In The Last of Us, there was one surefire technique to kill a clicker: craft a shiv, creep up, and stab it within the neck. There’s no want for a type of steps in The Last of Us: Part 2.
The Last of Us: Part 2 has scrapped shivs, permitting Ellie to attain a stealth kill on clickers at any time when she needs together with her unbreakable switchblade. To offset this comfort, Naughty Dog has made it harder to catch a clicker unaware.
“So for us, Ellie’s switchblade was just so signature to her character, so we actually were really challenged with how we could make stealth against Clickers challenging, while still allowing her to get stealth kills against them as if she had a shiv,” co-game director Anthony Newman tells me.
“So you’ll notice we really are emphasising how slow you need to move. Clickers are a lot faster than they were in the prior game, so messing up is way more deadly. So you really have to be practised at half-stick, which is a skill that’s kind of difficult to pick up.”
What Newman means right here is that you must transfer slowly, the place earlier than strolling velocity didn’t have an effect on how audible you have been, as long as you have been crouched in stealth. Here you must take gradual and terrifying steps in direction of clickers, teasing the analogue stick, hoping they don’t erratically change path and bumble into you earlier than you sink the switchblade in.
“I think one thing that’s pretty cool with Ellie’s switchblade is, for us, it’s really about her getting the opportunity, so all she needs is an enemy to drop their guard down,” Newman explains. “And that’s why we went sort of further arduous on the stun strike system. That was one thing that was current however not fairly as emphasised in The Last of Us, however actually, essentially the most lethal technique to play Ellie is to get these stun alternatives after which shut in with the switchblade.
“There’s sort of a extra refined mechanic that we don’t explicitly train, at the very least within the demo it doesn’t come up, it’s a extra superior mechanic. But any enemy within the game, if you happen to shoot them under the knee, they may get knocked to a knee state. Similarly to how Joel was capable of punch enemies all the way down to a knee. You can shoot any enemy they usually’ll drop to a knee, and that’ll rely as a stun. And it’s sort of cool, the place it’s like someplace between the problem of a headshot and a physique shot – it’s not an prompt kill, however you must observe up on it.
“One factor I’m actually enthusiastic about is elevating the talent ceiling of the game. So mainly there’s a variety of stuff the place, you could not even choose up on it in your first playthrough, however as you be taught increasingly more in regards to the game, the distinction between somebody who’s simply taking part in the game for the primary time, and somebody who actually is aware of how the methods work, we actually tried to make that distinction as large as attainable, in order that there’s at all times one thing new to experiment with.”
The Last of Us: Part 2 releases on February 21, 2020, and you may check out our hands-on preview here.
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