Teamfight Tactics patch 9.15

Twisted Fate and Graves having each other's back like the best friends they are.

Teamfight Tactic’s 9.15 patch is right here and it makes some sweeping modifications, most notably remodeling what a couple of of the traits do in games. There’s rather a lot to cowl and your favorite champion could have seen a buff or nerf, or a sure bug or two that was ruining games could now have been mounted.

Teamfight Tactics patch 9.15 information

Our Teamfight Tactics patch information will go over the newest updates as of the present patch (patch 9.15). This contains the drastic overhaul of a number of traits, stability modifications, and bug fixes.

Little Legends pluck out champions that are running around in circles.

TFT 9.15 patch

The newest patch was a serious overhaul that modified a ton of stuff. You can discover the official notes over on Riot’s website together with some summaries of why sure modifications had been made. This record of modifications is sort of dramatic, so let’s start with the system modifications:

TFT patch 9.15 system modifications

The greatest focus of this patch was to change how Critical Strike harm works. It will increase the quantity of harm dealt when stacked, fairly than multiply the quantity of harm dealt.

Win/Loss streaks

Win and loss streak factors have been altered so that you simply get gold earlier for the second and third breakpoints. You’ll be capable of see how this modifications expertise gained for streaks in our TFT gold information.

  • Win/Loss streak breakpoints –  2/5/8 ⇒ 2/4/7

Class Breakpoints

Riot has additionally added a couple of new “breakpoints” for 4 of the courses. While the Blademaster one is presently attainable, it’ll be very tough to realize. These updates may very well be seen as hints to which new champions are coming to TFT, so it’s time to look by the League of Legends roster and see who would match the mould.

  • Gunslinger 6 ⇒ Gunslingers have an opportunity to fireplace Three further assaults.
  • Brawler 6 ⇒ All Brawlers achieve 1200 additional HP
  • Shapeshifter 6 ⇒ Shapeshifters achieve 120% Bonus Health on Transform
  • Blademaster 9 ⇒ Blademasters have an opportunity to achieve Four additional assaults. (This one is presently attainable, good luck)

Player Damage

As was revealed throughout this patch, participant harm is decided by the champions tier and star rating. Spiderlings from Elise and Elementalists’s golem perk additionally deal harm if they continue to be on the board. This has been lowered for the next tiers and star ranks as a way to give gamers enjoying the long-game an opportunity to make a comeback.

  • Damage from Spiderlings/Elemental Golem – 2 ⇒ 1
  • Tier 4 (1 Star) – 3 ⇒ 2
  • Tier 5 (1 Star) – 4 ⇒ 3
  • Tier 3 (2 Star) – 4 ⇒ 3
  • Tier 4 (2 Star) – 5 ⇒ 4
  • Tier 5 (2 Star) – 6 ⇒ 5
  • Tier 4 (3 Star) – 7 ⇒ 6

Carousel Stage

The last change within the system is the variety of out there items within the carousel. This signifies that gamers going final can have fewer choices to select from.

Available Units – 10 ⇒ 9

A Wild/Sorcerer team with two rank 3 champions and the rest filled with Rank 2 champions.

TFT patch 9.15 trait modifications

The newest patch has drastically modified a number of traits, some in actually apparent methods, whereas others are a bit extra delicate. Assassins have simply seen some tweaks to make their leaping capability extra helpful. Demons and Dragons, alternatively, have seen important nerfs to their traits, although within the Dragons’ case they’ve altered particular person champions to compensate for the change.

Other huge modifications embody an overhaul of Void, Knight, and Guardian. Other traits have seen changes too, so have a look at our record under for extra particulars. Numbers in brackets check with breakpoints of their trait talents. You can get the up to date record of particular person champion traits in our TFT champions information.

Assassins

  • Assassins bounce earlier and their jumps are faster.
  • Non-Assassin champ motion is slowed for the beginning of fight.
  • Assassins will be focused sooner.

Demons

  • Demon Mana Burn – 25%/50%/85% likelihood ⇒ 20%/35%/60% likelihood

Dragon

  • Dragon – 100% Magic Immunity ⇒ 83% Magic Immunity

Guardian

  • Guardians – (2) 40 armor per stack ⇒ (2) 50 armor per stack. Guardian’s don’t buff themselves.

Knight

  • Knights block 20/40/80 harm from primary assaults ⇒ Your crew ignores 15/30/55 harm from all sources.

Ninja

  • Ninja Trait Bonus – (1) 40% AD/(4) 80% AD ⇒ (1) +40 AD & AP / (4) +60 AD & AP

Noble

  • Noble – 100 Armor/+35 Life on Hit ⇒ 60 Armor & MR/+35 Life on hit

Pirate

  • Pirate – Average Gold Per Chest: 1.6 ⇒ 1.75

Void

  • Void Trait Bonus – All your items ignore 50% armor ⇒ Void items now deal True Damage.

Yordle

  • Yordles – (3) 25%/(6) 60% Dodge ⇒ (3) 30%/(6) 55% Dodge. Also dodges On-hit results.

It's down to the final two and plenty of spells are being flung at each champion.

TFT patch 9.15 champion modifications

Below are all of the champion modifications on a person stage. We shall be updating our TFT 9.14b tier list information accordingly. The greatest beneficiaries have been the likes of EvelynnKatarina, Rengar, Brand, and Lissandra, as all of them have seen some important buffs to their assault harm, assault pace, and talent harm.

Aurelion Sol could have taken a giant hit on the Dragon trait now not making him proof against magic, however his capability harm buff could also be a big step within the different path. Garen has additionally seen some main modifications and bug fixes that make him extra helpful in the long term.

Akali has been additional nerfed, whereas Kennen’s capability has been drastically decreased in harm. suffered probably the most with a drastic discount of well being and assault pace, whereas Volibear’s armour and assault pace have additionally been nerfed.

Evelynn

  • Attack Damage – 60 ⇒ 70
  • Ability Damage – 200/250/350 ⇒ 200/300/400

Katarina

  • Ability Targets – 3/5/7 ⇒ 4/6/8

Rengar

  • Attack Damage – 65 ⇒ 70
  • Attack Speed – 0.55 ⇒ 0.60
  • Ability Attack Speed Buff – 0.3/0.5/0.7 ⇒ 0.4/0.7/1.0

Varus

  • Ability Damage – 400/600/800 ⇒ 300/550/800

Aatrox

  • Ability Damage – 400/700/1000 ⇒ 250/600/950
  • Health – 750 ⇒ 700

Morgana

  • Ability Damage – 300/375/450 ⇒ 200/325/450
  • Ability forged time – 0.35 ⇒ 0.5 sec to match all different champs

Shyvana

  • Armor – 20 ⇒ 30

Aurelion Sol

  • Health – 600 ⇒ 650
  • Ability Damage – 250/450/650 ⇒ 250/500/750

Lissandra

  • Ability Damage – 150/200/250 ⇒ 150/275/400

Brand

  • Ability Damage – 175/325/475 ⇒ 200/375/550

Braum

  • Armor – 25 ⇒ 75

Leona

  • Armor – 55 ⇒ 100

Darius

  • Armor – 25 ⇒ 40

Garen

  • Armor – 35 ⇒ 40
  • Attack Damage – 55 ⇒ 50
  • Attack Speed – 0.55 ⇒ 0.6
  • Ability Damage – 450/585/720 ⇒ 360/585/810
  • Fixed a bug the place he wouldn’t transfer whereas spinning. Beyblade is again!

Mordekaiser

  • Armor – 35 ⇒ 40

Sejuani

  • Armor – 35 ⇒ 40
  • Stun Duration – 2/3.5/5 ⇒ 2/4/6

Kayle

  • Health – 800 ⇒ 750
  • Armor – 35 ⇒ 40

Shen

  • Attack Speed – 0.6 ⇒ 0.7

Zed

  • Attack Speed – 0.6 ⇒ 0.65
  • Attack Damage – 60 ⇒ 65

Kennen

  • Ability Damage – 400/650/900 ⇒ 225/450/675

Akali

  • Ability Damage – 200/375/550 ⇒ 150/275/400

Vayne

  • Attack Damage – 45 ⇒ 40
  • Attack Speed – 0.65 ⇒ 0.75

Graves

  • Attack Speed – 0.5 ⇒ 0.55

Twisted Fate

  • Improved forged pace
  • Ability Damage – 100/150/200 ⇒ 150/250/350

Kassadin

  • Kassadin Attack Damage: 45 ⇒ 55
  • Kassadin Attack Speed: 0.65 ⇒ 0.6

Khazix

  • Khazix Ability Damage Non-Isolated: 150/250/350 ⇒ 150/300/450
  • Khazix Attack Damage: 50 ⇒ 55

Rek’Sai

  • Attack Damage – 40 ⇒ 50
  • Ability Damage – 150/250/350 ⇒ 200/350/500
  • Ability Heal – 300/400/500 ⇒ 150/300/450

Cho’Gath

  • Attack Speed – 0.55 ⇒ 0.6
  • Ability Damage – 200/400/600 ⇒ 250/500/750
  • Ability Knockup – 1.5/2/2.5 ⇒ 1.5/1.75/2

Lulu

  • Armor – 25 ⇒ 20

Veigar

  • Health – 450 ⇒ 500

Gnar

  • Attack Damage – 45 ⇒ 50

Blitzcrank

  • Mana – 150 ⇒ 125

Ashe

  • Attack Damage – 60 ⇒ 65

Kindred

  • Attack Damage – 55 ⇒ 60

Yasuo

  • Attack Damage – 65 ⇒ 75

Karthus

  • Ability Damage – 350/600/850 ⇒ 400/700/1000
  • Ability Targets – 4/7/10 ⇒ 5/9/13

Dragging a second basic item over a champion with the first one will show you the item that both items will turn into.

TFT patch 9.15 merchandise modifications

Items have seen one more batch of modifications. , although this solely impacts 4 objects. Locket of Iron Solari has been a serious thorn in Riot’s aspect for some time as its capability was nonetheless too dominant, in order that they’ve now reworked it in order that its shields it grants are stronger however solely short-term.

Ionic Spark has seen a harm discount, although tellingly no indicated replace to “it being usable from the bench”, whereas Hush‘s silence length is shorter and Statikk Shiv‘s harm decreased. For the total record and a cheat sheet of the right way to make all of the objects, head on over to our TFT items information.

Locket of Iron Solari

  • Gives a 200 HP Shield ⇒ Gives a 250 HP Shield that lasts for Four seconds.

Ionic Spark

  • Damage –  200 ⇒ 150

Hush

  • Silence Duration – 5 seconds ⇒ Three seconds

Statikk Shiv

  • Damage – 100 ⇒ 90

TFT patch 9.15 readability, VFX modifications, and bugfixes

Finally, listed here are all the opposite modifications that occurred in patch 9.15.

  • Adjusted Akali’s capability VFX to nearer resemble its actual hitbox.
  • Improved barrel placement logic, they usually persist if Gangplank dies whereas the fuse is lit.
  • Added forged VFX and adjusted auto-attack missile VFX for Kayle.
  • Changed which animation performs whereas casting Kennen’s capability.
  • Changed which animation performs whereas casting Sejuani’s capability.
  • Changed which animation performs when Volibear crits.
  • Rek’sai will now be healed by Redemption whereas burrowed.
  • The Darkin merchandise will now not give mana to demons when equipping throughout fight section.
  • Vayne can now not apply Silver Bolts onto items in Shen’s Spirit Refuge.
  • Frozen Heart will now not break for a spherical when promoting its host unit.
  • Dragon’s Claw will now not cut back harm from champion talents that deal true harm.
  • The play once more button will take you again to the identical queue you simply performed (Darkhorse MVP candidate of this patch).
  • Voicechat and celebration will persist by a number of games.

Previous TFT patches

If you wish to know the way issues have modified since TFT’s inception, listed here are the earlier patch notes in full.

TFT patch 9.14b (24/07/2019)

Teamfight Tactics patch 9.14b replace

The newest patch wasn’t as huge because the earlier one, nevertheless it brings some important modifications to the meta. You can discover the official notes over on Riot’s website together with some summaries of the modifications to be made. It’s largely to cut back the effectiveness of assassins, and to use nerfs to Volibear and Cursed Blade whereas buffing Sorcerer and Wild.

TFT patch 9.14b system modifications

  • Critical strike harm now stacks additively fairly than multiplicatively. Paired with modifications to Assassins and Infinity Edge, additionally on this patch, Assassins will deal round 25% much less harm and IE will come out internet impartial.

TFT patch 9.14b trait modifications

  • Assassin
    • Critical Strike Damage: 150%/350% ⇒ 125%/350%
  • Sorcerer
    • Bonus Ability Power: 35/100 ⇒ 45/100
  • Wild
    • Attack Speed per Stack: 8% ⇒ 10%
  • Elementalist
    • Golem HP: 2500 ⇒ 2200

TFT patch 9.14b champion modifications

  • Ahri
    • Ability Damage: 100/175/250 ⇒ 100/200/300
  • Akali
    • Health: 700 ⇒ 650
    • Attack Speed: 0.75 ⇒ 0.7
  • Evelynn
    • Attack Damage: 50 ⇒ 60
    • Health: 600 ⇒ 550
  • Kennen
    • Attack Damage: 70 ⇒ 65
  • Mordekaiser
    • Health: 500 ⇒ 550
  • Poppy
    • Ability Damage: 300/400/500 ⇒ 300/500/700
  • Rengar
    • Attack Damage: 55 ⇒ 65
  • Tristana
    • Attack Speed: 0.7 ⇒ 0.65
  • Volibear
    • Armor: 35 ⇒ 30
    • Attack Speed: 0.65 ⇒ 0.55

TFT patch 9.15 merchandise modifications

  • Cursed Blade
    • Trigger Effect Chance: 25% ⇒ 20% (For the curious, Swordbreaker has a 25% likelihood and Hush has a 50% likelihood.)
  • Infinity Edge
    • Critical Strike Damage: 100% ⇒ 150%
  • Locket of the Iron Solari
    • Shield Amount: 300 ⇒ 200 (This was micropatched final week.)
  • Morellonomicon
    • Percent Max Health Damage: 3% ⇒ 5%

TFT patch 9.14b bugfixes

  • Raptors will now all the time correctly drop a loot field.
  • The Guardian trait now not fades when a guardian dies.
  • Redemption will now correctly heal 1000HP.
  • Guardian Angel will now set off in all instances.
[collapse]
TFT patch 9.14 replace (17/07/2019)

TFT patch 9.14 replace

Riot Games have put out patch notes particularly for Teamfight Tactics, which incorporates the brand new champion and the introduction of Ranked play, amongst numerous smaller modifications that drastically change the game. Most notably, the primary new options you’ll discover right away are Ranked mode and the introduction of Twisted Fate.

TFT 19/07/2019 Mid-Patch replace – Locket

  • Shield Amount: 300 ⇒ 200

TFT 17/07/2019 Imperial replace & Health Bugfix

  • Items now not profit from the Imperial trait bonus
  • Fixed a bug that was inflicting well being objects to offer an excessive amount of well being to all 2 star items
  • Fixed a bug that prompted 2 and three star shapeshifters to obtain an excessive amount of well being on transformation from all sources

TFT Patch 9.14 system modifications

  • Added Ranked mode.
  • Changed the assault pace ratios in order that assault pace bonuses at the moment are based mostly on a share of the champion’s base assault pace, fairly than a hard and fast quantity.
  • Altered assault pace objects and champions to replicate the above change.
  • In the occasion that you don’t get an merchandise throughout a PvE spherical, one of many minions, monsters, or epic monsters will now drop gold as a substitute.
  • Dragon and Elder Dragon now not profit from the Dragon Trait bonuses. All sorcery comps rejoice.
  • The ranked premade celebration measurement is now restricted to 3 gamers in any respect ranks. Down from 5 under plat.
  • XP wanted to get from stage Eight to stage 9: 70 ⇒ 64
  • Abilities that concentrate on low well being champions now decide “lowest health” by HP share as a substitute of complete HP
  • When you reroll your store after levelling up from spherical XP, the store is rolled at your new stage as a substitute of your outdated stage
  • Added “Streak” indicator subsequent to gold complete. It shows your present streak (win or loss) and the rewards for sustaining streaks of various lengths
  • Added a fight recap so you’ll be able to see how a lot harm every champion offers every spherical.
  • Added champion stats (assault harm, armor, magic resist and many others) on their pop up examine panel once you proper click on

TFT Patch 9.14 trait modifications

  • Demon
    • Mana burn likelihood: 40/60/80% ⇒ 25/50/85%
  • Elementalist
    • Golem well being: 3000 ⇒ 2500
    • Golem Attack harm: 200 ⇒ 100
  • Guardian
    • Armor buff: Stacks as much as 2 instances ⇒ Stacks any variety of instances
  • Gunslinger
    • Improved visualization of Gunslinger AoE assaults
    • Fixed some bugs the place Gunslinger additional assaults may fail to fireplace at excessive assault speeds
    • Extra Units Hit: 1/all ⇒ half
  • Pirate
    • Average gold per chest: 2 ⇒ 1.6
  • Shapeshifter
    • Bugfix: Shapeshifters will now achieve the correct quantity of well being once they remodel, beforehand they’d fail to consider the well being they gained from their star stage.
    • Transform well being achieve: 100% ⇒ 60%
  • Wild
    • Attack pace per stack: 7% ⇒ 8%

TFT Patch 9.14 champion modifications

Tier 1 champions

  • Darius
    • No longer casts his capability at instances when no enemies can be in vary at begin of forged
  • Elise
    • Cost: 2 ⇒ 1
    • Spiderlings now profit from the Demon Origin impact
    • Mana value: 75 ⇒ 100
    • Number of spiderlings: 2/3/4 ⇒ half/4
    • Health: 500 ⇒ 450
    • Armor: 25 ⇒ 20
  • Fiora
    • Attack pace 0.7 ⇒ 1.0
    • Damage: 100-250 ⇒ 100-400
  • Graves
    • Health: 500 ⇒ 450
  • Vayne
    • Attack Speed: 0.6 ⇒ 0.65
  • Warwick
    • Ability now applies on-hit results

Tier 2 champions

  • Ahri
    • Fixed a bug the place Ahri’s capability wouldn’t deal harm whereas she was useless
    • Now retargets her capability if the goal dies throughout the forged time
    • Ability concentrating on: Random enemy ⇒ Current assault goal
  • Blitzcrank
    • Fixed a bug the place Blitz may hook a unit off the board if he died whereas casting
    • Nearby allies at the moment are extra more likely to goal the unit Blitzcrank pulls
  • Braum
    • Fixed Braum’s tooltip to correctly replicate that his defend reduces a share of all incoming harm
    • Damage discount: 60-90% ⇒ 70-90%
    • Mana value: 75 ⇒ 50
    • Ability concentrating on: nearest enemy ⇒ furthest enemy
  • Lucian
    • Relentless Pursuit second shot harm: 65/150/235 ⇒ 150/250/350
  • Pyke
    • Mana value: 100 ⇒ 125
    • Starting mana: 50 ⇒ 75
  • Rek’Sai
    • Burrow length: 1.5 ⇒ 1
    • Knockup length: 1.25 ⇒ 1.75
    • Damage: 150-250 ⇒ 150-350
  • Shen
    • Starting mana: 50 ⇒ 100

Tier Three champions

  • Aatrox
    • Mana value: 100 ⇒ 75
    • Damage: 350-850 ⇒ 400-1000
  • Evelynn
    • Health: 550 ⇒ 600
    • Execute threshold: 50% HP ⇒ 65% HP
    • Execute harm multiplier: 300/400/500% ⇒ 300/500/700%
    • Eve’s capability now roots targets throughout the forged time (0.35s) to stop them from shifting out of the world of impact.
  • Gangplank
    • Ability now applies on-hit results
    • Fixed plenty of bugs with animations and barrel chains
    • Attack pace: 0.6 ⇒ 0.65
    • Health: 650 ⇒ 700
  • Katarina
    • Fixed a bug the place her capability wasn’t correctly stopping enemy therapeutic
  • Kennen
    • Damage: 300-660 ⇒ 400-900
    • Attack harm: 60 ⇒ 70
  • Morgana
    • No longer casts her capability at instances when no enemies can be in vary at begin of forged
    • Damage: 250-450 ⇒ 300-450
  • Poppy
    • Armor: 30 ⇒ 40
    • Stun length: 1.5/2.5/3.5 ⇒ 2/3/4
    • Number of targets hit: 1 ⇒ half/3
  • Rengar
    • Savagery’s assault pace buff is now multiplicative (it will increase Rengar’s assault pace ratio)
  • Shyvana
    • Attack pace: 0.65 ⇒ 0.7
    • Health: 550 ⇒ 650
    • Bonus assault harm whereas dragon: 60-160 ⇒ 100-200
  • Veigar
    • Damage to decrease star champions: 9999 ⇒ 19999
    • Mana value: 85 ⇒ 75
  • Volibear
    • Health: 650 ⇒ 700
    • Attack pace: 0.55 ⇒ 0.65
    • Mana value: 100 ⇒ 75
    • Lightning assault harm ratio: 60-100% ⇒ 80-100%

Tier Four champions

  • Akali
    • Fixed plenty of bugs that will generally trigger her capability to not deal harm
    • No longer casts her capability at instances when no enemies can be in vary at begin of forged
  • Brand
    • Mana value: 100 ⇒ 125
  • Cho’Gath
    • Health: 1100 ⇒ 1000
    • Knockup length: 2/2.25/2.5 ⇒ 1.5/2/2.5
  • Draven
    • Attack pace: 0.85 ⇒ 0.75
  • Gnar
    • Health: 850 ⇒ 750
    • Armor: 35 ⇒ 30
  • Leona
    • Mana value: 150 ⇒ 100
  • Sejuani
    • Stun length: 3/4/5 ⇒ 2/3.5/5

Tier 5 champions

  • Anivia
    • Ability now not cancels when Anivia dies
  • Miss Fortune
    • Ability concentrating on: random enemy ⇒ present assault goal
    • Now retargets her capability if the goal dies throughout the windup
    • Fixed a bug the place Miss Fortune would generally transfer and alter her ult’s trajectory whereas channeling
    • Mana value: 75 ⇒ 100
  • Yasuo
    • Ability now applies on-hit results
    • Knockup length: 1.25 ⇒ 1.5
    • Damage: 150/250/350 ⇒ 150/350/550

TFT Patch 9.14 merchandise modifications

Items have seen a giant change in terms of assault pace and the way the Spatula works when mixed with different objects. For the total record and a cheat sheet of the right way to make all of the objects, head on over to our TFT items information.

  • Items now not profit from Ability Power
  • Spatula now doubles the stat energy of its sister part. For instance: Youmuu’s Ghostblade grants 40 Attack Damage
  • Cursed Blade
    • Can now cut back targets to Zero stars.
    • Fixed a bug the place Cursed Blade would reset an enemy champion’s stage if it triggered a second time.
  • Frozen Heart – Effect now applies extra constantly to any unit close to the wearer
  • Guardian Angel
    • Revive delay: Four sec ⇒ 2 sec
    • Health restored: 500 ⇒ 1000
    • Bugfix: Guardian Angel now correctly clears Grievous Wounds
  • Guinsoo’s Rageblade – Attack Speed per stack: 3% ⇒ 4%
  • Hextech Gunblade
    • Fixed a bug the place spell vamp was generally not correctly granted
    • No longer advantages from merchandise results (taking a look at you Shyvana with Thornmail)
  • Ionic Spark
    • Now offers true harm as a substitute of magic harm
    • Fixed a bug the place Ionic Spark was making use of 75 harm as a substitute of 200
  • Locket of the Iron Solari
    • Now shields the wearer and the champions two areas to the left and proper of the wearer in the beginning of the spherical
    • Shield worth: 200 ⇒ 300
  • Luden’s Echo
    • Fixed a bug the place targets weren’t taking the correct quantity of harm
    • Fixed a bug the place Luden’s would proc on primary assault hits however not on capability hits
    • Primary goal harm: 100 ⇒ 200
    • AoE Damage: 0 + 1.Zero AP ⇒ 200
  • Morellonomicon – Max HP harm per second: 2.5% ⇒ 3%
  • Rapidfire Cannon – Now updates in response to vary modifications (RIP RFC Nidalee)
  • Recurve Bow – Attack Speed: 15% ⇒ 20%
  • Redemption
    • Now triggers at 25% well being
    • No longer damages enemies
  • Runaan’s Hurricane
    • Bolts: 2 ⇒ 1
    • Bolt Damage: 50% ⇒ 25%
    • Now applies on-hit results
  • Seraph’s Embrace – Fixed a bug the place Seraph’s impact wouldn’t stack
  • Statikk Shiv
    • Now all the time hits Three further targets, fairly than all champions in a frontal cone
    • Now solely prompts a most of 1 time per launch assault
  • Thornmail
    • Reflect harm: 35% of bodily harm taken ⇒ 100% of bodily harm mitigated
    • Damage kind: Magic harm ⇒ True harm
  • Warmog’s – Regen: 3% max HP ⇒ 6% lacking HP
  • Zeke’s Herald
    • Now solely grants assault pace to champions two areas to the left and proper of the wearer
    • Attack Speed Aura: 10% ⇒ 15%

TFT Patch 9.14 bugfixes

  • Updated missile VFX on Enchanted Crystal Arrow
  • Enchanted Crystal Arrow now performs sounds
  • Fixed a bug the place champions levelling upon combining from a shared draft choice generally duplicated the champion
  • Reconnecting to a TFT game will now not forestall finish of game stats from being displayed
  • Fixed plenty of bugs that will trigger melee champions to AFK and cease shifting
  • A billion different bugfixes listed within the sections above

Twisted Fate's stats and skill is highlighted.

Twisted Fate

On 1st July, a teaser from Twitter consumer “Wittrock” confirmed a part of a picture that was rapidly deciphered and confirmed by Richard Henkel – the product lead for Teamfight Tactics. In it, he calls the character by his initials, “Tf”, referring to Twisted Fate. As of patch 9.14, Twisted Fate is now within the game.

Those conversant in him in League of Legends know he’s a ranged fighter that makes use of cube to randomly achieve gold for each enemy he kills, whereas on the similar time utilizing playing cards to carry out expertise. True to type, his playing cards are an enormous a part of his talent in TFT and under is precisely what his talent does:

  • Pick a Card – Twisted Fate throws a card that both stuns, offers harm round his goal, or restores mana to himself and close by allies.
    • Damage – 100/150/200
    • Stun length – 2/3/Four seconds
    • Mana restore – 20/35/50

Twisted Fate is a Pirate Sorcerer, so will mix in properly with any Pirates and Sorcerers, and his capability to sometimes restore mana to different champions in your crew makes him a useful if a considerably random possibility. You’ll need to get him utilizing his capability usually, so any objects that have an effect on mana technology are first rate for this process.

[collapse]


Source

Read also