A new version of Team Fortress 2 has been launched. This latest version will install automatically once you reboot Team Fortress 2. The significant alterations are:
- The Pyro’s right hand c_model rendering issue has been rectified
- Error related to the non-display of The Razorback in the 3D HUD player model and loadout preview has been fixed, thanks to a community solution from gidi30
- Another community fix from gidi30 resolved the issue of Engineer’s Destruction PDA using incorrect animation in the 3D HUD player model
- Resolved the naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
- The Scruffed ‘n Stitched cosmetic item has been updated to correct a paint issue with the second style
- The display name of the cosmetic item Trench Warefarer has been corrected to Trench Warfarer
- Several updates were made to the Strasbourg Scholar cosmetic item
- Rectified the cross-cosmetic clipping issue
- Resolved the triangulation mismatch on pants and the resultant rig issue
- Addressed the LOD bone collapse error
- Fixed minor UV stretching on LODs
- Updated pl_frontier_final patch
- Prevented Engineers from building in Red’s final spawn room
- Several adjustments made to plr_hacksaw
- Issue with non-zero roll on spectator cameras has been fixed
- Erroneous clip brushes issue has been fixed
- The door frames across the map have been simplified and merged for fewer obstructions
- Removed certain features on team’s balconies that could potentially interfere with sentry spam
- Finale roof has been decluttered for easy balcony-to-balcony movement
- Rocks between middle and finale have been lowered
- Made adjustments to prop fades
- Made several updates to ctf_turbine_winter
- Issue with teleporters exploding when used in the vents has been fixed
- Extra ammopacks have been added in the intel hallways
- Fixed cubemaps displaying strange reflections in the center area
- Made adjustments to clipping in the center area
- Included a neutral Train Camera for enhanced Slay Ride viewing
- Added subtle details
- Updated pl_emerge
- Resolved some malformed geometry in Blu’s first spawn
- Unintended perch point outside Blu’s first spawn has been fixed
- Modified pl_camber
- Clipped sewer grate
- Disabled rock collision
- Enlarged Red respawn room
- Improved clipping
- A sightline on the final point has been blocked off
- Updated cp_brew
- Resolved the missing collision on red arrow outside Red’s first spawn
- Restored missing flatbed truck trailers outside the diner
- Several changes were made to koth_snowtower
- The control point is now more closed-off
- Extended the cover on the lower balconies on both sides
- Relocated the ammo from the control point to the higher platform of the central tower
- Fixed z-fighting on the lower ramps on both sides
- Changed the tree’s clipping near the crossing from toolsblockbullets2 to toolsplayerclip
- Updated menu photos
- Enhanced koth_krampus
- Resolved minor visual issues
- Fixed Krampus’ unique boss bar randomly getting replaced with the default one
- Issue of people getting stuck or telefragged when using the Krampus portal has been fixed
- Enhanced the audibility of Krampus’ landing sound
- Krampus now effectively destroys all the buildings in his path
- Multiple adjustments made to cp_carrier
- Adjusted fade distances of some areaportals
- Adjusted Blu team’s respawn times
- Expanded Blu team’s respawn room
- Fixed hud text overlapping
- Resolved issues with soundscapes not working correctly
- Fixed a bug causing objective text to not display properly
- Restrained the carrier’s ability to pick up restricted weapons
- Fixed an issue preventing players from becoming the carrier while standing on the platform as it resets
- Announcer’s bomb voice lines now cease after the bomb has been employed
- Half-Zatoichi kills now restore only 25% of the carrier’s health instead of 50%
- The carrier is now bestowed with 25% crit resistance
- Overtime has been added when there is a carrier
- The carrier’s health bar now displays their class symbol
- The size of the frog has been reduced