Patch notes for The Division 2 Title Update Three are reside, and also you may need to seize a snack earlier than studying over the listing.
The Division 2 Title Update Three releases this week alongside Operation Dark Hours, and the patch notes are a laundry listing of modifications.
Some of the most important modifications coming to the game with replace Three are the various buffs and nerfs to Talents. There will even be a Re-calibration Score added as a substitute of a rise to Gear Score and it goes from 1-100.
Alongside the same old balancing and bug fixes, you may also anticipate new commendations, a brand new vendor, and lots extra. Classified Assignments for Season Pass holders are additionally included within the replace. Additional content material additionally contains raid-specific achievements and trophies.
Preliminary patch notes for update 3 from the PTS had been posted in late-April. The full notes are under.
The Division 2 Title Update 3 – patch notes
New Features
Operation Dark Hours
- Operation Dark Hours is our first 8-player raid coming to Tom Clancy’s The Division 2. Teamwork, collaboration, and adaptation will likely be essential to defeat the Black Tusk. More data and precise opening occasions will likely be revealed quickly.
Classified Assignments: The Fall of DC
- Classified Assignments are unique missions for house owners of the Year 1 Pass. Discover and full these missions to listen to tales behind the autumn of DC in addition to unlocking unique Backpack Trophies. Title Update Three contains the primary two Classified Assignments.
New Apparel Event: Dark Hours
- Starting along with the raid launch, our second Apparel occasion will introduce new outfits, masks, emotes and weapon skins.
Achievements and Tropies
- Added Operation Dark Hours Achievement / Trophy.
Commendations
- Added new Commendations for Operation Dark Hours.
Removed the next Commendations.- 28 Days Distinction – Record 672 hours (28 days) of time in-game.
- Distinguished Service Ribbon – For 30 consecutive days, on every day play for at the least 1h and full 1 mission.
- Supreme Response Distinction – For 7 consecutive days, on every day full four most important missions and rescue 5 civilians.
- Year One Merit – Play on 14 days per thirty days, on a complete of 12 months.
- Division Service Merit – For a complete of 100 days, on every day play for at the least 1hour and ship 20 sources to regulate factors.
- Developer remark: We eliminated these Commendations as we felt that they weren’t delivering an awesome expertise for gamers. Often occasions you may miss out in your every day login or lose your streak with no error of your personal. We’re including totally different Commendations that also allow you to exhibit your dedication in the direction of the game, with out the login necessities. For these gamers which have already earned the above-mentioned Commendations they may stay seen as accomplished.
- Added a brand new self-importance patch reward for all gamers as compensation for any misplaced time as a result of above modifications.
- Added 5 new Commendations
- Full Deck Distinction – Acquire all Snitch Cards.
- Distinguished Service Distinction – Complete 30 hours of service.
- Supreme Response Distinction – Complete all most important missions and Strongholds on Hard problem (or above).
- Control Point Takeover Merit – Take over 50 Heroic Control Points.
- Invasion Service Merit – Complete 10 Invaded Strongholds.
- Changed Peacock Award to particularly use the ‘Jumping Jacks’ emote.
- Changed Mission Discovery Merit Commendations to trace when a participant collects loot from loot bins, not opening the loot bins. This will be certain that all gamers which are in a gaggle can earn this Commendation when enjoying the respective missions.
The Division 2 Title Update 3 – continued
Changes and additions
Crafting
- Increased the bottom cap for Receiver Components and Protective Fabric crafting supplies by 200, that means that their caps now begin at 350 and finish at 600 with all materials capability perks.
- Inaya al-Khaliq within the Base of Operation is now a Crafting Vendor, she might be discovered subsequent to the Crafting Bench within the White House.
- Added Specialized and Superior Skill Mod Blueprints to her inventory.
- Added an additional weekly Blueprint to her inventory.
- Moved crafting Blueprints from the Base of Operations vendor to her inventory.
- Note: While Inaya could have quite a lot of Blueprints accessible, there are nonetheless different sources within the game like Settlements and Control Points.
- All unique gadgets upgraded by way of crafting will get the utmost Gear Score of the present crafting bench tier.
Gear
- Bonus Armor granted on blue attributes gear considerably elevated.
- Armor p.c can now be discovered as Defense Attribute rolls.
- Health p.c can now be discovered as Defense Attribute rolls.
- Gear units
- Hard Wired
- Now grants Skill Damage as a substitute of Shock Duration.
- Ongoing Directive
- Now grants particular ammunition into any weapon, together with the weapon at present outfitted.
- Now grants particular ammunition on any kill, not simply weapon kills.
- True Patriot
- Decreased debuff cycle from four seconds to 2 seconds.
- Increased harm dealt to close by targets when Full Flag is energetic to 50%.
- Hard Wired
Icons
- The Confidential Gear Set intel merchandise now has a challenge icon to raised mirror its use.
Loot
- Loot containers will now reset at a preset time of day.
- Control Point reward container will now additionally reset with this every day timer.
- Improved high quality and amount of Drone Helicopter loot.
- Slightly lowered the standard of things from Clan Caches.
- Cabinet loot containers now have an opportunity to comprise Dark Zone keys.
- Increased ammunition drop likelihood from enemy NPCs to restrict conditions the place gamers would run out of ammunition throughout extended fights on increased problem actions.
- Dark Zone contaminated loot doesn’t drop under participant’s common Gear Score and can assure Gear Score 500 when the participant has reached 500 Gear Score.
- Heroic problem Mission bosses, Stronghold bosses, Bounty bosses and Heroic Control Points reward containers will assure Gear Score 500 when the participant has reached 500 Gear Score.
- Loot now skews extra in the direction of the highest finish of its allowed Gear Score, leading to fewer gadgets under a participant’s common Gear Score, and gadgets that do drop under it is going to be nearer to that common extra usually.
- Increased the rewards for every day Hard and Challenge mission Projects and they’re going to assure Gear Score 500 when the participant has reached 500 Gear Score.
Missions
New function
Post Mission Activity Summary
- After finishing missions, gamers might decide to have a look at an exercise abstract showcasing their efficiency in that exercise and permitting an expanded take a look at quite a lot of detailed statistics.
- Bank Headquarters
- Reduced problem for solo gamers.
- Roosevelt Island
- Reduced problem for solo gamers.
Mods
- Hive customers can now discover +therapeutic on the Experimental Blend mods.
- Hive customers can now discover +radius on the Network Firewall mods.
- New mods: Auxiliary Skill Battery
- Auxiliary Skill Batteries slot in Skill mod slots and grant Skill Power.
NPC
- Updated RC Blade to repair numerous points.
- Elite Medic’s Pulse Grenade has been modified.
- No longer applies disrupt.
- Reduced Impact radius.
- The grenade impression radius ought to now be simpler to see.
- Decreased harm of Veteran, Elite and Named NPCs.
- Greatly decreased melee harm of all Tank NPCs.
- Moderately decreased melee harm of all non-Tank NPCs.
- Decreased Thrower NPC’s accuracy with grenades. They are now not skilled baseball pitchers or cricket fielders.
- Slightly decreased harm of Elite/Named War Hound.
- Civilian Control Point Officers now put on pants.
- Civilian Control Point Officers now put on protecting physique armor. Safety first.
- Civilians with totally upgraded Settlements now put on fight harnesses and have barely extra well being.
- Upgrading a Settlement now barely elevated Civilians’ harm.
- NPCs will now be barely much less defensive whereas in cowl and being aimed toward by a participant.
- Decreased probability of NPCs utilizing ladders in fight.
- Decreased probability of NPCs utilizing particular navigation out of fight.
- Civilian NPCs will now keep additional away from gamers in cowl, lessening the prospect of them taking a participant’s most popular cowl location. We get it, you’re very protecting of your favourite cowl spot.
- Civilian Hostages are actually extra protecting of their lives.
- Fixed problem with many explosives inflicting excessive quantities of risk, complicated NPCs.
- Fixed numerous sliding points with NPCs following restoration from a Status Effect.
- Enemy NPCs ought to now not have the ability to stagger gamers with a melee assault if the participant has a Ballistic Shield outfitted.
- Drone Helicopter
- Increased well being.
- Increased harm.
- Improved motion.
- Decreased Outcast Suicide vest explosion radius.
- Lowered NPC harm and well being above regular problem.
- Increased number of NPCs at increased problem ranges.
Open World
- Implemented numerous UI and audio enhancements to Living World actions.
- Control Points
- Control Point problem is now extra clearly communicated, utilizing common problem names along with Alert Level.
- Approaching enemy patrols and convoys are actually signaled extra clearly throughout Control Point Takeover.
- The Civilian Officer will now revive downed gamers throughout Control Point takeover and choose you silently.
- Players can now choose the civilian takeover icon on the map as a respawn possibility throughout Control Point takeover. The possibility is disabled after the enemy chief joins the struggle.
- Players can now quick journey to civilian convoys and takeover squads from the map.
- Black Tusk now ship War Hound Convoys carrying gear and weapons to Tidal Basin when the mission is on the market.
Recalibration
- Recalibration has been modified to permit for almost all of stats to be moved as they’re, from one merchandise to a different, whereas making it much less prone to attain the cap of the stat moved. To obtain this objective, we’re expressing the recalibrated energy as a separate quantity known as Recalibration Score, subsequent to the Gear Score. As such, recalibration will now not improve the gear rating of the merchandise. All present recalibrated gadgets could have their recalibrated further gear rating transformed to the brand new format.
- Adjusted price and talent to be recalibrated for
- Terminate
- Knee Cap
- Calculated
Rewards
- XP from Bounties has been elevated.
- All Settlement Weekly Projects now award blueprints.
- New every day Project: SHD Requisition.
- Requires crafting components and rewards top quality gear and blueprints.
- Increased the standard of Weekly Project tools rewards.
Skills
- Assault Drone
- PvE: The Drone will now extra actively search for a brand new goal as soon as it loses its present goal.
- Defender Drone
- Will now drain extra shortly as soon as a shot has been deflected.
- Reinforcer Chem Launcher
- Reinforcer gasoline clouds don’t stack anymore.
- Reviver Hive
- Fixed additional occurrences of gamers not being revived.
- Revive time barely elevated.
- Riot Foam Chem Launcher
- Increased base period of Riot Foam when used in opposition to a NPC.
- Scanner Pulse
- Reduced cooldown from 120 seconds to 90 seconds.
The Division 2 Title Update 3 – Talent Changes/Additions
Talents
- Gear Talents
- Berserk
- Increased required max armor depleted from 10% to 20%.
- Now requires 7 Offense Attributes.
- Blacksmith
- Increased Armor restore from 25% to 50%.
- Can now happen each 15 seconds, was 10 seconds.
- Now requires 7 Defense Attributes.
- Bloodlust
- PvE
- Increased granted Weapon Damage from 25% to 35%.
- Decreased period from 10 seconds to five seconds.
- PvP
- Decreased granted Weapon Damage from 25% to 20%.
- Decreased period from 10 seconds to five seconds.
- Now requires 9 Offense Attributes.
- PvE
- Bloodsucker
- PvE
- Depleting an enemy’s armor provides a stack of +25% bonus armor for 10s. Max stack is 6. (was 20%, 20s, 5)
- PvP
- Depleting an enemy’s armor provides a stack of 20% bonus armor for 5s. Max stack is 5.
- Now requires 11 Offense Attributes and an Assault Rifle, SMG or LMG outfitted.
- PvE
- Critical
- Reduced Critical Hit Damage bonus from 8% to five%.
- Clutch
- Increased Health gained per Critical Hit from 15% to 20%.
- Reduced Armor gained per Critical Hit from 2% to 1%.
- Now requires four or much less Defense Attributes.
- Entrench
- Increased Armor restore for Headshots from cowl from 5% to 10%
- Hard Hitting
- Reduced Damage to Elites from 15% to 10%.
- Knee Cap
- Increased likelihood to use bleed when Shooting an Enemy within the legs from 10% to 15%.
- Patience
- After being in cowl for 5s, armor repairs by 5% each 1s. (was 3s).
- Now requires 6 Defense Attributes
- Safeguard
- Reduced Duration from 20 to five seconds.
- Can solely happen as soon as each 20 seconds.
- This was already the case however is now mirrored within the tooltip.
- Now requires four or much less Offense Attributes.
- Spotter
- Increased Weapon Damage to Pulsed enemies from 10% to 20%.
- Now requires 5 Utility Attributes.
- Surgical
- Reduced Critical Hit Chance bonus from 8% to five%.
- Unbreakable
- PvE
- Increased quantity of Max Armor repaired when armor is depleted from 25% to 70%.
- Increased timeframe for Armor Kits not being consumed when impact triggers from 5 seconds to 7 seconds.
- PvP
- Increased Max Armor repaired when armor is depleted from 15% to 25%.
- Increased timeframe for Armor Kits not being consumed when impact triggers from 5 seconds to 7 seconds.
- Now requires 11 Defense Attributes and no different Talents affecting Armor Kits.
- PvE
- Unstoppable Force
- PvE
- Killing an enemy now grants 2% Weapon Damage for each 25.000 Max armor.
- PvP
- Killing an enemy now grants 1% Weapon Damage for each 25.000 Max armor.
- Now requires 7 or extra Defense Attributes.
- Developer remark: Due to the rise in accessible armor on gear made we determined to additionally improve the Max armor necessities for Unstoppable Force.
- PvE
Weapon Talents
- Frenzy
- PvE
- For each 10 bullets in {a magazine} capability, acquire +2% charge of fireplace and +2% weapon harm for 5s when reloading from empty.
- PvP
- For each 10 bullets in {a magazine} capability, acquire +1.5% charge of fireplace and +1.5% weapon harm for 5s when reloading from empty.
- PvE
- Killer
- Now grants 30% vital harm for 5s as a substitute of 50% vital hit likelihood.
- Developer remark: We suppose vital harm feels extra acceptable as you already want a comparatively excessive vital hit likelihood to activate the expertise often.
- Measured
- Now grants 20% charge of fireplace and -15% weapon harm within the prime half of the journal.
- Now grants -20% charge of fireplace and +30% weapon harm within the backside half of the journal
- Developer remark: Measured ought to now be a internet harm bonus and the elevated charge of fireplace ought to higher assist different skills and results activating.
- Preservation
- PvE:
- Killing an enemy repairs 10% armor over 5s. Headshots improves the restore to 20%. (was 5%, 3s, 10%)
- PvP
- Killing an enemy repairs 5% armor over 3s. Headshots improves the restore to 15%.
- Now requires 7 Defense Attributes.
- PvE:
- Reformation
- Increased Headshot kill ability restore and therapeutic to 50% from 25%.
- Reduced period from 25 seconds to 20 seconds.
- Now requires 9 Utility Attributes.
- Spike
- Increased ability harm from 25% to 35%.
- Increased period from 10 seconds to 20 seconds.
- Now requires 5 Utility Attributes.
- Strained
- Increased lacking Armor requirement from 5% to 10%.
- Unhinged
- Reduced Damage Bonus from 25% to 20%.
- Reduced Handling damaging from 35% to 25%.
Additional Notes
Vendors
- Vendors will now confirm the gamers’ highest achieved World Tier and supply gadgets of that Gear Score, as a substitute of providing gadgets of the best World Tier accessible within the group.
Weapons
- New function: Exotic Mod Bonuses – All unique mod slots now have distinctive bonuses.
- SOCOM MK20 SSR
- Now has a pores and skin slot from Specialized high quality and up.
- Nemesis
- Mod slots
- Optic: +35% Headshot Damage
- Magazine: +10% Reload Speed
- Muzzle: +15% Critical Hit Damage
- Rail: +15% Damage to Elites
- Mod slots
- Chatterbox
- Damage elevated.
- Mod slots
- Optic: +5% Critical Hit Chance
- Magazine: +10% Reload Speed
- Muzzle: +10% Critical Hit Chance
- Rail: +15% Handling
- Sweet Dreams / Lullaby
- Damage elevated.
- Mod slots
- Optic: +15% Accuracy
- Magazine: +15% Reload Speed
- Rail: +25% Optimal Range
- Merciless / Ruthless
- Damage elevated.
- Mod slots
- Optics: +10% Accuracy
- Magazine: +15% Reload Speed
- Muzzle: +20% Stability
- Rail: +20% Handling
- Pestilence
- Damage elevated.
- Mod slots
- Magazine: +10% Rate of Fire
- Muzzle: +20% Stability
- Rail: +15% Handling
- Liberty
- Damage elevated.
- Mod slots:
- Optic: +10% Critical Hit Chance
- Magazine: + 15% Damage to Elite
- Muzzle: + 15% Stability
- Rail: + 15% Rate of Fire
- TAC-50
- Now has 2 zoom states.
Conflict
- Armor enhance
- Boost offered lowered by 50%.
- Armor worth on nameplates
- Improved visuals to raised mirror how a lot armor an enemy has.
- Balance
- All gamers are actually scaled to Max World Tier Gear Score.
- Primary stats are set to high-end values.
- Normalized expertise overrides are utilized.
- Budget distribution of un-normalized gadgets is preserved.
- No further bonus is utilized.
- Unlocked mods and skills from un-normalized builds are energetic.
- Items above Gear Score 500 will likely be scaled to 500.
- No bonus stats will likely be utilized to those gadgets.
- Recalibration bonuses aren’t utilized.
- PvP particular overrides
- Weapon and Skill international harm modifiers.
- Targeted weapon and ability harm modifiers.
- Assault Rifles now have a 1.25 PvP harm scaler utilized.
- Skill habits overrides.
- Damage enhance
- Boost offered lowered by 50%.
- The Conflict NPC was moved to a extra distinguished spot, subsequent to the helipad outdoors the Base of Operations.
- Respawn
- Respawning gamers are actually more likely to respawn with their teammates.
- Skills
- Skill cooldowns now not reset when a participant is killed.
PVP
- Damage modifier lowered to extend time to kill.
- Skill modifier elevated to let Skills have extra impression in PvP.
Dark Zone
- Contaminated loot
- Bosses now assure a contaminated loot drop.
- Higher problem landmarks can drop a number of contaminated gadgets.
- Basic, Veteran and Elite NPCs have their drop charge lowered, however now have a really excessive likelihood to drop contaminated loot.
- DZ bag dimension
- Default bag dimension elevated to six.
- Tier 1 perk Bag Space now will increase bag dimension to eight.
- Tier four perk Bounceback now reduces Dark Zone XP misplaced on demise.
- Tier 10 perk will increase bag dimension to 10.
- DZ Brackets
- Reduced bracketing to:
- Level 1 – 30.
- Players in World Tiers.
- NPC AI
- Reduced harm output.
- Increased Time to Kill.
- Landmarks
- Added a brief cooldown to landmarks.
- Rogue
- Removed cooldown.
- There continues to be a 5 second toggle cooldown.
- Thieves Den
- Now permits gamers to change weapons.
- Occupied Dark Zone
- Damage modifiers
- Added a separate PvP harm modifier.
- XP
- Reduced DZXP loss to 35% of the XP in your present Dark Zone rank when being killed.
General
Text Chat enhancements
- Players can toggle displaying private and group loot drops.
- Text chat will now lose focus after sending a message.
- Group tab will likely be populated with all raid members when queueing for a raid.
- Improved suggestions when making an attempt invalid actions in textual content chat.
Settings
- Added a Neutral Lighting setting to all platforms.
- Added a Enable Signature Weapon Swap impact toggle possibility beneath the Gameplay menu.
PC
- Settings
- Added “Anti-aliasing” graphics setting with new Ultra various for sharper picture when in movement.
- UI
- Character sheet
- Will now correctly replace and show Accuracy, Stability, Recoil, Weapon Swap and Reload Speed from +Weapon Handling bonuses.
- Social menu
- When downed, brokers now have the likelihood to open the Social menu by way of hotkey.
- Players will now have the ability to matchmake throughout Heroic problem missions.
- Players are actually proof against Vote Kicks throughout boss encounters and for a short while after the tip of boss encounters and missions. Going AFK removes this immunity.
Bug Fixes
- Fixed a difficulty the place NPCs within the Bounty display had damaged animations. Put your arms down, please.
- Fixed a difficulty that would stop gamers from finishing the Side Mission Medical Camp Attack.
- Fixed a difficulty the place armor values on AI within the Dark Zone scaled incorrectly.
- Fixed a difficulty the place the Sniper Turret would goal at targets out of line of sight in PvP.
- Fixed a difficulty the place Scanner Pulse and Remote Pulse weren’t correctly affected by Skill Duration.
- Fixed numerous points the place Skill bonuses weren’t utilized correctly.
- Fixed a difficulty the place bounties rewarded from Projects in Settlements had been rewarding the fallacious quantity of XP and Credits.
- Fixed a difficulty the place Clan Cashes would scale incorrectly when opened in one other participant’s decrease degree session.
- Fixed a bug the place NPCs from a Resource Convoy may spawn out of skinny air on prime of the participant.
- Fixed a bug the place the Control Point provide room would stay locked when capturing a Control Point too shortly.
- Fixed a number of bugs with matchmaking that prevented appropriate matching of gamers based mostly on their area, language, gear rating and different standards.
- Fixed a difficulty with ‘A Friend in Need’ Achievement/Trophy which might trigger it to not unlock in sure situations.
- Fixed a difficulty the place a participant could be unable to finish the ‘Big Game Hunter’ Achievement/Trophy.
- Fixed a difficulty on the Ubisoft Club Weekly Challenges display on PC that resulted in a low body charge when on that display.
- Fixed a difficulty inflicting Korean language glyph compositions not displaying correctly within the in-game chat.
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