State of Decay 2 patch 1.2 is 20GB, fixes stability points and networking bugs

Undead Labs has put out a whopping 20GB patch for State of Decay 2 to handle an extended checklist of points.

It’s no secret that State of Decay 2 has had a little bit of a tough launch. Many reviews lamented the shortage of polish and the bizarre frequency of bugs, glitches, and crashes.

Though some are extra amusing than irritating, the bulk significantly hamper the expertise. Co-op, particularly, has been onerous to get working for a lot of gamers, myself included.

Developer Undead Labs has been engaged on the sport’s first patch since launch, which was launched over the weekend. The 20GB patch has a modest checklist of fixes, with crashes, and co-op getting many of the consideration.

State of Decay 2 patch 1.2 is 20GB, fixes stability points and networking bugs

For the total patch 1.2 change log, see the checklist beneath.

Gameplay

  • Grenades not get caught and explode in entrance of shopper character’s face or behind their head whereas throwing
  • Fixed cases of purchasers dealing injury to their host’s non-active neighborhood members with explosives
  • Flashlight beams not solid shadows from the participant’s character mannequin (which had brought on flickering shadows)
  • Characters not “self-shadow” when utilizing a flashlight in multiplayer
  • Fixed challenge with doorways showing the alternative of the state they’re in
  • Resolved state of affairs the place, when stepping into automobiles, the digital camera may turn out to be indifferent from the participant’s character
  • Fixed challenge the place, when purchasers swap weapons whereas in automobiles, the weapons don’t swap upon exit from automobile
  • Fixed uncommon bug that would forestall Warlord legacy arc from being accomplished
  • Fixed uncommon bug that would block Sheriff legacy arc from beginning
  • Fixed challenge the place participant’s loot typically turns into invisible till their complete backpack is deposited right into a Supply Locker

Networking and multiplayer

  • Numerous networking bandwidth and CPU enhancements
  • Game now exits to essential menu quicker when a shopper loses their web connection, so gamers will not hold after dismissing the pop-up
  • Improved community automobile interactions in multiplayer video games to handle bizarre “rubber-banding” and physics points (together with automobiles flying into the air).
  • Host amenities not seem invisible to purchasers throughout multiplayer

Zombie and character behaviour

  • Zombies not turn out to be resistant to the Assault Kick
  • Reduction of step peak to forestall survivors popping up onto props whereas transferring

HUD

  • Fixed challenge with participant HUD disappearing after NPCs are executed by zombies
  • Community recommendation checklist not exhibits up beneath vignette on the map

Environment and collision

  • Fixed quite a few collision spots throughout all three maps the place gamers or automobiles have been getting caught
  • Fixed quite a few collision spots throughout all three maps the place gamers have been getting caught in an infinite freefall animation loop
  • Elimination of white line that seems when driving at evening time
  • Addressed quite a lot of spots in world the place participant was not capable of climb over props they need to’ve been capable of
  • Additional polish and discount of LOD popping
  • Additional lighting tuning passes, discount in glowing props

Other fixes

  • Addressed quite a lot of normal crash bugs
  • Updated numerous strings that have been beforehand hardcoded in English
  • Audio combine optimisations

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