Last time we fawned over the dithered and glitchy world of Totem Teller, we hadn’t even seen it transferring. Reader expensive, this morning I noticed it in movement and should resume our fawning. I nonetheless don’t know what this “game about storytelling and discovery” is however I’ve now cracked my monitor by making an attempt to plunge my head below the waterfall I noticed in a GIF at this time. It seems: beautiful. The busted pixels and blood on my display improve the impact, actually.
I imply,
no matter that is
(and builders Grinning Pickle kinda clarify by saying “Join a wandering muse to search for inspiration amongst tellers, and gather listeners to realise your own stories in a beautiful, glitch filled space. Inspire something new in the worlds of folklore or destroy it.”),
I dig it.
The easy, dithered blocks of flat-ish color being squiggled round by overlaid results in a few of these actually is one thing.
This is, frustratingly, a game whose look is hard to share over the Internet with all our knowledge compression algorithms. Videos blur exhausting edges and mute colors, GIFs can’t seize many colors, and uncompressed or lossless information might be big. So go to Totem Teller’s site for a kinda-sharper-ish look. THAT ONE WITH THE MOON OVER THE SEA? My coronary heart…!
When will we get to see Totem Teller on our personal screens in all its glitchy glory? “Early 2020” is the official phrase for now. Grinning Pickle plan to announce one thing extra particular throughout E3 in June.
In the meantime, maybe you would possibly get pleasure from exploring the glitched-out world of Deios II: Deida. It’s a really completely different game to Totem Teller however has a pleasant glitchworld of its personal.
Ta to Patrick Smith of Vectorpark for tweeting one among these tweets previous my eyes at this time.