Team Fortress 2 Update from October 18, 2024

Team Fortress 2 Update from October 18, 2024

A new update for Team Fortress 2 has been released. It will be applied automatically upon restarting the game. The main updates are as follows:

  • Resolved an issue with Blazehattan contracts
  • Addressed a problem with Outburst contracts
  • Corrected an invalid Soul Gargoyle location on Mann Manor
  • Fixed an issue preventing players from selecting a class and spawning after an intro video
  • Recompiled props_farm\box_cluster03.mdl to address a material issue
  • Modified the Dusk Duster rigging to minimize distortion
  • Updated the Triboniophorus Gentlemannus
    • Resolved clipping issues
    • Updated texture to correct mipmapping
    • Added jigglebone feature
    • Incorporated an attachment for the genteel smoke effect
  • Updated the Clue Hairdo to correct a rim mask issue with the ‘Case Open’ style
  • Improved the Fleet Commander
    • Addressed white seams appearing when moving the camera away from character
    • Enhanced the position of the Style Selection camera by removing unused bones
  • Fixed a specular map issue in the Delldozer for the Re-Mastered and Re-Engineered styles
  • Resolved diffuse textures and normal maps issue with The Witch Doctor
  • Corrected sound and timing issues with Taunt: Commending Clap
  • Updated maps zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
    • Reduced Zombie Engineer’s EMP Grenade Cooldown from 10 to 9 seconds
    • Adjusted Zombie Pyro’s death explosion to briefly ignite players hit by the blast
    • Fixed a bug allowing Zombie Medic to spawn infinite dispenser entities (Thanks Psychicpie!)
    • Resolved issue with Zombie Heavy’s ability displaying as an active instead of a passive on the HUD (Thanks NeoDement!)
    • Fixed a bug causing Zombie Heavy’s knockback effect to trigger on afterburn damage when rapidly switching from Pyro to Heavy
  • Additional updates for zi_blazehattan
    • Fixed top roof collision issues, preventing players from ‘sinking in’
    • Lowered the brick decoration near the wooden ramp to facilitate jumping to the top roof
    • Removed redundant clip brushes
    • Changed the round timer from 6 minutes to 3 minutes 30 seconds
    • Fixed missing textures behind warehouse building windows
    • Corrected rendering issue in the A Gate zombie spawn (Thanks Midnite!)
    • Resolved several instances where players could stand on top of clip brushes and in high places (Thanks Midnite!)
    • Fixed floodlight stuck spot near B Gate (Thanks Midnite!)
    • Addressed troll teleporter spots (Thanks Midnite!)
    • Fixed telephone pole collision issue (Thanks Midnite!)
    • Added no-build triggers on top of barrel clusters at the top of the containers for consistency
    • Introduced barrel clusters and wood debris on top of the red container with the floodlight to highlight areas where engineers can’t build and provide cover for zombies
    • Made various minor updates
  • Enhancements made to tow_dynamite
    • Doubled the likelihood of a Jump Spell drop
    • Fixed the main gates causing player deaths when touched on the side
    • Resolved issue with main gates killing players prematurely before fully closing
    • Fixed occasional HUD texture disappearance (Thanks Aar)
    • Adjusted rooftop fire strength
    • Corrected numerous locations permitting players to build out of bounds
    • Fixed overly aggressive propfade in front of spawn
    • Addressed edge bugs on multiple roofs allowing players to remain alive
  • Updates applied to vsh_outburst
    • Enhanced performance
    • Corrected menu images
    • Fixed a minor visual issue
    • Addressed sticking to invisible walls
  • Improvements to koth_sawmill_event
    • Reduced spawning skeletons
    • Introduced a new pathway to the secret underworld exit
    • Redesigned some detailing near Reds base
    • Enhanced lighting near certain shacks close to the middle
    • Fixed clipping for a shack
    • Revised Soul Gargoyle spawn locations to favor Mid more often
    • Introduced new greener water for the Mid lumber area
    • Added new spectator cams
  • Updated cp_freaky_fair
    • Resolved issues with gamemode logic
      • Corrected players retaining weapon upgrades by placing them in their loadout before round changes and then switching back
      • Fixed currency bugs related to players with pending but unaccepted upgrades leaving the upgrade trigger
      • Addressed players retaining upgrades when switching classes inside the upgrade trigger after refunds
      • Corrected character upgrades occasionally being set to incorrect values
      • Changed uber and kritz potions to use equivalent lakeside conditions allowing Medics to switch weapons while maintaining their effects
      • Prevented players from putting a class into massive debt
      • Included several minor fixes
    • Merasmus sound adjustments
      • Merasmus will only sometimes speak after discussing financial problems during the setup’s initial seconds
      • Revised long messages that Merasmus previously delivered before announcing new information, offering different dialogue
      • Merasmus now has more dialogue options
      • Merasmus to announce overtime, stalemate, and the last control point capture instead of the Administrator
    • Adjustments to upgrades
      • Ghost Potion: reduced ghost spooking radius from 512 hu to 384 hu
      • Ghost Potion: increased ghost spooking frequency from 5 to 7 seconds (nerf)
      • Sentry Firing Speed: redundant 3rd level removed
      • Disposable Sentry: Maximum number reduced from 4 to 3
      • Crit boost on kill: Now disabled
      • Shield Recharge Rate bonus: Maximum level reduced from 4 to 2
      • Price increased for Shield Recharge Rate bonus from $150 to $250
      • Rocket Specialist: price increased from $300 to $450
      • Rocket Specialist: Maximum level reduced from 4 to 3
      • Crit damage resistance: reduced resistance from 30% to 25% per level (nerf)
      • Overall Crit damage resistance reduced from 90% to 75% (nerf)
      • Thermal Thruster impact stun: price increased from $600 to $750
      • Explosive Headshot: price increased from $350 to $450
      • Mad Milk and Jarate speed on target debuff: reduced debuff from 35% to 25%
      • Mark For Death: price reduced from $500 to $300
    • Corrected roof spots allowing players to stand (Thanks Midnite!)
    • Addressed teleporter stuck spots (Thanks Midnite!)
    • Fixed floating pumpkins and planks (Thanks Midnite!)
    • Resolved spawncamp abuse spots (Thanks Midnite!)
    • Removed visible dev textures (Thanks Midnite!)
    • Removed obstructive stool from the arcade path
    • Prevented splash damage through metal grates
    • Clipped respawn room attic to stop player access and constructions
    • Clipped beams in the lobby room
    • Fixed missing wooden board near Red respawn room door
    • Moved Merry-Go-Round sound source for increased volume
    • Brightened several dark spots
    • Closed the gap in the tree

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