Far Cry New Dawn is introducing some RPG-inspired mechanics, for the primary time within the sequence.
This is probably not instantly clear from watching Far Cry New Dawn‘s trailers, so Ubisoft determined to clarify what meaning for its open-world shooter.
In a brand new developer Q&A, inventive director Jean-Sebastien Decant identified how these “light RPG” mechanics manifest within the game. “You’ll be able to craft guns that have ranks, and these guns will be useful to fight against enemies that also have ranks,” stated Decant.
More broadly, the participant’s dwelling base in New Dawn could be upgraded the extra you’re prepared to spend money on it, which in flip unlocks higher upgrades and so forth.
Today’s Developer Q&A options #FarCryNewDawn inventive director Jean-Sebastien Decant! @Battlesand from Twitter requested us “What game mechanics modified over Far Cry 5?” pic.twitter.com/TqhogYJhvf
— Far Cry New Dawn (@FarCrygame) January 21, 2019
Decant additionally touched on the game’s escalation system, which brings a serious change to outpost liberation. In New Dawn, you get to decide on whether or not to easily occupy an outpost, or “squeeze” it. The former permits locals to maneuver in and ensures the outpost commonly offers a stream of sources.
Squeezing it, nonetheless, presents a bigger sum upfront, however leaves it open for enemy factions to retake it. When they do, the outpost will likely be extra closely defended, however can even now comprise much more sources.
The developer hopes this may shake up this explicit aspect of Far Cry, as there’s now an incentive to regain outposts, or play the lengthy game and spend money on them as a substitute.
Far Cry New Dawn is out February 15 on PC, PS4, and Xbox One.
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