Call of Duty: WWII returned the franchise to its historic roots, and the transfer has confirmed a really profitable, with a massive jump in player counts over the futuristic Infinite Warfare. But the sport wasn’t at all times set to be a World War 2 recreation. Instead, Sledgehammer had been poised to make a follow-up to their near-future tackle the franchise.
Find out how the brand new recreation stacks up in our Call of Duty: WW2 review.
“Sledgehammer wanted to make Advanced Warfare 2,” Activision CEO Eric Hirshberg tells Newsweek. The pattern in fan sentiment was transferring away from the sequence’ more and more futuristic settings – infamously evidenced by the “devastating” trailer wars of 2016 – and it appears Activision brass wished to capitalize on that pattern.
That’s to not say that Hirshberg wasn’t assured in Sledgehammer, after all. “We knew they would become historians, that they would tackle it with authenticity, give it tremendous care and we also knew they would capture the unspeakable scale of World War II.”
Hirshberg does affirm that the flexibility of studios to experiment continues to be key to Call of Duty’s success. “When you study longstanding franchises, it feels very risky to change them sometimes. But, in my opinion, the biggest risk you can take is not taking risks.” Yet he admits that final yr’s Infinite Warfare was the “guard rail” towards how wild the franchise may turn into. “At the end of the day,” he says, “it just didn’t feel enough like Call Of Duty.”
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