The launch of The Division 2’s first eight-player raid, Dark Hours, has been a bit uncommon.
After promising matchmaking for all actions pre-launch, The Division 2 developer Massive decided to instead disable it for Dark Hours on account of its complexity.
The greatest information on the raid’s launch, nonetheless, was about how seemingly inconceivable to beat it was on consoles. While the world-first report was set on PC 5 hours after launch, console gamers spent days trying to complete it with no luck.
For days after launch, the raid leaderboards on PS4, and Xbox One had been utterly empty, which is uncommon for a majority of these games. Some prompt the 30fps cap on consoles, coupled with the restrictions of controllers are the culprits. The Division 2 additionally doesn’t presently permit gamers to go above the raid’s gear score requirement, which suggests everybody taking part in might be at roughly the identical energy.
After days of frustration, console gamers lastly managed to do it. It took the first PS4 team 36 hours to clear it, and 17 on Xbox One.
Though many initially believed the raid to be too tough for console gamers, one of many individuals chargeable for the primary clear on PS4 informed Kotaku that’s not the case.
“People on console need to focus on RAW damage. Headshots damage won’t help us as much when you miss the head,” Zach Caraway informed the location.
“I imagine on the ultimate boss and the primary boss, it’s all about staff coordination.
“We at all times had individuals up and capturing. Frame charge might be a problem for some on console however the principle factor is simply getting the proper eight guys/women and holding them going. Don’t struggle and argue or it’s going to trigger disarray from [where] individuals must be centered.”
As Kotaku factors out, Destiny raids for instance, had been cleared on consoles just some hours after PC. Now that the problem has seemingly been found out, it’ll take future groups a lot much less time to finish.
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