V Rising blood quality and type guide

A vampire in V Rising absorbs the blood of a 75% bear

Image: Sunlock Studios via Polygon

In V Rising, you’ll want to use the various blood types to your advantage, but some enemy blood is stronger than others. Our V Rising blood guide explains how blood quality works and the best blood type for each task.

Blood types have different effects. For example, rogue blood focuses on critical strike, and creature blood has more of a focus on exploration. That being said, you’ll want the right blood for whatever you’re trying to do in the game, whether it’s collecting materials or just exploring the lands.

The blood you consume also gives you better power-ups the better the quality is. Drinking 80% creature blood will be much more beneficial than drinking 10% creature blood, so keep an eye out for powerful victims as you roam around. You’ll also want to turn people with high blood quality into your servants, as that high quality will transfer to their skills.

Your blood will eventually run out, so don’t get too obsessed with finding a high percentage. You need blood or your HP will slowly go down until you only have one health left. Reviving clan members and using the Blood Mend healing ability also reduces your blood pool.


V Rising blood types and effects

Below, we list out the different blood types and their effects depending on the quality level.

Frail

This blood as no benefits. You’ll only have frail blood after dying or eating a rat. Try to avoid having frail blood as much as possible.

Creature

  • Level 1 (less than 30%): 3-15% Movement Speed
  • Level 2 (30% or higher): 10-25 increased Sun Resistance rating
  • Level 3 (60% or higher): 10-20% Damage Reduction
  • Level 4 (90% or higher): 150% increased Health regeneration
  • Level 5 (100% or higher): Boost all above effects by 30%

Brute

  • Level 1 (less than 30%): 7.5-12.5% primary attack Life Leech
  • Level 2 (30% or higher): 7.5-15% increased Primary Attack Speed and gain 1 Gear Level
  • Level 3 (60% or higher): Healing received increased by 20-35%. Heal self for 4% of your victim’s health when striking a killing blow.
  • Level 4 (90% or higher): 6% chance per relative health recovered to boost movement speed by 20% and damage of primary attacks by 25%.
  • Level 5 (100% or higher): Boost all above effects by 30%

Rogue

  • Level 1 (less than 30%): 10-20% chance to Critical Strike on Weapon Attacks
  • Level 2 (30% or higher): 8-15% Movement Speed
  • Level 3 (60% or higher): 12-25% reduced cooldown on Travel Skill. 100% chance to critical strike on next physical attack after using a travel skill.
  • Level 4 (90% or higher): 50% chance on critical strike to expose victim’s armor, increasing damage taken from all sources by 15% for 4 seconds.
  • Level 5 (100% or higher): Boost all above effects by 30%

Warrior

  • Level 1 (less than 30%): 10-20% increased Physical Power
  • Level 2 (30% or higher): 8-15% reduced cooldown on Weapon Skills
  • Level 3 (60% or higher): 7.5-15% reduced damage taken and 25% increased damage when striking enemies at full health
  • Level 4 (90% or higher): 15% chance to parry an attack reducing damage taken by 50%. Parrying an attack increases your own damage by 25%.
  • Level 5 (100% or higher): Boost all above effects by 30%

Worker

  • Level 1 (less than 30%): 10-30% increased Resource Yield
  • Level 2 (30% or higher): 15-25% increased Damage against Resource Objects
  • Level 3 (60% or higher): 10-20% increased Mount Gallop Speed
  • Level 4 (90% or higher): 3% chance to instantly destroy a resource node and trigger a burst of speed
  • Level 5 (100% or higher): Boost all above effects by 30%

Scholar

  • Level 1 (less than 30%): 12-25% increased Spell Power
  • Level 2 (30% or higher): 9-15% reduced cooldown on Spells
  • Level 3 (60% or higher): 5-10% spell Life Leech
  • Level 4 (90% or higher): 20% chance to reset spell cooldown on cast
  • Level 5 (100% or higher): Boost all above effects by 30%
 

Source: Polygon

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