Star Wars: Battlefront 2 could also be in a unique place now if launch protection wasn’t dominated by discuss of its monetisation issues.
Star Wars: Battlefront 2 has largely modified from its 2017 launch model. Developer DICE overhauled development to eschew game-critical loot packing containers, and made beauty content material purchasable immediately fairly than as a part of the RNG.
In the time it took the crew to basically retool the game, months handed with out new content material. Now, practically two years later, many would argue Battlefront 2 is worth playing now more than ever. But DICE by no means stopped asking the what ifs.
“Not a week goes by without us thinking, ‘Imagine if we hadn’t launched with loot boxes the way we did,’” admitted design director Dennis Brannvall in an interview with GamesIndustry.
“We would have been a different place, that’s for sure, because we truly believe the game is a worthy sequel to Battlefront 1 and lives up to the legacy of the Battlefront franchise.”
Brannvall says the unconventional modifications the crew made to the game put up the fan and demanding backlash are similar to what Ubisoft has carried out with Rainbow Six Siege, turning its fates round.
“We really needed to take a step back and do some house cleaning — not completely dissimilar to Rainbow Six Siege. They didn’t launch the way they wanted, but now it’s doing well and I think we’re on a similar trajectory,” stated Brannvall.
By committing to Battlefront 2, DICE managed to show opinion round. Not solely that, Brannvall revealed that EA’s continued funding into new content material is a response to the game’s lively group, one thing that, prior to now, wouldn’t have stopped the corporate from green-lighting a sequel anyway.
“Battlefront 1 felt like we were in the sequelised transition phase, in that we knew the end date of Battlefront content before we launched it. So if there were systems in the first game that might not be working, we could prioritise fixing it for the sequel,” defined Brannvall.
“With this one, we challenge ourselves to undertake big overhauls of systems that aren’t doing as well as we hoped because this is it, this is the game we’re going to be working on. That’s when it feels like more incremental — there’s client patches every month, new features added, whereas in Battlefront 1 we were patching it every quarter with a big DLC and it was mostly for paid users anyway.”
At gamescom this week, DICE revealed a content roadmap that features a new co-op mode, the return of basic Battlefront’s Instant Action solo mode, new models, maps in addition to Rise of Skywalker content material – all due out earlier than the top of the yr.
Brannvall says extra content material is coming to Battlefront 2 this yr than the game’s first yr, which isn’t frequent for two-year-old games.
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