The Workbench in The Outer Worlds, amongst many different helpful issues, provides you the power to use all kinds of highly effective mods to your weapons and armor. This alone makes the Workbench one of many best instruments accessible to you, and the most effective half is that yow will discover at the very least one in just about each area of the game, together with your personal ship, the Unreliable.
Our The Outer Worlds Mods & Workbench information will be certain that you understand precisely find out how to use this highly effective piece of tech! We’ll go over tinkering to enhance weapons and armour, including mods to weapons, repairing broken gear, and extra.
The Outer Worlds Mods & Workbench information
- The Outer Worlds mods & Workbench overview
- How to install mods – modify equipment in the Workbench
- The Outer Worlds mods list
- Repair items using the Workbench
- Tinker equipment – how to improve weapons and armor
Guide by Ollie Toms, mods record by Dave Irwin
The Outer Worlds Mods & Workbench overview
The Workbench in The Outer Worlds is used for a number of duties, all of which contain sustaining and upgrading your weapons and armor. Below are the important thing features of a Workbench on this regard:
- Modify – you’ll be able to select to switch an present weapon or piece of armor so long as you could have an appropriate modification so as to add to it. You can see a full record of all of your mods within the fourth tab of your stock.
- Tinker – you’ll be able to spend Bits (the principle forex of The Outer Worlds) to enhance the extent of a chunk of kit, growing its effectiveness.
- Repair – You can restore broken weapons and armor, bringing its sturdiness (and subsequently its effectiveness) again as much as 100% – offered you could have the Parts.
- Break Down – You can use the Workbench to interrupt down weapons or armor into Weapon Parts and Armor Parts, simply as you are able to do out of your stock.
Now let’s take a better take a look at the first features of the Workbench in The Outer Worlds, and find out how to use each correctly and to full impact.
How to put in mods – modify utilizing the Workbench
One of an important facets of utilizing the Workbench to improve your gear is utilizing the Modify operate to connect mods similar to scopes and magazines to your weaponry, or to your armor. To do that, work together with a Workbench, then navigate to the “Modify” choice, choose a viable weapon or piece of armor, and choose “Install Mod”. You’ll then be offered with a display that means that you can select between the accessible mods to connect to totally different elements of your chosen gear.
Most gear can have two or three slots the place mods may be put in, and every mod will solely settle for set up into a selected slot sort. For instance, you’ll be able to’t add a Magazine mod to the Barrel slot of your weapon. You can change between the accessible slots in your gear by choosing the icons displayed beneath “Workbench Modifications”.
Choosing the appropriate mods for the appropriate gear is essential for maximising the potential of your gear. For instance, a mod that reduces recoil won’t matter an excessive amount of on a bolt-action rifle, however will probably be far more helpful on an Assault Rifle or LMG.
Another essential side of putting in mods onto weapons, particularly, is that you may set up sure Magazine mods to alter the Damage Type of your weapon, making it extra helpful in opposition to sure enemy varieties. For full particulars on Damage Types, take a look at our The Outer Worlds Weapons information.
And lastly – there’s a semi-permanence to putting in a mod in a chunk of kit. You can exchange it with one other viable mod if you want, however the beforehand put in mod shall be destroyed. So ensure you’re putting in the appropriate mod on the appropriate piece of drugs!
The Outer Worlds mods record
Now you understand all concerning the mods, listed here are all of the mods yow will discover in The Outer Worlds. They’re separated into three totally different classes: Ranged, Melee, and Armor.
Ranged weapon mods
Weapon mod identify | Type of mod | Effects of mod when outfitted |
---|---|---|
Exact-O-Sight | Sight | Post Armor harm dealt elevated by 15%. |
Extend-O-Sight | Sight | Change scope to Extend-O-Sight. Weapon Range elevated by 25%. |
FunTimes Barrel | Barrel | Critical Damage elevated by 25%. |
Gyro Sight | Sight | Ranged weapon unfold decreased by 20%. |
Mag-2-Melt | Magazine | Change harm sort to Corrosion. |
Mag-2-Power | Magazine | Change harm sort to Plasma. |
Mag-2-Ray | Magazine | Change harm sort to N-ray. Reduce harm dealt by 50%. |
Mag-2-Zap | Magazine | Change harm sort to Shock. |
Mag-Num | Magazine | Magazine measurement elevated by 50% |
SpeedyMate Barrel | Barrel | Rate of fireplace elevated by 15% |
Super Scoper 2000 | Sight | Change scope to 6x scope. |
Sure N’ Straight | Barrel | Ranged weapon unfold decreased by 25%. Ranged weapon sway decreased by 80%. |
Whisper Quiet Muzzler | Barrel | Firing Noise decreased by 66.6% |
Melee weapon mods
Weapon mod identify | Type of mod | Effects of mod when outfitted |
---|---|---|
Mr. Acid | Attack | Change harm sort to Corrosion. |
Mr. N | Attack | Change harm sort to N-ray. |
Mr. Ouch | Attack | Increase Power Attack harm by 20%. |
Mr. Power | Attack | Change harm sort to Plasma. |
Mr. Zap | Attack | Change harm sort to Shock. |
SpeedGrip | Magazine | Melee weapon assault velocity elevated by 15%. |
SureGrip | Magazine | Melee weapon sturdiness elevated by 25%. |
Armor mods
Weapon mod identify | Type of mod | Effects of mod when outfitted |
---|---|---|
Anodized | Armoring | Corrosion armor score elevated by 5. |
Backpack | Utility | Carrying Capacity elevated by 20kg. |
Chrono-Field Aggregator | Gadget | Restores some TTD meter whenever you land a vital hit. |
Electro-charged floor | Gadget | Shocks enemies that strike you in melee vary. |
Geographic Scanner | Utility | Interactable spotlight vary elevated by 5 metres. |
Grounded | Armoring | Shock armor score elevated by 10. |
Hunter Kit | Skill package | Ranged weapon abilities elevated by 5. |
Insulated | Armoring | Plasma armor score elevated by 5. |
Laminated | Armoring | N-Ray armor score elevated by 5. |
Leaper Injectors | Utility | Dodge distance elevated by 30%. |
Nightingale Step | Utility | Volume of footsteps decreased by 25%. Radius of footstep sound decreased by 25%. |
Reactive Kinematic | Gadget | Gives you a protect projector. |
Silver Tongue Kit | Skill package | Dialog abilities elevated by 5. Leadership abilities elevated by 10. |
Skeletar-Muscular-Adreno-Stimulator | Gadget | Increases motion velocity whereas TTD is activated. |
Tech Kit | Skill package | Tech abilities elevated by 5. |
Thug Kit | Skill package | Melee weapon abilities elevated by 5. Defence abilities elevated by 10. |
Toughened | Armoring | Physical armor score elevated by 3. |
Repair gadgets utilizing The Outer Worlds Workbench
Another essential side of sustaining your gear which the Workbench might help accommodate is the repairing of broken weaponry and armor. Each weapon or piece of armor you utilize has a sturdiness meter which regularly depletes when used. As it depletes, the gear’s effectiveness is decreased. For weapons, this implies decrease harm; for armor, this implies a decrease armor score.
Using a Workbench, you’ll be able to restore broken gadgets, bringing their sturdiness again as much as 100% – in trade for Weapon Parts and Armor Parts. These Parts may be acquired by Breaking Down undesirable weaponry and armor (one other operate of the Workbench). But it’s essential to notice that so long as you’ve acquired an Engineering Skill of at the very least 20, you’ll have the ability to do each this stuff (repairing and breaking down) out of your stock, and won’t have want of a Workbench to do that.
Tinker gear – find out how to enhance weapons and armor
The final (and probably most essential) operate of the Workbench is to permit gamers to “Tinker” with present weapons or armor by utilizing the “Tinker” choice on the high, and choosing the merchandise you want to enhance. Tinkering a chunk of kit will enhance its stage, bettering its harm (if it’s a weapon) or its armor score (if it’s a chunk of armor).
Doing this prices Bits, and the price will enhance exponentially the extra occasions you tinker a single piece of drugs. It’s additionally essential to notice that you just can’t enhance an merchandise’s stage greater than 5 ranges past your present character stage. So should you’re at stage 15, the very best you’ll be able to tinker a weapon as much as is stage 20.
Despite this, tinkering is amazingly helpful for ensuring your weapons and armor develop and enhance together with you; and it means that you can stick with a particular weapon or piece of armor that you just like, slightly than being compelled to go away it behind as different much less attention-grabbing gadgets outstrip it when it comes to effectiveness.
Just ensure you have the Bits.
That’s all the pieces that the Workbench in The Outer Worlds lets you do, and all the mods you’ll have the ability to connect to your numerous weapons and armor; hopefully you could have emerged with a better understanding of simply how instrumental the Workbench may be in equipping you with the appropriate instruments for the job, and ensuring your gear by no means enables you to down throughout your adventures throughout Halcyon and past.