The Destiny 2: Forsaken launch trailer has you communicate up for the primary time

“We want to make Destiny weird again”, says Forsaken game director Steve Cotton in a brand new video dev diary. I would like them to make Destiny 2 bizarre once more too, although the trailer for the upcoming Forsaken growth appears positively mundane. Space wizards leap by means of the air, four-armed aliens snarl at one another and blue skinned-folk with glowing yellow eyes mutter in regards to the nature of sunshine and darkish. Standard Destiny stuff.

The Forsaken growth is out on September 4th, however patch 2.zero truly landed yesterday. There’s an intensive listing of stability tweaks, however the greatest change makes the weapon system much less restrictive and allows you to have, say, a shotgun and a sniper rifle on the go on the identical time.

There are shiny Forsaken particulars to speak about, so I’m simply going to pop the 2.0 patch notes right here moderately than dig too deeply into the adjustments. Basically: many 12 months one actions have been shuffled into the background to make method for the the brand new stuff, and injury values have been re-balanced to suit with the brand new loadout system.

Here’s the brand new Forsaken trailer, during which the participant character bizarrely speaks up for the primary time.

I actually don’t perceive that call. That’s not me. I’m a robotic. It appears like some boring human has volunteered to avoid wasting the world/avenge Nathan Fillion, so I don’t have to hassle?

I don’t know many particulars in regards to the large unhealthy’s plot past ‘send some funky aliens out to cause chaos while messing about with the Light’, which I believe describes virtually each Destiny villain we’ve met thus far. I’m extra within the new talents proven in that trailer, although I’ve bought a tragic suspicion that Genji-like deflect potential isn’t for the category I play. I additionally just like the sound of Gambit mode, which blends PvE and PvP. More particulars about that may be discovered on Bungie’s site.

As nicely because the trailer, Bungie have additionally launched a roadmap and a dev video the place they speak about what they’ve bought deliberate within the coming months. You’ll want to select up an Annual Pass to see the snazzier stuff, which features a grifter who lugs an enormous rock round behind his spaceship.

I wound up skipping Warmind so I’m truly fairly eager to step again in, regardless that elements of that video appear actively designed to place me off. Their enthusiasm in regards to the quantity of labor you’ll have to put in with the intention to put on some fancy identify badges (“When I see one in the wild, I’m going to be like ‘that person is a god to me’”) is anathema to my very own.

They shut with chat about how this would be the greatest overhaul to a Destiny game because the Taken King growth, however I dearly want they’d spent much less time nattering about prestigious rewards and as a substitute launched the brand new enemy sorts – which do exist! They’re referred to as the Scorn, they usually’re aggressive mutated zombie variations of the Fallen. You’ll have to go on over to Game Informer to study extra about these.

Destiny 2: Forsaken is on the market from September 4th through Battle.net for £35/$40 in the event you simply need the growth, or £60/$70 in the event you’re additionally after the Annual Pass. You’ll want to purchase the bottom game first.

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activision, bungie, destiny 2, Destiny 2: Forsaken

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