Take-Two has mentioned that extra platforms just like the Epic Store are a superb factor, however has no designs on creating its personal digital storefront.
Speaking to GamesIndustry.biz, CEO Strauss Zelnick was requested whether or not the corporate had any plans to launch its personal storefront, and what his ideas on the lately launched Epic Games Store had been.
“We think it’s very difficult to try and attract consumers only through a wholly owned captive site,” he responded, saying that “relating to broad-based leisure choices, you might be higher positioned to be the place the buyer is, slightly than indicating to the buyer the place they should be.
“If your focus is solely on capturing retail margin, then you need to be very satisfied you’re going to be a fantastic retailer. That’s not one thing that’s in our DNA. We make leisure. We’re actually not a retailer.”
He continued, saying that he sees the Epic Store as “another retailer,” that may assist create a extra aggressive market for gamers.
Epic’s storefront launched on the finish of final yr, offering devs a larger share of revenue than Steam.
Since then, it has bagged itself some platform exclusives, together with the upcoming Metro Exodus, which shall be a timed-exclusive on the platform.
The information appeared to return as a shock to most individuals, with Valve saying that the decision was “unfair to Steam customers”.
“We want to be where the consumer is, and if there’s a competitive offering that benefits consumers, generally speaking, if the business model makes sense for us, we will support it. We want to be where the consumer is,” Zelnick added. “We see competition on the retail side to be a good thing. It just means more distribution.”
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