Teamfight Tactics patch 9.14B

Twisted Fate and Graves having each other's back like the best friends they are.

This week’s Teamfight Tactics patch was not so long as the earlier one, largely addressing some champions which have been dominant within the game’s meta. We’ll be going over all of TFT’s 9.14B patch beneath, in addition to archived particulars of all earlier patches.

Teamfight Tactics patch 9.14B information

Our Teamfight Tactics patch information will go over the newest updates as of the present patch (patch 9.14B). This contains the brand new champion, new options, steadiness adjustments, and bug fixes.

Little Legends pluck out champions that are running around in circles.

Teamfight Tactics patch 9.14B replace

The newest patch wasn’t as massive because the earlier one, however it brings some vital adjustments to the meta. You can discover the official notes over on Riot’s website together with some summaries of the adjustments to be made. It’s largely to cut back the effectiveness of assassins, and to use nerfs to Volibear and Cursed Blade whereas buffing Sorcerer and Wild. We’ll be going over all the particular adjustments beneath.

TFT patch 9.14B system adjustments

The greatest focus of this patch was to change how Critical Strike harm works. It will increase the quantity of harm dealt when stacked, moderately than multiply the quantity of harm dealt.

  • Critical strike harm now stacks additively moderately than multiplicatively. Paired with adjustments to Assassins and Infinity Edge, additionally on this patch, Assassins will deal round 25% much less harm and IE will come out web impartial.

A Wild/Sorcerer team with two rank 3 champions and the rest filled with Rank 2 champions.

TFT patch 9.14B trait adjustments

Some small wanting adjustments have occurred to the traits.  Wild and Sorcerer have seen a slight buff, whereas Assassin has taken an enormous hit and the Elementalist’s golem a giant chunk of well being taken away. You can discover out extra in regards to the particular person champion traits in our TFT champions information.

  • Assassin
    • Critical Strike Damage: 150%/350% ⇒ 125%/350%
  • Sorcerer
    • Bonus Ability Power: 35/100 ⇒ 45/100
  • Wild
    • Attack Speed per Stack: 8% ⇒ 10%
  • Elementalist
    • Golem HP: 2500 ⇒ 2200

It's down to the final two and plenty of spells are being flung at each champion.

TFT patch 9.14B champion adjustments

Below are all of the champion adjustments on a person stage. We’ve up to date our TFT tier list information accordingly. The greatest beneficiaries have been Ahri, Rengar, and Poppy, as all of them have seen some vital buffs to their assault and talent harm. Akali has suffered essentially the most with a drastic discount of well being and assault pace, whereas Volibear’s armour and assault pace have additionally been nerfed.

  • Ahri
    • Ability Damage: 100/175/250 ⇒ 100/200/300
  • Akali
    • Health: 700 ⇒ 650
    • Attack Speed: 0.75 ⇒ 0.7
  • Evelynn
    • Attack Damage: 50 ⇒ 60
    • Health: 600 ⇒ 550
  • Kennen
    • Attack Damage: 70 ⇒ 65
  • Mordekaiser
    • Health: 500 ⇒ 550
  • Poppy
    • Ability Damage: 300/400/500 ⇒ 300/500/700
  • Rengar
    • Attack Damage: 55 ⇒ 65
  • Tristana
    • Attack Speed: 0.7 ⇒ 0.65
  • Volibear
    • Armor: 35 ⇒ 30
    • Attack Speed: 0.65 ⇒ 0.55

Dragging a second basic item over a champion with the first one will show you the item that both items will turn into.

TFT patch 9.14B merchandise adjustments

Items have seen one more batch of adjustments, although this solely impacts 4 objects. The repair for Locket of Iron Solari was carried out final week, however it’s the Cursed Blade that’s the one which’s seen a major nerf this week. Infinity Edge and Morellonomicon bought some buffs. For the total checklist and a cheat sheet of learn how to make all of the objects, head on over to our TFT items information.

  • Cursed Blade
    • Trigger Effect Chance: 25% ⇒ 20% (For the curious, Swordbreaker has a 25% likelihood and Hush has a 50% likelihood.)
  • Infinity Edge
    • Critical Strike Damage: 100% ⇒ 150%
  • Locket of the Iron Solari
    • Shield Amount: 300 ⇒ 200 (This was micropatched final week.)
  • Morellonomicon
    • Percent Max Health Damage: 3% ⇒ 5%

TFT patch 9.14B bugfixes

  • Raptors will now all the time correctly drop a loot field.
  • The Guardian trait not fades when a guardian dies.
  • Redemption will now correctly heal 1000HP.
  • Guardian Angel will now set off in all circumstances.

Twisted Fate's stats and skill is highlighted.

Twisted Fate

On 1st July, a teaser from Twitter consumer “Wittrock” confirmed a part of a picture that was rapidly deciphered and confirmed by Richard Henkel – the product lead for Teamfight Tactics. In it, he calls the character by his initials, “Tf”, referring to Twisted Fate. As of patch 9.14, Twisted Fate is now within the game.

Those conversant in him in League of Legends know he’s a ranged fighter that makes use of cube to randomly acquire gold for each enemy he kills, whereas on the similar time utilizing playing cards to carry out abilities. True to type, his playing cards are an enormous a part of his ability in TFT and beneath is strictly what his ability does:

  • Pick a Card – Twisted Fate throws a card that both stuns, offers harm round his goal, or restores mana to himself and close by allies.
    • Damage – 100/150/200
    • Stun period – 2/3/Four seconds
    • Mana restore – 20/35/50

Twisted Fate is a Pirate Sorcerer, so will mix in properly with any Pirates and Sorcerers, and his means to sometimes restore mana to different champions in your workforce makes him a useful if a considerably random choice. You’ll need to get him utilizing his means usually, so any objects that have an effect on mana era are first rate for this process. Have a take a look at our TFT items information for a cheat sheet and all of the merchandise descriptions.

Previous TFT patches

If you wish to know

TFT patch 9.14 replace (17/07/2019)

TFT patch 9.14 replace

Riot Games have put out patch notes particularly for Teamfight Tactics, which incorporates the brand new champion and the introduction of Ranked play, amongst loads of smaller adjustments that drastically change the game. Most notably, the primary new options you’ll discover right away are Ranked mode and the introduction of Twisted Fate.

TFT 19/07/2019 Mid-Patch replace – Locket

  • Shield Amount: 300 ⇒ 200

TFT 17/07/2019 Imperial replace & Health Bugfix

  • Items not profit from the Imperial trait bonus
  • Fixed a bug that was inflicting well being objects to offer an excessive amount of well being to all 2 star items
  • Fixed a bug that prompted 2 and three star shapeshifters to obtain an excessive amount of well being on transformation from all sources

TFT Patch 9.14 system adjustments

  • Added Ranked mode.
  • Changed the assault pace ratios in order that assault pace bonuses are actually primarily based on a proportion of the champion’s base assault pace, moderately than a set quantity.
  • Altered assault pace objects and champions to mirror the above change.
  • In the occasion that you don’t get an merchandise throughout a PvE spherical, one of many minions, monsters, or epic monsters will now drop gold as an alternative.
  • Dragon and Elder Dragon not profit from the Dragon Trait bonuses. All sorcery comps rejoice.
  • The ranked premade occasion dimension is now restricted to 3 gamers in any respect ranks. Down from 5 beneath plat.
  • XP wanted to get from stage Eight to stage 9: 70 ⇒ 64
  • Abilities that focus on low well being champions now decide “lowest health” by HP proportion as an alternative of whole HP
  • When you reroll your store after levelling up from spherical XP, the store is rolled at your new stage as an alternative of your previous stage
  • Added “Streak” indicator subsequent to gold whole. It shows your present streak (win or loss) and the rewards for sustaining streaks of various lengths
  • Added a fight recap so you may see how a lot harm every champion offers every spherical.
  • Added champion stats (assault harm, armor, magic resist and so on) on their pop up examine panel while you proper click on

TFT Patch 9.14 trait adjustments

  • Demon
    • Mana burn likelihood: 40/60/80% ⇒ 25/50/85%
  • Elementalist
    • Golem well being: 3000 ⇒ 2500
    • Golem Attack harm: 200 ⇒ 100
  • Guardian
    • Armor buff: Stacks as much as 2 occasions ⇒ Stacks any variety of occasions
  • Gunslinger
    • Improved visualization of Gunslinger AoE assaults
    • Fixed some bugs the place Gunslinger further assaults might fail to fireside at excessive assault speeds
    • Extra Units Hit: 1/all ⇒ half
  • Pirate
    • Average gold per chest: 2 ⇒ 1.6
  • Shapeshifter
    • Bugfix: Shapeshifters will now acquire the right amount of well being once they rework, beforehand they’d fail to have in mind the well being they gained from their star stage.
    • Transform well being acquire: 100% ⇒ 60%
  • Wild
    • Attack pace per stack: 7% ⇒ 8%

TFT Patch 9.14 champion adjustments

Tier 1 champions

  • Darius
    • No longer casts his means at occasions when no enemies can be in vary at begin of solid
  • Elise
    • Cost: 2 ⇒ 1
    • Spiderlings now profit from the Demon Origin impact
    • Mana value: 75 ⇒ 100
    • Number of spiderlings: 2/3/4 ⇒ half/4
    • Health: 500 ⇒ 450
    • Armor: 25 ⇒ 20
  • Fiora
    • Attack pace 0.7 ⇒ 1.0
    • Damage: 100-250 ⇒ 100-400
  • Graves
    • Health: 500 ⇒ 450
  • Vayne
    • Attack Speed: 0.6 ⇒ 0.65
  • Warwick
    • Ability now applies on-hit results

Tier 2 champions

  • Ahri
    • Fixed a bug the place Ahri’s means wouldn’t deal harm whereas she was useless
    • Now retargets her means if the goal dies throughout the solid time
    • Ability focusing on: Random enemy ⇒ Current assault goal
  • Blitzcrank
    • Fixed a bug the place Blitz might hook a unit off the board if he died whereas casting
    • Nearby allies are actually extra prone to goal the unit Blitzcrank pulls
  • Braum
    • Fixed Braum’s tooltip to correctly mirror that his defend reduces a proportion of all incoming harm
    • Damage discount: 60-90% ⇒ 70-90%
    • Mana value: 75 ⇒ 50
    • Ability focusing on: nearest enemy ⇒ furthest enemy
  • Lucian
    • Relentless Pursuit second shot harm: 65/150/235 ⇒ 150/250/350
  • Pyke
    • Mana value: 100 ⇒ 125
    • Starting mana: 50 ⇒ 75
  • Rek’Sai
    • Burrow period: 1.5 ⇒ 1
    • Knockup period: 1.25 ⇒ 1.75
    • Damage: 150-250 ⇒ 150-350
  • Shen
    • Starting mana: 50 ⇒ 100

Tier Three champions

  • Aatrox
    • Mana value: 100 ⇒ 75
    • Damage: 350-850 ⇒ 400-1000
  • Evelynn
    • Health: 550 ⇒ 600
    • Execute threshold: 50% HP ⇒ 65% HP
    • Execute harm multiplier: 300/400/500% ⇒ 300/500/700%
    • Eve’s means now roots targets throughout the solid time (0.35s) to stop them from shifting out of the realm of impact.
  • Gangplank
    • Ability now applies on-hit results
    • Fixed quite a lot of bugs with animations and barrel chains
    • Attack pace: 0.6 ⇒ 0.65
    • Health: 650 ⇒ 700
  • Katarina
    • Fixed a bug the place her means wasn’t correctly stopping enemy therapeutic
  • Kennen
    • Damage: 300-660 ⇒ 400-900
    • Attack harm: 60 ⇒ 70
  • Morgana
    • No longer casts her means at occasions when no enemies can be in vary at begin of solid
    • Damage: 250-450 ⇒ 300-450
  • Poppy
    • Armor: 30 ⇒ 40
    • Stun period: 1.5/2.5/3.5 ⇒ 2/3/4
    • Number of targets hit: 1 ⇒ half/3
  • Rengar
    • Savagery’s assault pace buff is now multiplicative (it will increase Rengar’s assault pace ratio)
  • Shyvana
    • Attack pace: 0.65 ⇒ 0.7
    • Health: 550 ⇒ 650
    • Bonus assault harm whereas dragon: 60-160 ⇒ 100-200
  • Veigar
    • Damage to decrease star champions: 9999 ⇒ 19999
    • Mana value: 85 ⇒ 75
  • Volibear
    • Health: 650 ⇒ 700
    • Attack pace: 0.55 ⇒ 0.65
    • Mana value: 100 ⇒ 75
    • Lightning assault harm ratio: 60-100% ⇒ 80-100%

Tier Four champions

  • Akali
    • Fixed quite a lot of bugs that will generally trigger her means to not deal harm
    • No longer casts her means at occasions when no enemies can be in vary at begin of solid
  • Brand
    • Mana value: 100 ⇒ 125
  • Cho’Gath
    • Health: 1100 ⇒ 1000
    • Knockup period: 2/2.25/2.5 ⇒ 1.5/2/2.5
  • Draven
    • Attack pace: 0.85 ⇒ 0.75
  • Gnar
    • Health: 850 ⇒ 750
    • Armor: 35 ⇒ 30
  • Leona
    • Mana value: 150 ⇒ 100
  • Sejuani
    • Stun period: 3/4/5 ⇒ 2/3.5/5

Tier 5 champions

  • Anivia
    • Ability not cancels when Anivia dies
  • Miss Fortune
    • Ability focusing on: random enemy ⇒ present assault goal
    • Now retargets her means if the goal dies throughout the windup
    • Fixed a bug the place Miss Fortune would generally transfer and alter her ult’s trajectory whereas channeling
    • Mana value: 75 ⇒ 100
  • Yasuo
    • Ability now applies on-hit results
    • Knockup period: 1.25 ⇒ 1.5
    • Damage: 150/250/350 ⇒ 150/350/550

TFT Patch 9.14 merchandise adjustments

Items have seen a giant change in terms of assault pace and the way the Spatula works when mixed with different objects. For the total checklist and a cheat sheet of learn how to make all of the objects, head on over to our TFT items information.

  • Items not profit from Ability Power
  • Spatula now doubles the stat energy of its sister part. For instance: Youmuu’s Ghostblade grants 40 Attack Damage
  • Cursed Blade
    • Can now cut back targets to Zero stars.
    • Fixed a bug the place Cursed Blade would reset an enemy champion’s stage if it triggered a second time.
  • Frozen Heart – Effect now applies extra constantly to any unit close to the wearer
  • Guardian Angel
    • Revive delay: Four sec ⇒ 2 sec
    • Health restored: 500 ⇒ 1000
    • Bugfix: Guardian Angel now correctly clears Grievous Wounds
  • Guinsoo’s Rageblade – Attack Speed per stack: 3% ⇒ 4%
  • Hextech Gunblade
    • Fixed a bug the place spell vamp was generally not correctly granted
    • No longer advantages from merchandise results (taking a look at you Shyvana with Thornmail)
  • Ionic Spark
    • Now offers true harm as an alternative of magic harm
    • Fixed a bug the place Ionic Spark was making use of 75 harm as an alternative of 200
  • Locket of the Iron Solari
    • Now shields the wearer and the champions two areas to the left and proper of the wearer initially of the spherical
    • Shield worth: 200 ⇒ 300
  • Luden’s Echo
    • Fixed a bug the place targets weren’t taking the right amount of harm
    • Fixed a bug the place Luden’s would proc on primary assault hits however not on means hits
    • Primary goal harm: 100 ⇒ 200
    • AoE Damage: 0 + 1.Zero AP ⇒ 200
  • Morellonomicon – Max HP harm per second: 2.5% ⇒ 3%
  • Rapidfire Cannon – Now updates in response to vary adjustments (RIP RFC Nidalee)
  • Recurve Bow – Attack Speed: 15% ⇒ 20%
  • Redemption
    • Now triggers at 25% well being
    • No longer damages enemies
  • Runaan’s Hurricane
    • Bolts: 2 ⇒ 1
    • Bolt Damage: 50% ⇒ 25%
    • Now applies on-hit results
  • Seraph’s Embrace – Fixed a bug the place Seraph’s impact wouldn’t stack
  • Statikk Shiv
    • Now all the time hits Three extra targets, moderately than all champions in a frontal cone
    • Now solely prompts a most of 1 time per launch assault
  • Thornmail
    • Reflect harm: 35% of bodily harm taken ⇒ 100% of bodily harm mitigated
    • Damage sort: Magic harm ⇒ True harm
  • Warmog’s – Regen: 3% max HP ⇒ 6% lacking HP
  • Zeke’s Herald
    • Now solely grants assault pace to champions two areas to the left and proper of the wearer
    • Attack Speed Aura: 10% ⇒ 15%

TFT Patch 9.14 bugfixes

  • Updated missile VFX on Enchanted Crystal Arrow
  • Enchanted Crystal Arrow now performs sounds
  • Fixed a bug the place champions levelling upon combining from a shared draft choice generally duplicated the champion
  • Reconnecting to a TFT game will not forestall finish of game stats from being displayed
  • Fixed quite a lot of bugs that will trigger melee champions to AFK and cease shifting
  • A billion different bugfixes listed within the sections above
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