An upgrade to Team Fortress 2 has actually been launched. The upgrade will certainly be used immediately when you reboot Team Fortress 2. The significant adjustments consist of:
- Add ConVars to manage Mann vs. Machine group limitations on area web servers
- tf_mvm_defenders_team_size
- tf_mvm_max_connected_players
- Fixed the Pastel Trance Unusual taunt impact not attracting 2 Balloonicorns
- Fixed names/descriptions for the most current HugsTF medals
- Updated VSH to make use of maxrounds rather than winlimit
- Updated pl_venice
- Gameplay
- Relocated very first Blu generate (currently divided right into 2 specific generates randomly)
- Moved first Red generate even more away right into a brand-new area
- Added brand-new top entry right into constructing beside Point A (many thanks Delila)
- Added brand-new leave from second Red generate area
- Moved a structure entry near Point A to a brand-new sidewalk location over
- Removed top entry and also Point C courses in constructing beside Point B
- Added brand-new elevated placement at the major open inside location in between Points C and also D
- Added brand-new path near Point D
- Added brand-new cubby place at Point D
- Removed component of the terrace at the last Point
- Widened door in between second Blu generate and also Point B
- Removed a door to top area near very first Blu generate & attached the terraces
- Opened area of the structure beside Point C for faffing and also uber charging
- Altered the beneath of the terrace at the structure beside Point C
- Tweaked roofing location near Point B to make it simpler to respond to
- Tweaked sidewalk in between Points A and B
- Added some small cover near Point A
- Lowered barrier at above placement near Point C for Turrets
- Added cubbies throughout the map to boost gameplay for Engineer, Spy, and so on.
- Removed designer structure & included smoother clipping on the elevated bridge
- Added/removed/moved some wellness & ammunition
- Art
- Improved lightmap range throughout the map to create better darkness
- Increased saturation and also a little modified design of some products
- Expanded the 3d skybox and also made it readable from even more areas throughout the map
- Fixed flag designs
- Made specific locations really feel much less like voids
- Misc
- Fixed odd missing out on appearance mistake in center port
- Fixed mistake in soundscapes
- Added much more instructions indications throughout the map
- Fixed misaligned haul bits
- Boat near very first Blu generate has actually dropped off right into the range
- Other small adjustments
- Gameplay