The scars of Warframe’s ‘previous conflict’ mark its open world
Warframe’s transfer to open world lets builders Digital Extremes present the world-ending conflict gamers have been informed about for years.
The Old War is core to Warframe’s lore, dwell ops and neighborhood producer Rebecca Ford tells us: “we’ve referenced in-game for years.”
The conflict is “essentially the turning point that made warframes what they are. We all know it was an epic battle. We have it in writing, we have it in lore, we have it in quests, but we’ve never seen what carnage came from it.”
With the plains of Eidolon, Warframe’s first open-world space, Digital Extremes can lastly present the conflict that we have been listening to about for the reason that sport first launched again in 2013.
“The [team] got to put that carnage into reality with the open zone, because this race of Sentients, which we introduced last year, they’re scary,” Ford explains. “But we haven’t seen a lot of them. We’ve seen them do some nasty things, but we haven’t seen the chaos that they provided, and now we’re basically walking through a Sentient graveyard. That’s why we’re calling it The Planes of the [Eidolon], because at night-time dead things make ghosts.”
“You’ve got to look out for that,” Ford teases.
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