The Witcher three and Cyberpunk 2077 developer CD Projekt RED addresses current rumours of low morale on the studio

CD Projekt RED mentioned in a press release that its strategy to creating video games “is not for everyone”, as a response to some rumours about less-than-ideal conditions on the Polish studio.

The rumours began when gamers on-line shared opinions on Glassdoor and different websites that gather worker opinions of their workplaces. CD Projekt RED was painted in a not-flattering gentle, main the studio to situation this missive as we speak.

In it, co-founder Marcin Iwinski, and studio head Adam Badowski mentioned that they wanted to interrupt their silence due to fears that gamers might imagine the Cyberpunk 2077 challenge is in hassle.

“In 2015, when we released the Witcher 3: Wild Hunt, we were 200 developers strong and that was the core crew of the studio. Since then, we’ve almost doubled the headcount and we’re still hiring,” the assertion reads.

“Do people leave? Sure they do. We always wish them all the best and respect both their decision and the feedback they give for their departure. We are continuously working on making RED a good workplace for everyone, but we also have a set of values that constitutes who we are and how we do things.”

In the assertion, CD Projekt RED says that it might be “very courageous” to base a sport’s future on one particular person or a small group of individuals, commenting on the information about current departures.

The Witcher three and Cyberpunk 2077 developer CD Projekt RED addresses current rumours of low morale on the studio

“Every role-playing game we ever developed seemed impossible to achieve at the moment we set out to create it,” the assertion went on to say. “This strategy to creating video games shouldn’t be for everybody.

“It typically requires a aware effort to ‘reinvent the wheel’ – even in case you personally suppose it already works like a appeal. But you already know what? We imagine reinventing the wheel each friggin’ time is what makes a greater sport. It’s what creates innovation and makes it potential for us to say we’ve labored actually onerous on one thing, and we expect it’s value your hard-earned money.

“If you make games with a ‘close enough is good enough’ attitude, you end up in a comfort zone.”

Iwinski, and Badowski closed out the assertion by saying that Cyberpunk 2077 is “progressing as planned” however “we are taking our time.” “In this case, silence is the cost of making a great game.”

 
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