The Outer Worlds mods information – learn how to restore, tinker, set up mods, and improve gear

The Outer Worlds mods information – learn how to restore, tinker, set up mods, and improve gear

The workbench is likely one of the biggest instruments accessible to you in The Outer Worlds. You’ll discover one aboard your ship, the Unreliable, in addition to dotted concerning the varied areas you’ll go to over the course of your journey. Using the Workbench will be certain that you at all times have one of the best gear for the approaching conflicts by not solely tinkering with weapons with bits, but additionally putting in mods onto weapons.

The Outer Worlds mods guide

The Outer Worlds mods information

Our The Outer Worlds mods information will be certain that precisely learn how to use it! We’ll go over tinkering to enhance weapons and armour, utilizing the workbench to use mods to weapons and armor, repairing broken gear, and extra.

Main information by Ollie Toms, supplementary information and mods record by Dave Irwin

The Outer Worlds Workbench - overview

The Outer Worlds Workbench overview

The Workbench in The Outer Worlds is used for a number of duties, all of which contain sustaining and upgrading your weapons and armor. Below are the important thing features of a Workbench on this regard:

  • Modify – you may select to change an present weapon or piece of armor so long as you’ve an acceptable modification so as to add to it. You can see a full record of all of your mods within the fourth tab of your stock.
  • Tinker – you may spend Bits (the principle forex of The Outer Worlds) to enhance the extent of a chunk of kit, growing its effectiveness.
  • Repair – You can restore broken weapons and armor, bringing its sturdiness (and due to this fact its effectiveness) again as much as 100% – supplied you’ve the Parts.
  • Break Down – You can use the Workbench to interrupt down weapons or armor into Weapon Parts and Armor Parts, simply as you are able to do out of your stock.

Now let’s take a better take a look at the first features of the Workbench in The Outer Worlds, and learn how to use each correctly and to full impact.

The Outer Worlds mods

How to put in mods – modify utilizing the Workbench

One of a very powerful facets of utilizing the Workbench to improve your gear is utilizing the Modify perform to connect mods comparable to scopes and magazines to your weaponry, or to your armor. To do that, work together with a Workbench, then navigate to the “Modify” choice, choose a viable weapon or piece of armor, and choose “Install Mod”. You’ll then be introduced with a display that lets you select between the accessible mods to connect to completely different elements of your chosen gear.

Most gear can have two or three slots the place mods might be put in, and every mod will solely settle for set up into a specific slot sort. For instance, you may’t add a Magazine mod to the Barrel slot of your weapon. You can swap between the accessible slots in your gear by choosing the icons displayed below “Workbench Modifications”.

Choosing the appropriate mods for the appropriate gear is essential for maximising the potential of your gear. For instance, a mod that reduces recoil may not matter an excessive amount of on a bolt-action rifle, however will probably be rather more helpful on an Assault Rifle or LMG.

Another essential side of putting in mods onto weapons, particularly, is that you would be able to set up sure Magazine mods to vary the Damage Type of your weapon, making it extra helpful towards sure enemy varieties. For full particulars on Damage Types, take a look at our The Outer Worlds Weapons information.

And lastly – there’s a semi-permanence to putting in a mod in a chunk of kit. You can change it with one other viable mod if you want, however the beforehand put in mod might be destroyed. So ensure you’re putting in the appropriate mod on the appropriate piece of drugs!

The Outer Worlds applying mods

The Outer Worlds mods record

Now all concerning the mods, listed here are all of the mods yow will discover in The Outer Worlds. They’re separated by the three differing types: Ranged, Melee, and Armor.

Ranged weapon mods

Weapon mod title Type of mod Effects of mod when outfitted
Exact-O-Sight Sight Post Armor harm dealt elevated by 15%.
Extend-O-Sight Sight Change scope to Extend-O-Sight.
Weapon Range elevated by 25%.
FunTimes Barrel Barrel Critical Damage elevated by 25%.
Gyro Sight Sight Ranged weapon unfold lowered by 20%.
Mag-2-Melt Magazine Change harm sort to Corrosion.
Mag-2-Power Magazine Change harm sort to Plasma.
Mag-2-Ray Magazine Change harm sort to N-ray.
Reduce harm dealt by 50%.
Mag-2-Zap Magazine Change harm sort to Shock.
Mag-Num Magazine Magazine dimension elevated by 50%
SpeedyMate Barrel Barrel Rate of fireside elevated by 15%
Super Scoper 2000 Sight Change scope to 6x scope.
Sure N’ Straight Barrel Ranged weapon unfold lowered by 25%.
Ranged weapon sway lowered by 80%.
Whisper Quiet Muzzler Barrel Firing Noise lowered by 66.6%

Melee weapon mods

Weapon mod title Type of mod Effects of mod when outfitted
Mr. Acid Attack Change harm sort to Corrosion.
Mr. N Attack Change harm sort to N-ray.
Mr. Ouch Attack Increase Power Attack harm by 20%.
Mr. Power Attack Change harm sort to Plasma.
Mr. Zap Attack Change harm sort to Shock.
SpeedGrip Magazine Melee weapon assault velocity elevated by 15%.
SureGrip Magazine Melee weapon sturdiness elevated by 25%.

Armor mods

Weapon mod title Type of mod Effects of mod when outfitted
Anodized Armoring Corrosion armor score elevated by 5.
Backpack Utility Carrying Capacity elevated by 20kg.
Chrono-Field Aggregator Gadget Restores some TTD meter once you land a important hit.
Electro-charged floor Gadget Shocks enemies that strike you in melee vary.
Geographic Scanner Utility Interactable spotlight vary elevated by 5 metres.
Grounded Armoring Shock armor score elevated by 10.
Hunter Kit Skill equipment Ranged weapon expertise elevated by 5.
Insulated Armoring Plasma armor score elevated by 5.
Laminated Armoring N-Ray armor score elevated by 5.
Leaper Injectors Utility Dodge distance elevated by 30%.
Nightingale Step Utility Volume of footsteps lowered by 25%.
Radius of footstep sound lowered by 25%.
Reactive Kinematic Gadget Gives you a defend projector.
Silver Tongue Kit Skill equipment Dialog expertise elevated by 5.
Leadership expertise elevated by 10.
Skeletar-Muscular-Adreno-Stimulator Gadget Increases motion velocity whereas TTD is activated.
Tech Kit Skill equipment Tech expertise elevated by 5.
Thug Kit Skill equipment Melee weapon expertise elevated by 5.
Defence expertise elevated by 10.
Toughened Armoring Physical armor score elevated by 3.

The Outer Worlds Workbench - Repair

Repair objects utilizing The Outer Worlds Workbench

Another essential side of sustaining your gear which the Workbench might help accommodate is the repairing of broken weaponry and armor. Each weapon or piece of armor you utilize has a sturdiness meter which progressively depletes when used. As it depletes, the gear’s effectiveness is lowered. For weapons, this implies decrease harm; for armor, this implies a decrease armor score.

Using a Workbench, you may restore broken objects, bringing their sturdiness again as much as 100% – in trade for Weapon Parts and Armor Parts. These Parts might be acquired by Breaking Down undesirable weaponry and armor (one other perform of the Workbench). But it’s essential to notice that so long as you’ve bought an Engineering Skill of at the very least 20, you’ll have the ability to do each these items (repairing and breaking down) out of your stock, and won’t have want of a Workbench to do that.

The Outer Worlds Workbench - Tinker

Tinker gear – learn how to enhance weapons and armor

The final (and presumably most essential) perform of the Workbench is to permit gamers to “Tinker” with present weapons or armor through the use of the “Tinker” choice on the high, and choosing the merchandise you want to enhance. Tinkering a chunk of kit will enhance its degree, bettering its harm (if it’s a weapon) or its armor score (if it’s a chunk of armor).

Doing this prices Bits, and the associated fee will enhance exponentially the extra instances you tinker a single piece of drugs. It’s additionally essential to notice that you simply can not enhance an merchandise’s degree greater than 5 ranges past your present character degree. So should you’re at degree 15, the best you may tinker a weapon as much as is degree 20.

Despite this, tinkering is amazingly helpful for ensuring your weapons and armor develop and enhance together with you; and it lets you stick with a selected weapon or piece of armor that you simply like, reasonably than being pressured to depart it behind as different much less attention-grabbing objects outstrip it by way of effectiveness.

Just ensure you have the Bits.

The Outer Worlds Workbench guide

The Outer Worlds information sequence


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