I lately interviewed Tom Keegan, cinematic efficiency director on Battlefield, the Wolfenstein collection, Star Wars Battlefront 2, Chronicles of Riddick: Escape from Butcher Bay, and extra. The identical week we spoke, two of the video games he had been actively engaged on had been cancelled. He couldn’t say what these video games had been, however I do know neither of them was Visceral Games’ Star Wars sport.
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It obtained us talking concerning the topic of cancelled video games, and I puzzled if there have been any that he had been engaged on that he wished had seen the sunshine of day. “We had a Jason Bourne game that we were going to make with Starbreeze. That was really exciting and we actually did a two-day shoot on that,” Keegan says.
“We weren’t sure if Damon was going to be involved. There was talk of it, but it was more based on the books,” Keegan continues. “I devoured the books – it was so cool to read the books, which were much more James Bond-ish. Lots of swilling cognac after a dangerous encounter.”
Set in modern-day Europe, it was deliberate to be a first-person journey, which is not any huge shock coming from Starbreeze. Unfortunately, it was across the time the flicks had been on a break, which is why the undertaking obtained cancelled.
As for the 2 current tasks of Keegan’s that obtained canned, non-disclosure agreements means he couldn’t say what they had been. All he might say was: “I can’t really talk about the one that got cancelled that was never announced, but it would have been… I wish I could say. Maybe someday.”
Two tasks being cancelled in every week definitely isn’t the norm. Keegan says that he has been fortunate that not too most of the video games he’s labored on have been pulled. It does really feel like these cancellations have gotten extra of an everyday prevalence, nevertheless, and I puzzled how the director felt about that, significantly with the present apprehensive across the viability of single-player games.
“People are going through a lot of soul-searching right now around the single-player game, you’ve probably read some stuff about that,” he says. “That makes me nervous. But as long as I’ve been in the industry, which is about 15 years now, there’s always rumours of the death of the single-player game, the death of cinematics. But then you release a game without cinematics, like the first Star Wars game that DICE did, and everybody goes, ‘There’s no story, there’s no cinematics!’”
My full interview with Keegan must be dwell on the location later as we speak.
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