘new weird’ literary style and sees you exploring past the boundaries of our personal world.

There’s additionally a staff on the studio engaged on Crossfire, a collection initially created by Korean developer Smilegate. The collection is vastly well-liked in Asia. Aside from that, there’s one other staff at Remedy known as ‘Vanguard’ that’s engaged on creating the primary phases of Remedy’s subsequent huge factor. The solely factor stopping Remedy from creating Alan Wake 2 is “time, money, and resources,” Puha defined.

“A lot of the things that Remedy has done in the last five years is really about putting the company into a position where we have more control,” Puha mentioned. “I imply, the title [of the game] actually comes virtually from that, and it’s giving us, as an organization, the chance to resolve what occurs when the game is out. So, in fact, we’re all the time attempting to construct a franchise.

“We spent all that point creating the world and the whole lot, and whenever you solely do it for one game, it’s simply a variety of work. We’ve acquired nothing in opposition to sequels, so positively Control is one thing that we need to be engaged on sooner or later. But in fact, the primary game needs to be nearly as good as it may well to even construct that platform that we are able to make extra, in order that’s what we’re centered on.”

Remedy turned a publicly listed firm again in May 2017, in a bid to fund extra games for itself and take possession of its personal IP. That means the corporate has extra management over its personal future than ever earlier than.

“Does that mean we always make the right decision? Of course not,” Puha admitted. “But at least we are the ones making it, and we’re really trying to make sure that we get to make more Control. That’s the hope. Of course, that was the hope with Alan Wake, and these things didn’t really work out, but hopefully we’ve learned from that.”


 
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