Now that we’re simply days away from the beginning of The Division 2 open beta, Ubisoft has revealed all of the remaining particulars concerning the take a look at.
The Division 2 open beta takes place March 1-Four on PC, PS4, and Xbox One. For probably the most half, the content material within the open beta shall be close to similar to that of the personal beta, with some exceptions.
Ubisoft expanded the beta’s already hefty chunk of content material even additional within the open beta. Players can have entry to a few principal missions in comparison with two, however all different actions are unchanged. You’ll nonetheless be capable to play 5 facet missions, entry the Dark Zone, in addition to Skirmish PvP. The endgame Invaded mission seen within the personal beta, too, will return.
That’s not all, although. The developer upped the extent cap to eight, and unlocked a brand new talent – the Chem Launcher – for gamers to make use of alongside the three current personal beta abilities. The Chem Launcher has two variants to select from. Further, PvP gamers shall be comfortable to discover a new map in Skirmish, and PvE gamers will be capable to unlock two extra Settlement Projects on the Theater.
The excellent news is that gamers who nonetheless have the personal beta put in will be capable to obtain an replace and be prepared for Friday. Unfortunately, not one of the progress made through the personal beta goes to hold over, so that you’ll have to begin throughout if you wish to see the brand new content material.
This replace comes with a large listing of steadiness adjustments and bug fixes, so the expertise must be smoother total. We’ve spherical all of them up beneath – however be warned: this can be a lengthy listing.
Balance adjustments
Weapons
- The drop charge of signature weapon ammo have been elevated.
- Adjusted weapon mods to ensure drawbacks are usually decrease than the optimistic bonuses.
- Recoil and accuracy statistics tweaked on a number of weapons.
- The RPM of semi-automatic weapons have been lowered total.
- Fixed Lucky shot expertise to ensure it doesn’t proc on each pellet of a shotgun.
- Fixed Extra expertise to provide share based mostly ammo enhance as an alternative of a set quantity.
- Made a number of changes to the facility degree and dealing with of Specialization weapons.
Enemy well being and armour
- Decreased Jefferson Trade Center boss’ armor and harm.
- Decreased enemy well being/armor in co-op whereas additionally barely growing enemy lethality.
- Decreased Veteran/Elite Rushers’ Armor by half.
- Decreased armor plating “health” of the Grand Washington Hotel boss on Story mode solely.
- Decreased well being of early game Hyena NPCs.
- Decreased armor plating “health” for the Underground Tank.
- Decreased the lethality and well being/armor of enemy NPCs on the earth tiers.
Enemy assaults
- Removed the Bleed standing impact from RPG explosions.
- Decreased harm of the Black Tusk Rusher’s weapon.
- Enemy NPCs will now hit the participant barely extra usually when the participant makes use of Cover-to-Cover.
- Decreased accuracy of early game Hyena NPCs.
- Decreased accuracy and length of early game Hyenas Thrower’s tear gasoline grenades.
- Increased visibility and fuse of tear gasoline grenades.
- Improved accuracy of the Outcast Tank’s melee assault in order that hitting a backpedaling goal is less complicated.
- Increased the team-wide cooldown for enemy NPC grenades, RC Cars, and Suicide Drones.
- Slightly decreased accuracy of the Hyenas Thrower’s grenade launcher.
- Decreased velocity of enemy NPC Airburst grenades barely.
- Increased wind-up time for enemy NPC grenade launchers.
- Greatly decreased the Elite model of the Hyenas Rusher’s stun baton Shock standing impact and added a cooldown on when it might be utilized once more.
Enemy behaviour
- Despite the meme potential (sorry, Reddit), Rushers don’t curse as a lot whereas dashing the participant anymore.
- NPCs will now cease reacting to a Seeker Mine whether it is retargeted.
- Decreased the utmost distance enemy NPC Medics will journey to revive their allies.
- Removed misguided gentle flare from the True Sons’ Turret.
- Enemy NPC flying drones will now explode mid-air when their proprietor dies.
- Black Tusk Mini Tanks will now not erroneously climb ladders, use drop-downs, do leap overs, and different forms of particular navigation.
- Veteran, Elite, and Named NPCs at the moment are simpler to stagger.
- Increased the mobility of the Big Dog throughout fight barely. Good canine.
- Enemy NPCs interacting with an object will now be simpler to interrupt.
- Decreased motion velocity of the Elite model of the Hyenas’ RC Car.
- NPCs will now change targets a bit extra often and naturally throughout fight in co-op conditions.
- Elite NPCs will now not stagger when troubled with the Disrupt standing impact.
- Increased measurement of Black Tusk Suicide Drone hitbox.
- Decreased velocity of Elite Suicide Drone.
- Increased wind-up time for NPCs utilizing a Mounted Weapon and added extra signaling to their use.
- Decreased chance of early game Hyena NPCs from flanking the participant.
- Decreased the Black Tusk War Hound’s self-destruct wind-up time barely.
- Enemy NPCs at the moment are capable of hear close by bullet impacts.
- Decreased the vary at which enemy NPCs hear participant gunfire.
- Enemy NPC Throwers and Controllers now try and keep away from concentrating on the identical participant in co-op conditions.
- Improved look of NPCs utilizing LMGs in the event that they briefly lose line of sight to the participant.
- NPCs response radiuses now accurately match these of grenades thrown by participant.
- Fixed some inconsistences with NPCs reacting to participant grenades and abilities.
- Black Tusk Revive Drones now accurately shock these round them when their weak level is destroyed.
Combat
- Decreased time required to robotically “mark” a goal.
- Decreased time required to transition out of the fight state for the participant.
- Reduced cooldown on fight roll to 0.5 seconds.
Skills
- Decreased Airburst Grenade and Incendiary Airburst Grenade harm.
- Improved participant talent drones’ comply with behaviour when participant is vertically navigating.
- Sniper Turret now does additional harm with headshots.
- Sniper Turret goal enhancements to extra intently match enter.
- Assault Turret aiming enhancements to be extra snappy and correct.
- Improved path discovering of Seeker Mines so they like a extra direct path to their goal if out there.
- Increased motion velocity of Airburst Seeker Mine and likewise lowered enemy NPC detection of the talent.
Mission
- Greatly lowered problem of Grand Washington Hotel mission on replay.
- Improved the fight conduct for Agent Kelso.
Crafting
- Adjusted materials acquisition and blueprint prices for Crafting.
Bug fixes and enhancements
Technical
- FIXED – Fixed a problem the place having V-sync off would cap the framerate to 60.
- FIXED – Fixed a bug the place altering show mode from Windowed to Full display screen would give a DELTA-03 error message.
- FIXED – Fixed a bug the place the participant would get a DELTA error message if quickly navigating by way of the talent menu on the Quartermaster proper after logging in to the Base of Operation or quick touring there.
- FIXED – Fixed a bug the place the game would quickly freeze earlier than disconnecting the participant with a DELTA error message.
- FIXED – Fixed a crash that will occur when a chicken performs a harm animation close to a participant.
- IMPROVED – Further optimizations to the Living World simulation system.
Gameplay
- FIXED – Fixed a problem with Airburst Grenades typically damaging the participant on the server earlier than the consumer grenade reached its vacation spot.
- FIXED – Fixed a problem with Airburst Grenades typically damaging the participant by way of cowl.
- FIXED – Supply Drops can now not be looted indefinitely.
- FIXED – Fixed a problem the place On Call standing didn’t persist throughout periods.
- FIXED – You now not have to faucet Examine twice to be able to look at loot drops.
- FIXED – Players will now not get caught in Odessa’s room in the event that they be a part of a session with a participant who’s watching a minimize scene with Odessa.
- FIXED – Fixed a bug the place the Revive button would reset indefinitely when two gamers tried to revive somebody on the identical time.
- FIXED – Fixed a problem the place a participant reviving a plot-important NPC would get caught within the revive animation.
- FIXED – Fixed a problem the place a personality would shoot with an invisible weapon proper after being pushed off a mounted weapon.
- FIXED – Fixed a problem the place sliding down a protracted ladder might teleport the participant again to the highest.
- IMPROVED – Updated Call for Backup notifications to set off much less often (not more than as soon as each 15 minutes).
- IMPROVED – Added possibility to show off On Call standing in settings.
- IMPROVED – The animation when turning a mounted weapon has been tuned.
- IMPROVED – A cooldown has been added to Aim Assist, stopping snapping on the identical goal repeatedly inside a short while.
Dark Zone
- FIXED – Fixed a bug the place a participant might repeatedly decide up loot from the identical Dark Zone crate.
- FIXED – Fixed a problem the place a participant might hack the identical SHD Terminal repeatedly.
- FIXED – Fixed a bug the place the Dark Zone intro mission would seem locked if a participant who hadn’t recruited a sure NPC but would play with somebody who had.
- FIXED – The Rogue Group Sync timer received’t immediately go to 100% when exiting a Check Point for the second time.
- FIXED – Fixed a problem the place the participant couldn’t depart a Rogue celebration by way of the “Leave to cancel Rogue status” button.
- FIXED – Fixed a problem the place the Armor Regeneration countdown would start the second a participant broke Line of Sight with their attackers.
- FIXED – Fixed a problem the place gamers couldn’t clear their Manhunt standing if they might enhance their Manhunt notoriety individually from the final two Manhunt stations.
- FIXED – The Weapon Crates have all been turned the proper manner.
- IMPROVED – Dark Zones now not have placeholder descriptions on the map.
Skills
- FIXED – Killing wildlife will now not set off abilities. You monsters.
- FIXED – Fixed a problem the place the participant would hear a gunshot when a talent is thrown from outdoors of their view.
- FIXED – The Chem Launcher now not shows two cooldowns.
- IMPROVED – Skills with a fast deploy function can now not be deployed whereas aiming down sights with a weapon.
Crafting
- FIXED – Fixed a problem the place the Crafting Station would return to its preliminary standing when relogging.
Missions
- FIXED – Experiencing a crash or disconnect through the first combat within the game will now not lock you out of the Base of Operation.
- FIXED – Fixed a problem the place the “check on the community members” immediate through the MLK Library mission wouldn’t seem after killing all of the enemies and opening the door. We love our neighborhood and we’d by no means abandon them.
- FIXED – Fixed a problem in Department of Justice the place the participant wouldn’t be capable to open the storage if enemy NPCs have been killed whereas outdoors the mission space.
- FIXED – Fixed a problem the place Kelso wouldn’t enter a sure room and set off an necessary voice over.
- FIXED – Fixed numerous locations the place the participant might be caught, like behind one of many EMP Jammers.
- FIXED – Fixed sure props within the first story mission that will distort and present artifacts.
- IMPROVED – If enjoying the Invaded mission, there’s now a respawn out there in case you die outdoors the precise mission space.
World
- FIXED – Fixed a problem the place a participant would spawn outdoors of the Beta playable space if leaving an endgame group outdoors of the Invaded mission space.
- FIXED – Fixed sure areas the place the NPCs would rubber band.
- FIXED – Fixed bizarre doorways.
- FIXED – Fixed a problem within the Empire Autumn Hotel the place the GPS tracker would lead the participant the unsuitable manner.
- FIXED – Fixed a problem the place the Demolition Site Control Point wouldn’t full after opening the locked door.
- FIXED – Fixed a problem the place some NPCs would vanish quickly through the “Defend the Control Point” goal at a Control Point.
- FIXED – Fixed a problem the place the “Coming up on the Theater” voice over would play repeatedly.
- FIXED – Fixed a problem the place the participant might get caught in a wall when climbing down a nook close to Alexander Hamilton PI NW.
- FIXED – Fixed a problem with some Base of Operations and Settlement employees lacking barks and voice overs.
- IMPROVED – Fixed a number of locations the place props would get in the best way of the participant, like blocking a door.
- IMPROVED – Fixed the feel on a number of props.
- IMPROVED – Fixed a problem the place sure props within the Base of Operations have been colliding.
- IMPROVED – Resource nodes now present up on the map if you zoom in on it.
NPC
- FIXED – Fixed a problem the place a Rusher NPC would stay caught in a closet through the “Reach the Roof” goal through the Grand Washington Hotel mission.
- FIXED – Fixed numerous points with enemy NPC flying drones not displaying the right results when the Disrupted standing impact was lively.
- FIXED – Fixed a problem with Black Tusk Revive drones not going through the right path when transferring.
- FIXED – Fixed a problem with enemy NPCs not reacting to a non-active goal damaging them in co-op.
- FIXED – Fixed a uncommon situation the place NPCs wouldn’t goal the participant accurately in excessive cowl.
- FIXED – Fixed situation with the Black Tusk Rusher’s concentrating on laser not showing at sure distances away from the participant.
- FIXED – Fixed a problem the place Named Tank NPCs would typically not shoot the participant in the event that they have been too far-off.
- FIXED – Fixed situation the place the Black Tusk Controller would typically face the unsuitable path when repairing his Mini Tank.
- FIXED – Fixed a problem which was inflicting the Hyenas Sniper’s Laser Dazzler results from not being seen to the participant.
- FIXED – Fixed a problem the place enemy NPC RPGs would deal double harm if instantly hitting the participant.
- FIXED – Fixed a problem with the Outcast Flamer’s weak level not displaying correctly after being destroyed.
- FIXED – Fixed a problem with enemy NPC Heavy Weapons and Snipers typically interrupting fight to react to a not too long ago killed ally.
- FIXED – Fixed a problem with enemy NPC Engineers typically not organising their Turrets rapidly sufficient.
- FIXED – Fixed a problem the place enemy NPC Throwers wouldn’t obtain a correct grenade cooldown in sure conditions.
- FIXED – Fixed a problem that typically prompted an interrupted enemy NPC Thrower to drop a number of grenades.
- FIXED – Fixed situation with Tanks’ Destructible Armor not scaling correctly with the variety of gamers in co-op.
- FIXED – Fixed numerous points the place NPCs would turn into invisible. We discovered them!
- FIXED – The participant will now not get attacked by NPCs spawned from outdoors the Beta space at the beginning of the Beta.
- FIXED – A voice over pointing the participant in direction of a facet mission not out there within the Private or Open Beta have been eliminated.
- FIXED – Fixed a problem the place Enemy NPCs wouldn’t assault a participant standing subsequent to them, even when their present goal isn’t reachable.
- FIXED – Fixed a problem the place the Quartermaster within the Base of Operations would mysteriously disappear after the participant accomplished the primary story mission.
- IMPROVED – Improved a number of NPC animation points, reminiscent of legs snapping, offset weapons, sliding throughout the bottom and lacking facial animations.
Audio
- FIXED – Fixed a problem the place the participant would lose all sound besides ambient sounds after having been idle for 5 minutes.
- FIXED – Fixed a problem the place gamers would lose sound for 10 seconds whereas in a celebration in the event that they switched to their secondary weapon and began to shoot.
- IMPROVED – Improved a problem the place the game would lose sound throughout regular gameplay. The remaining repair is deliberate for launch.
- IMPROVED – Improved a problem the place the weapons would now not make sounds.
Character
- FIXED – An Agent won’t carry out an odd animation when interacting with sure crates.
- FIXED – Other Agents won’t float round if you enter a Safe House.
- IMPROVED – Fixed sure clipping points for gear and visual seams and tears within the character fashions.
Skirmish
- FIXED – Fixed a problem the place a number of items of unusual foliage would trigger gamers to stroll on high of them as an alternative of passing by way of them.
- FIXED – Fixed a problem within the Stadium map the place a participant might be caught behind a trash bag pile.
- FIXED – Fixed a problem the place a voice over line wouldn’t play through the begin of a Skirmish match.
- FIXED – Fixed a problem the place the digital camera can be positioned behind the participant when transitioning from the loading display screen to the map choose display screen.
- FIXED – Fixed a problem the place the “Rogue Agent nearby” line would play through the Map Voting Screen.
- FIXED – Wildcard cache stays locked after an agent disconnects whereas interacting with it.
- FIXED – Fixed a problem the place a participant would get caught on a white display screen indefinitely in the event that they have been disconnected from the game whereas interacting with a Supply Drop.
- FIXED – Fixed a problem the place a participant wouldn’t be capable to work together with a seize level.
UI
- FIXED – Enabling and disabling the On Call possibility with a controller now works correctly.
- FIXED – Fixed a problem the place the map might turn into corrupted after switching the map to the choices menu and again once more.
- FIXED – Fixed a problem the place the “Missing Texture” icon can be current for sure rewards.
- FIXED – Fixed a problem the place the Specialization pop-up has an error within the button enter textual content when utilizing a keyboard.
- FIXED – Certain wording within the settings menus was incorrect and has been modified.
- FIXED – Fixed a problem the place the stock might be tilted and shifted to the left.
- FIXED – Fixed a problem the place sure button prompts might be translucent and hardly seen.
- FIXED – Fixed a typo within the Base of Operations tutorial.
- FIXED – Tutorials that the participant has already seen at the beginning of the game will now not seem the primary time they log in with the endgame, degree 30 characters.
- IMPROVED – Loading screens have been made barely darker.
Photomode
- FIXED – Fixed a problem have been saved pictures would seem washed out.
Localisation
- FIXED – Fixed a problem the place the voice overs within the game can be completely set to French on Windows 10 if the French regional settings have been chosen throughout set up.
- FIXED – Fixed a problem within the Japanese localization the place the textual content would seem not centered within the menus.
- FIXED – When altering subtitles, the road “subtitle line missing” will now not seem.
- FIXED – In the German and Italian variations, three extra zeroes can be added to the Weapon Damage and Gear Armor stats if these stats exceeded 1000.
Misc
- FIXED – The OSCAR 01 error will now not happen in case your My Documents folder has been redirected in your laptop whereas enjoying the game.
- FIXED – Fixed a problem the place a participant might be locked out of the game and get an ECHO-01 error message after having been away from the keyboard for too lengthy.
- FIXED – You will now not be despatched to a solo session with no notification in case you attempt to be a part of a gaggle with a degree 30 character while you’re degree 1-8.
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