Ubisoft has confirmed the discharge date of one of the vital anticipated updates for The Division.
Back in September The Division developer Massive introduced its intention to overtake most of the sport’s programs. The modifications had been so massive the studio had to push back the game’s remaining add-ons to work on it.
This patch, model 1.four, has been accessible for PC gamers on the sport’s public check servers (PTS) for some time, and it seems to be prefer it’s lastly time for everybody else to get it. The studio introduced throughout a livestream earlier that 1.four will launch October 25 on all platforms.
Prior to the patch’s launch, sport servers will probably be going offline for 3 hours of upkeep throughout PC, PS4, and Xbox One. That’s 12:30am – three:30am, three:30am – 6:30am, eight:30am – 11:30am, 9:30am – 12:30pm.
Find an summary of the modifications under, and check the forums for the total – and extremely lengthy – record of notes.
New characteristic: world tiers
- Upon reaching degree 30, gamers at the moment are in a position to choose a World Level Tier that controls the extent of enemy NPCs encountered and the standard of the loot they drop
- There are a complete of four World Level tiers:
- Tier 1: enemy lvl30, gear rating rewards 163
- Tier 2: enemy lvl31, gear rating rewards 182, unlocks Challenge problem, unlocks Incursions
- Tier three: enemy lvl32, gear rating rewards 204
- Tier four: enemy lvl33, gear rating rewards 229
- Activity problem in a identical World Tier (Normal, Hard, Challenging) will present extra rewards
- Heroic Difficulty is not accessible for any sport exercise.
- Added a participant reporting interface for PC customers.
- Players now have the “mark as junk” choice when equipping mods.
- Players can now mark weapon and kit objects as “favorites” which locks them of their stock. Locked objects can’t be bought, shared or dismantled.
- Added a buyback choice to vendor’s stock. Players can now recuperate objects they’ve unintentionally bought.
- Added Quick Nav choice to distributors and menus permitting gamers to rapidly choose merchandise sorts they wish to show.
- Weapon skins not take stock area.
- Equipped objects at the moment are all the time displayed on the prime of the stock record.
- Recalibrated objects now have an icon displayed subsequent to their recalibrated stat/expertise.
- Crafting supplies can now be transformed in bulk on the Crafting Station.
- Players can now deconstruct objects from the Stash.
- Players now have an choice to discover a higher server if they’re presently on one that isn’t their most suitable choice. They can achieve this from the Group Management menu.
- Players are not in a position to open their stock whereas underneath standing impact.
- Recalibration bench now opens immediately as a substitute of ready for watch tapping animation.
- Time-to-kill enemy NPCs has been lowered.
- Many enhancements had been made to enemy AI.
- Player ammo capability has been elevated by 50% after degree 30.
- When matchmaking the sport will now try and refill empty slots if the group privateness permits it.
- Incendiary and Explosive Rounds will not apply standing results like Stagger and On Fire.
- Accuracy will now be lowered for a brief length after performing a fight roll.
- Added a delay between leaving a gaggle and signing up for matchmaking.
- Weapon magazines at the moment are refilled when restocking from an ammo crate.
- The crafting materials drops from the Base of Operations will now reward High-End high quality after degree 30.
- Removed scavenging from the sport. Scavenging is eliminated as a secondary stat on all gear items. New gear items can not roll scavenging.
- The Map indicator for Rogue gamers now will increase in dimension the nearer they’re to the participant.
- Player grenade injury now scales with the present World Tier to make sure constant effectivity in opposition to NPCs throughout World Tiers.
- Shotgunner NPCs: their injury falloff and accuracy have been barely decreased. This ought to restrict their vary and decrease their lethality in lengthy to mid-range fight.
- Several enhancements to NPC AI.
- Player well being will now progressively regenerate to full when out of fight.
- Updated the methods NPCs react to Player Threat, now permitting gamers to extra predictably handle enemy agro