Warhammer 40K: Darktide Xbox launch postponed so designer can settle troubles

Warhammer 40,000: Darktide - A psyker uses powers from the Warp to hold off an approaching Chaos corrupted ogryn.

Image: Fatshark

Warhammer 40,000: Darktide designer Fatshark on Tuesday published an open letter composed by CEO Martin Wahlund, in which the workshop recognized the rough launch for the first-person co-op shooter and also assured to support the game.

“We set out […] to create a highly engaging and stable game with a level of depth that keeps you playing for weeks, not hours,” the declaration checks out partly. It proceeds, “We fell short of meeting those expectations. Over the next few months, our sole focus is to address the feedback that many of you have. In particular, we will focus on delivering a complete crafting system, a more rewarding progression loop, and continue to work on game stability and performance optimization.”

Fatshark will certainly postpone Darktide’ s seasonal web content and also its Xbox Series X launch, while likewise stopping briefly the launch of costs cosmetics. “We just couldn’t continue down this path, knowing that we have not addressed many feedback areas in the game today,” composes Wahlund.

Darktide introducedNov 30 for Windows COMPUTER, and also was well-known for its natural and also gratifying fight, leading rate sound and also soundtrack, and also highly in-depth settings. The game was likewise slammed by followers for the arbitrary and also ambiguous possibility of updating tools; its unfulfilling regular pursuits and also benefits; and also the insufficient state of crafting. Recent reviews of the game on Steam are mostly negative, with total evaluations being blended.


Source: Polygon


Read also