Team Fortress 2 Update from July 27, 2023

Team Fortress 2 Update from July 27, 2023

An upgrade to Team Fortress 2 has actually been launched. The upgrade will certainly be used immediately when you reboot Team Fortress 2. The significant adjustments consist of:

  • Add ConVars to manage Mann vs. Machine group limitations on area web servers
    • tf_mvm_defenders_team_size
    • tf_mvm_max_connected_players
  • Fixed the Pastel Trance Unusual taunt impact not attracting 2 Balloonicorns
  • Fixed names/descriptions for the most current HugsTF medals
  • Updated VSH to make use of maxrounds rather than winlimit
  • Updated pl_venice
    • Gameplay
      • Relocated very first Blu generate (currently divided right into 2 specific generates randomly)
      • Moved first Red generate even more away right into a brand-new area
      • Added brand-new top entry right into constructing beside Point A (many thanks Delila)
      • Added brand-new leave from second Red generate area
      • Moved a structure entry near Point A to a brand-new sidewalk location over
      • Removed top entry and also Point C courses in constructing beside Point B
      • Added brand-new elevated placement at the major open inside location in between Points C and also D
      • Added brand-new path near Point D
      • Added brand-new cubby place at Point D
      • Removed component of the terrace at the last Point
      • Widened door in between second Blu generate and also Point B
      • Removed a door to top area near very first Blu generate & attached the terraces
      • Opened area of the structure beside Point C for faffing and also uber charging
      • Altered the beneath of the terrace at the structure beside Point C
      • Tweaked roofing location near Point B to make it simpler to respond to
      • Tweaked sidewalk in between Points A and B
      • Added some small cover near Point A
      • Lowered barrier at above placement near Point C for Turrets
      • Added cubbies throughout the map to boost gameplay for Engineer, Spy, and so on.
      • Removed designer structure & included smoother clipping on the elevated bridge
      • Added/removed/moved some wellness & ammunition
    • Art
      • Improved lightmap range throughout the map to create better darkness
      • Increased saturation and also a little modified design of some products
      • Expanded the 3d skybox and also made it readable from even more areas throughout the map
      • Fixed flag designs
      • Made specific locations really feel much less like voids
    • Misc
      • Fixed odd missing out on appearance mistake in center port
      • Fixed mistake in soundscapes
      • Added much more instructions indications throughout the map
      • Fixed misaligned haul bits
      • Boat near very first Blu generate has actually dropped off right into the range
      • Other small adjustments

Source

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