Updated: 15 January 2020
We will likely be updating the next record recurrently to stipulate the standing of sure points which are at present urgent for our neighborhood. Please word that this record shouldn’t be exhaustive, and will solely be used as a reference to present a normal concept of the place our focus at present is.
Description: In sure cases, the Battle Pass could take longer than standard to visually synchronize, or might probably get caught. You could not be capable to entry the Battle Pass development web page in these circumstances. Restarting the game will repair this problem. Please word: Your progress and objects will proceed to be tracked and granted. This is simply a visible problem.
Status: (Target:TBD) We will likely be working internally to firstly enhance on the UI’s suggestions to gamers on the standing of their Battle Pass standing. A extra full repair will take longer and we’ll replace this web page when we’ve a greater estimate.
Description: We’re conscious of visible bug that you could be run into with the Battle Pass Progression web page. The Premium observe tiles could have a inexperienced striped background, and restarting will resolve the problem. Again, these are visible glitches solely and won’t have an effect on development or gameplay.
Description: During Y4S2, we set out a big batch of fixes to make enhancements on our sound propagation system. However, some points remained attributable to discrepancies between sound travelling via impediment (e.g. partitions, barricades, home windows, reinforcements) versus sound passing via subsequent to those obstacles through one other route.
Status: (Target:Y5S1) We are engaged on a “perfect-fit” answer to sort out the remaining propagation inconsistencies.
Description: Players who disconnect from Ranked games run into difficulties re-joining the match.
Status: (Target: During Y5S1) We have been seeing experiences for this subject are available in shortly after our DDoS reinforcements. We will likely be fine-tuning our programs to keep up safety, whereas additionally remedying this.
Description: Debris typically stays caught within the barricades on doorways and home windows, inflicting gamers to have completely different sight strains.
Objective: Provide consistency for all gamers for barricade destruction.
Status: (Target: Potentially Y5S1) We are at present within the manufacturing section in direction of our chosen answer. We’re excited to share extra data on this with you within the close to future.
Description: Our present in-game benchmark check is outdated.
Status: We are working towards a brand new benchmark check that higher conveys how Siege performs on completely different setups.
Description: There are inconsistencies in how devices work together/destroy props on maps.
Status: (Target: Y5S1) Similar to how we carried out consistency on how props break on projectile trajectory in Y4S4, we’re engaged on a system for deployable devices’ interplay with these props.