Star Wars: Jedi Fallen Order was probably the greatest games of final 12 months, but it surely was additionally one of the buggy.
At the launch of Star Wars: Jedi Fallen Order in November final 12 months, followers and critics called out the game’s many bugs, efficiency issues and an assortment of different technical points.
Some of those had been extreme sufficient to warrant docking some extent or two off some evaluation scores, and although I didn’t run into wherever close to as many on PC when I reviewed Fallen Order, it’s clear the expertise was soured for a lot of. Developer Respawn, in fact, was nicely conscious of those points.
Given that final 12 months was a giant one for Star Wars, what with The Mandalorian and The Last Jedi, the developer determined that the game wanted to be launched earlier than the vacations.
“Yeah, [delaying it] was a conversation that we had and we decided that we wanted the game out there, we wanted to get it, you know, being out for the holiday,” Respawn CEO Vince Zampella advised USgamer on the latest DICE Awards, the place Fallen Order won Adventure Game of the Year.
“I think we’re in a situation [where] we’re trying to build a game for several different systems and we wanted to hit a date, obviously,” added game director Stig Asmussen.
“[W]e all look at it, and earnestly we feel like we could, if we had a little bit more time, it would’ve been better. But at the same time, we could play through it. It was good and we felt like fans were going to like it.”
Jedi Fallen Order patches have been steadily enhancing the game since launch. The most up-to-date of which unlocked pre-order content for all players. Publisher EA, too, may be very proud of how nicely it’s been promoting, at over 8 million so far.