Suda51 admits he doesn’t know what makes a project a “Suda51 game”
Grasshopper Manufacture debuted Romeo Is a Dead Man on February 11, garnering “Very Positive” acclaim from the Steam community. Players are already hailing it as a quintessential Suda51 masterpiece, standing tall alongside cult favorites like No More Heroes and Killer7.
In a recent interview, Goichi Suda himself admitted that he doesn’t quite grasp what the specific “essence” of his style is:
Within the studio, a dedicated group of “Suda-game fundamentalists” ensures that every project retains its idiosyncratic flair. This collaborative environment led to pivotal shifts in gameplay; for instance, the developers pivoted toward shooting mechanics at the programmers’ request, moving away from their traditional focus on melee. The team also introduced “Rotters,” a new breed of adversaries designed to provide more variety than standard zombies.
Even though Grasshopper has been acquired by NetEase Games, the move has not stifled the studio’s creative independence. Suda noted:
The NetEase Art Design Center played a supportive role, helping the team realize expansive environments and intricate level backdrops.
While the possibility of a sequel or DLC remains on the table, the studio is currently prioritizing original intellectual properties and licensed titles. Suda believes these projects will “provide the team with fresh challenges and growth within more structured constraints.”
Source: iXBT.games
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